Moar progress, fixed shadow/los/submarine misalignment issues

This commit is contained in:
Regalis
2015-12-09 19:29:53 +02:00
parent beecfe60ac
commit 78bccca4af
43 changed files with 396 additions and 383 deletions

View File

@@ -225,7 +225,7 @@ namespace Barotrauma
if (commands[1].ToLower()=="human")
{
WayPoint spawnPoint = WayPoint.GetRandom(SpawnType.Human);
Character.Controlled = Character.Create(Character.HumanConfigFile, (spawnPoint == null) ? Vector2.Zero : spawnPoint.SimPosition);
Character.Controlled = Character.Create(Character.HumanConfigFile, (spawnPoint == null) ? Vector2.Zero : spawnPoint.WorldPosition);
if (GameMain.GameSession != null)
{
SinglePlayerMode mode = GameMain.GameSession.gameMode as SinglePlayerMode;
@@ -237,7 +237,7 @@ namespace Barotrauma
else
{
WayPoint spawnPoint = WayPoint.GetRandom(SpawnType.Enemy);
Character.Create("Content/Characters/" + commands[1] + "/" + commands[1] + ".xml", (spawnPoint == null) ? Vector2.Zero : spawnPoint.SimPosition);
Character.Create("Content/Characters/" + commands[1] + "/" + commands[1] + ".xml", (spawnPoint == null) ? Vector2.Zero : spawnPoint.WorldPosition);
}
break;