Moar progress, fixed shadow/los/submarine misalignment issues
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@@ -212,7 +212,7 @@ namespace Barotrauma
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protected virtual void Apply(float deltaTime, Entity entity, List<IPropertyObject> targets)
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{
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if (explosion != null) explosion.Explode(entity.SimPosition);
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if (explosion != null) explosion.Explode(entity.WorldPosition);
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if (Fire) new FireSource(ConvertUnits.ToDisplayUnits(entity.SimPosition));
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if (sound != null) sound.Play(1.0f, 1000.0f, ConvertUnits.ToDisplayUnits(entity.SimPosition));
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