Moar progress, fixed shadow/los/submarine misalignment issues
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@@ -193,7 +193,7 @@ namespace Barotrauma.Items.Components
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{
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float prediction = 5.0f;
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Vector2 futurePosition = Submarine.Loaded.Speed * prediction;
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Vector2 futurePosition = ConvertUnits.ToDisplayUnits(Submarine.Loaded.Velocity) * prediction;
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Vector2 targetSpeed = ((steeringPath.CurrentNode.Position - Submarine.Loaded.Position) - futurePosition);
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targetSpeed = Vector2.Normalize(targetSpeed);
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