added client and server network communication
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@@ -31,8 +31,8 @@ namespace Barotrauma.Networking
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ERROR, //tell the server that an error occurred
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CREW,
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READY_CHECK,
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READY_TO_SPAWN
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READY_TO_SPAWN,
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LUA_NET_MESSAGE
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}
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enum ClientNetObject
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{
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@@ -80,7 +80,8 @@ namespace Barotrauma.Networking
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MISSION,
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EVENTACTION,
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CREW, //anything related to managing bots in multiplayer
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READY_CHECK //start, end and update a ready check
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READY_CHECK, //start, end and update a ready check
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LUA_NET_MESSAGE
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}
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enum ServerNetObject
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{
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