added client and server network communication

This commit is contained in:
Evil Factory
2021-09-20 16:15:29 -03:00
parent c5d365eaa7
commit 784baf550f
6 changed files with 79 additions and 11 deletions
@@ -31,8 +31,8 @@ namespace Barotrauma.Networking
ERROR, //tell the server that an error occurred
CREW,
READY_CHECK,
READY_TO_SPAWN
READY_TO_SPAWN,
LUA_NET_MESSAGE
}
enum ClientNetObject
{
@@ -80,7 +80,8 @@ namespace Barotrauma.Networking
MISSION,
EVENTACTION,
CREW, //anything related to managing bots in multiplayer
READY_CHECK //start, end and update a ready check
READY_CHECK, //start, end and update a ready check
LUA_NET_MESSAGE
}
enum ServerNetObject
{