Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into unstable
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@@ -1,4 +1,5 @@
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using System.Linq;
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using Barotrauma.Networking;
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namespace Barotrauma.Steam
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{
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@@ -53,13 +54,13 @@ namespace Barotrauma.Steam
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Steamworks.SteamServer.Passworded = server.ServerSettings.HasPassword;
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Steamworks.SteamServer.MapName = GameMain.NetLobbyScreen?.SelectedSub?.DisplayName?.Value ?? "";
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Steamworks.SteamServer.SetKey("haspassword", server.ServerSettings.HasPassword.ToString());
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Steamworks.SteamServer.SetKey("message", GameMain.Server.ServerSettings.ServerMessageText);
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Steamworks.SteamServer.SetKey("message", server.ServerSettings.ServerMessageText);
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Steamworks.SteamServer.SetKey("version", GameMain.Version.ToString());
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Steamworks.SteamServer.SetKey("playercount", GameMain.Server.ConnectedClients.Count.ToString());
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Steamworks.SteamServer.SetKey("playercount", server.ConnectedClients.Count.ToString());
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Steamworks.SteamServer.SetKey("contentpackage", string.Join(",", contentPackages.Select(cp => cp.Name)));
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Steamworks.SteamServer.SetKey("contentpackagehash", string.Join(",", contentPackages.Select(cp => cp.Hash.StringRepresentation)));
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Steamworks.SteamServer.SetKey("contentpackageid", string.Join(",", contentPackages.Select(cp => cp.SteamWorkshopId)));
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Steamworks.SteamServer.SetKey("usingwhitelist", (server.ServerSettings.Whitelist != null && server.ServerSettings.Whitelist.Enabled).ToString());
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Steamworks.SteamServer.SetKey("contentpackageid", string.Join(",", contentPackages.Select(cp
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=> cp.UgcId.TryUnwrap(out var ugcId) ? ugcId.StringRepresentation : "")));
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Steamworks.SteamServer.SetKey("modeselectionmode", server.ServerSettings.ModeSelectionMode.ToString());
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Steamworks.SteamServer.SetKey("subselectionmode", server.ServerSettings.SubSelectionMode.ToString());
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Steamworks.SteamServer.SetKey("voicechatenabled", server.ServerSettings.VoiceChatEnabled.ToString());
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@@ -77,12 +78,12 @@ namespace Barotrauma.Steam
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return true;
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}
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public static Steamworks.BeginAuthResult StartAuthSession(byte[] authTicketData, ulong clientSteamID)
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public static Steamworks.BeginAuthResult StartAuthSession(byte[] authTicketData, SteamId clientSteamID)
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{
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if (!IsInitialized || !Steamworks.SteamServer.IsValid) return Steamworks.BeginAuthResult.ServerNotConnectedToSteam;
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DebugConsole.Log("SteamManager authenticating Steam client " + clientSteamID);
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Steamworks.BeginAuthResult startResult = Steamworks.SteamServer.BeginAuthSession(authTicketData, clientSteamID);
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Steamworks.BeginAuthResult startResult = Steamworks.SteamServer.BeginAuthSession(authTicketData, clientSteamID.Value);
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if (startResult != Steamworks.BeginAuthResult.OK)
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{
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DebugConsole.Log("Authentication failed: failed to start auth session (" + startResult.ToString() + ")");
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@@ -91,12 +92,12 @@ namespace Barotrauma.Steam
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return startResult;
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}
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public static void StopAuthSession(ulong clientSteamID)
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public static void StopAuthSession(SteamId clientSteamId)
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{
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if (!IsInitialized || !Steamworks.SteamServer.IsValid) return;
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DebugConsole.Log("SteamManager ending auth session with Steam client " + clientSteamID);
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Steamworks.SteamServer.EndSession(clientSteamID);
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DebugConsole.Log("SteamManager ending auth session with Steam client " + clientSteamId);
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Steamworks.SteamServer.EndSession(clientSteamId.Value);
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}
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public static bool CloseServer()
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