added client and server network communication
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@@ -958,6 +958,9 @@ namespace Barotrauma.Networking
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case ServerPacketHeader.EVENTACTION:
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GameMain.GameSession?.EventManager.ClientRead(inc);
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break;
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case ServerPacketHeader.LUA_NET_MESSAGE:
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GameMain.Lua.networking.NetMessageReceived(inc);
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break;
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}
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}
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