Moar progress, fixed shadow/los/submarine misalignment issues

This commit is contained in:
Regalis
2015-12-09 19:29:53 +02:00
parent beecfe60ac
commit 78bccca4af
43 changed files with 396 additions and 383 deletions
@@ -193,7 +193,7 @@ namespace Barotrauma.Items.Components
{
float prediction = 5.0f;
Vector2 futurePosition = Submarine.Loaded.Speed * prediction;
Vector2 futurePosition = ConvertUnits.ToDisplayUnits(Submarine.Loaded.Velocity) * prediction;
Vector2 targetSpeed = ((steeringPath.CurrentNode.Position - Submarine.Loaded.Position) - futurePosition);
targetSpeed = Vector2.Normalize(targetSpeed);