Camera twitching fixes, fixed crashing when loading a sub with no hull, fixed server lobby player count only working for 0-15 players, progress on downloading subs from the server

This commit is contained in:
Regalis
2016-02-25 22:54:10 +02:00
parent b081891dc6
commit 77d3d22810
14 changed files with 464 additions and 229 deletions
+100 -46
View File
@@ -4,6 +4,7 @@ using Microsoft.Xna.Framework;
using System.Collections.Generic;
using Barotrauma.Networking.ReliableMessages;
using FarseerPhysics;
using System.IO;
namespace Barotrauma.Networking
{
@@ -15,6 +16,8 @@ namespace Barotrauma.Networking
private ReliableChannel reliableChannel;
private FileStreamReceiver fileStreamReceiver;
private GUITickBox endRoundButton;
private bool connected;
@@ -99,7 +102,7 @@ namespace Barotrauma.Networking
NetOutgoingMessage outmsg = client.CreateMessage();
client.Start();
outmsg.WriteEnum(PacketTypes.Login);
outmsg.Write((byte)PacketTypes.Login);
outmsg.Write(myID);
outmsg.Write(password);
outmsg.Write(GameMain.Version.ToString());
@@ -221,7 +224,7 @@ namespace Barotrauma.Networking
{
// All manually sent messages are type of "Data"
case NetIncomingMessageType.Data:
byte packetType = (byte)inc.ReadEnum<PacketTypes>();
byte packetType = inc.ReadByte();
if (packetType == (byte)PacketTypes.LoggedIn)
{
myID = inc.ReadByte();
@@ -262,7 +265,7 @@ namespace Barotrauma.Networking
CanStart = true;
NetOutgoingMessage lobbyUpdateRequest = client.CreateMessage();
lobbyUpdateRequest.WriteEnum(PacketTypes.RequestNetLobbyUpdate);
lobbyUpdateRequest.Write((byte)PacketTypes.RequestNetLobbyUpdate);
client.SendMessage(lobbyUpdateRequest, NetDeliveryMethod.ReliableUnordered);
}
else if (packetType == (byte)PacketTypes.KickedOut)
@@ -445,12 +448,12 @@ namespace Barotrauma.Networking
{
if (inc.MessageType != NetIncomingMessageType.Data) continue;
byte packetType = (byte)inc.ReadEnum<PacketTypes>();
byte packetType = inc.ReadByte();
if (packetType == (byte)PacketTypes.ReliableMessage)
{
if (!reliableChannel.CheckMessage(inc)) continue;
packetType = (byte)inc.ReadEnum<PacketTypes>();
packetType = inc.ReadByte();
}
switch (packetType)
@@ -474,6 +477,22 @@ namespace Barotrauma.Networking
AddChatMessage(otherClient.name + " has joined the server", ChatMessageType.Server);
break;
case (byte)PacketTypes.RequestFile:
new GUIMessageBox("Couldn't the file from the server", "Sharing files has been disabled by the server.");
break;
case (byte)PacketTypes.FileStream:
if (fileStreamReceiver == null)
{
//todo: unexpected file
}
else
{
fileStreamReceiver.ReadMessage(inc);
}
break;
case (byte)PacketTypes.PlayerLeft:
byte leavingID = inc.ReadByte();
@@ -510,7 +529,7 @@ namespace Barotrauma.Networking
break;
case (byte)PacketTypes.Chatmessage:
ChatMessageType messageType = inc.ReadEnum<ChatMessageType>();
ChatMessageType messageType = (ChatMessageType)inc.ReadByte();
AddChatMessage(inc.ReadString(), messageType);
break;
@@ -691,24 +710,59 @@ namespace Barotrauma.Networking
spriteBatch.DrawString(GUI.SmallFont, "Sent bytes: " + client.Statistics.SentBytes, new Vector2(x + 10, y + 75), Color.White);
spriteBatch.DrawString(GUI.SmallFont, "Sent packets: " + client.Statistics.SentPackets, new Vector2(x + 10, y + 90), Color.White);
if (fileStreamReceiver!=null)
{
GUI.DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth / 2 - 100, 20), "Downloading "+fileStreamReceiver.FileName, Color.White);
GUI.DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth / 2 - 100, 20),
MathUtils.GetBytesReadable((long)fileStreamReceiver.Received)+" / "+MathUtils.GetBytesReadable((long)fileStreamReceiver.FileSize), Color.White);
GUI.DrawProgressBar(spriteBatch, new Vector2(GameMain.GraphicsWidth / 2 - 100, 20), new Vector2(200, 15), fileStreamReceiver.Progress, Color.Green);
}
}
private void OnFileReceived(FileStreamReceiver receiver)
{
if (receiver.Status == FileTransferStatus.Error)
{
}
else if (receiver.Status == FileTransferStatus.Finished)
{
new GUIMessageBox("Download finished", "File ''"+receiver.FileName+"'' was downloaded succesfully.");
}
receiver.Dispose();
fileStreamReceiver = null;
}
public override void Disconnect()
{
NetOutgoingMessage msg = client.CreateMessage();
msg.WriteEnum(PacketTypes.PlayerLeft);
msg.Write((byte)PacketTypes.PlayerLeft);
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
client.Shutdown("");
GameMain.NetworkMember = null;
}
public void RequestFile(string file, FileTransferType fileType)
{
NetOutgoingMessage msg = client.CreateMessage();
msg.Write((byte)PacketTypes.RequestFile);
msg.Write((byte)fileType);
msg.Write(file);
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
fileStreamReceiver = new FileStreamReceiver(client, Path.Combine(Submarine.SavePath, "Downloaded"), fileType, OnFileReceived);
}
public void Vote(VoteType voteType, object userData)
{
NetOutgoingMessage msg = client.CreateMessage();
msg.WriteEnum(PacketTypes.Vote);
msg.WriteEnum(voteType);
msg.Write((byte)PacketTypes.Vote);
msg.Write((byte)voteType);
switch (voteType)
{
@@ -729,7 +783,7 @@ namespace Barotrauma.Networking
public bool SpectateClicked(GUIButton button, object userData)
{
NetOutgoingMessage msg = client.CreateMessage();
msg.WriteEnum(PacketTypes.SpectateRequest);
msg.Write((byte)PacketTypes.SpectateRequest);
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
@@ -760,7 +814,7 @@ namespace Barotrauma.Networking
if (characterInfo == null) return;
NetOutgoingMessage msg = client.CreateMessage();
msg.WriteEnum(PacketTypes.CharacterInfo);
msg.Write((byte)PacketTypes.CharacterInfo);
msg.Write(characterInfo.Name);
msg.Write(characterInfo.Gender == Gender.Male);
@@ -837,8 +891,8 @@ namespace Barotrauma.Networking
(myCharacter == null || myCharacter.IsDead)) ? ChatMessageType.Dead : ChatMessageType.Default;
ReliableMessage msg = reliableChannel.CreateMessage();
msg.InnerMessage.WriteEnum(PacketTypes.Chatmessage);
msg.InnerMessage.WriteEnum(type);
msg.InnerMessage.Write((byte)PacketTypes.Chatmessage);
msg.InnerMessage.Write((byte)type);
msg.InnerMessage.Write(message);
reliableChannel.SendMessage(msg, client.ServerConnection);
@@ -848,41 +902,41 @@ namespace Barotrauma.Networking
/// sends some random data to the server (can be a networkevent or just something completely random)
/// use for debugging purposes
/// </summary>
public void SendRandomData()
{
NetOutgoingMessage msg = client.CreateMessage();
switch (Rand.Int(5))
{
case 0:
msg.WriteEnum(PacketTypes.NetworkEvent);
msg.WriteEnum(NetworkEventType.EntityUpdate);
msg.Write(Rand.Int(MapEntity.mapEntityList.Count));
break;
case 1:
msg.WriteEnum(PacketTypes.NetworkEvent);
msg.Write((byte)Enum.GetNames(typeof(NetworkEventType)).Length);
msg.Write(Rand.Int(MapEntity.mapEntityList.Count));
break;
case 2:
msg.WriteEnum(PacketTypes.NetworkEvent);
msg.WriteEnum(NetworkEventType.ComponentUpdate);
msg.Write((int)Item.ItemList[Rand.Int(Item.ItemList.Count)].ID);
msg.Write(Rand.Int(8));
break;
case 3:
msg.Write((byte)Enum.GetNames(typeof(PacketTypes)).Length);
break;
}
//public void SendRandomData()
//{
// NetOutgoingMessage msg = client.CreateMessage();
// switch (Rand.Int(5))
// {
// case 0:
// msg.WriteEnum(PacketTypes.NetworkEvent);
// msg.WriteEnum(NetworkEventType.EntityUpdate);
// msg.Write(Rand.Int(MapEntity.mapEntityList.Count));
// break;
// case 1:
// msg.WriteEnum(PacketTypes.NetworkEvent);
// msg.Write((byte)Enum.GetNames(typeof(NetworkEventType)).Length);
// msg.Write(Rand.Int(MapEntity.mapEntityList.Count));
// break;
// case 2:
// msg.WriteEnum(PacketTypes.NetworkEvent);
// msg.WriteEnum(NetworkEventType.ComponentUpdate);
// msg.Write((int)Item.ItemList[Rand.Int(Item.ItemList.Count)].ID);
// msg.Write(Rand.Int(8));
// break;
// case 3:
// msg.Write((byte)Enum.GetNames(typeof(PacketTypes)).Length);
// break;
// }
int bitCount = Rand.Int(100);
for (int i = 0; i<bitCount; i++)
{
msg.Write(Rand.Int(2)==0);
}
// int bitCount = Rand.Int(100);
// for (int i = 0; i<bitCount; i++)
// {
// msg.Write(Rand.Int(2)==0);
// }
client.SendMessage(msg, (Rand.Int(2)==0) ? NetDeliveryMethod.ReliableOrdered : NetDeliveryMethod.Unreliable);
}
// client.SendMessage(msg, (Rand.Int(2)==0) ? NetDeliveryMethod.ReliableOrdered : NetDeliveryMethod.Unreliable);
//}
}
}