Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into unstable

This commit is contained in:
EvilFactory
2022-09-29 12:13:55 -03:00
602 changed files with 19759 additions and 16312 deletions
@@ -61,7 +61,8 @@ namespace Barotrauma
UserData = saveInfo.FilePath
};
var nameText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), saveFrame.RectTransform), Path.GetFileNameWithoutExtension(saveInfo.FilePath))
var nameText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), saveFrame.RectTransform), Path.GetFileNameWithoutExtension(saveInfo.FilePath),
textColor: GUIStyle.TextColorBright)
{
CanBeFocused = false
};
@@ -85,7 +86,6 @@ namespace Barotrauma
UserData = saveInfo.FilePath
};
string saveTimeStr = string.Empty;
if (saveInfo.SaveTime > 0)
{
@@ -187,9 +187,9 @@ namespace Barotrauma
SettingValue<Identifier> startingSetInput = CreateSelectionCarousel(settingsList.Content, TextManager.Get("startitemset"), TextManager.Get("startitemsettooltip"), prevStartingSet, verticalSize, startingSetOptions);
ImmutableArray<SettingCarouselElement<StartingBalanceAmount>> fundOptions = ImmutableArray.Create(
new SettingCarouselElement<StartingBalanceAmount>(StartingBalanceAmount.High, "startingfunds.high"),
new SettingCarouselElement<StartingBalanceAmount>(StartingBalanceAmount.Low, "startingfunds.low"),
new SettingCarouselElement<StartingBalanceAmount>(StartingBalanceAmount.Medium, "startingfunds.medium"),
new SettingCarouselElement<StartingBalanceAmount>(StartingBalanceAmount.Low, "startingfunds.low")
new SettingCarouselElement<StartingBalanceAmount>(StartingBalanceAmount.High, "startingfunds.high")
);
SettingCarouselElement<StartingBalanceAmount> prevStartingFund = fundOptions.FirstOrNull(element => element.Value == prevSettings.StartingBalanceAmount) ?? fundOptions[1];
@@ -11,7 +11,9 @@ namespace Barotrauma
class MultiPlayerCampaignSetupUI : CampaignSetupUI
{
private GUIButton deleteMpSaveButton;
private int prevInitialMoney;
public MultiPlayerCampaignSetupUI(GUIComponent newGameContainer, GUIComponent loadGameContainer, List<CampaignMode.SaveInfo> saveFiles = null)
: base(newGameContainer, loadGameContainer)
{
@@ -133,6 +135,7 @@ namespace Barotrauma
StartButton.RectTransform.MaxSize = RectTransform.MaxPoint;
StartButton.Children.ForEach(c => c.RectTransform.MaxSize = RectTransform.MaxPoint);
prevInitialMoney = 8000;
InitialMoneyText = new GUITextBlock(new RectTransform(new Vector2(0.6f, 1f), buttonContainer.RectTransform), "", font: GUIStyle.SmallFont, textColor: GUIStyle.Green)
{
TextGetter = () =>
@@ -142,11 +145,17 @@ namespace Barotrauma
{
initialMoney = definition.GetInt(elements.StartingFunds.GetValue().ToIdentifier());
}
if (prevInitialMoney != initialMoney)
{
GameMain.NetLobbyScreen.RefreshEnabledElements();
prevInitialMoney = initialMoney;
}
if (GameMain.NetLobbyScreen.SelectedSub != null)
{
initialMoney -= GameMain.NetLobbyScreen.SelectedSub.Price;
}
initialMoney = Math.Max(initialMoney, MultiPlayerCampaign.MinimumInitialMoney);
initialMoney = Math.Max(initialMoney, 0);
return TextManager.GetWithVariable("campaignstartingmoney", "[money]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", initialMoney));
}
};
@@ -476,8 +476,7 @@ namespace Barotrauma
{
foreach (GUIComponent child in subList.Content.Children)
{
SubmarineInfo sub = child.UserData as SubmarineInfo;
if (sub == null) { return; }
if (!(child.UserData is SubmarineInfo sub)) { return; }
child.Visible = string.IsNullOrEmpty(filter) || sub.DisplayName.Contains(filter.ToLower(), StringComparison.OrdinalIgnoreCase);
}
}
@@ -523,9 +522,11 @@ namespace Barotrauma
subsToShow.Sort((s1, s2) =>
{
int p1 = s1.Price > CurrentSettings.InitialMoney ? 10 : 0;
int p2 = s2.Price > CurrentSettings.InitialMoney ? 10 : 0;
return p1.CompareTo(p2) * 100 + s1.Name.CompareTo(s2.Name);
int p1 = s1.Price;
if (!s1.IsCampaignCompatible) { p1 += 100000; }
int p2 = s2.Price;
if (!s2.IsCampaignCompatible) { p2 += 100000; }
return p1.CompareTo(p2) * 100 + s1.Name.CompareTo(s2.Name);
});
subList.ClearChildren();
@@ -533,7 +534,7 @@ namespace Barotrauma
foreach (SubmarineInfo sub in subsToShow)
{
var textBlock = new GUITextBlock(
new RectTransform(new Vector2(1, 0.1f), subList.Content.RectTransform) { MinSize = new Point(0, 30) },
new RectTransform(new Vector2(1, 0.15f), subList.Content.RectTransform) { MinSize = new Point(0, 30) },
ToolBox.LimitString(sub.DisplayName.Value, GUIStyle.Font, subList.Rect.Width - 65), style: "ListBoxElement")
{
ToolTip = sub.Description,
@@ -546,12 +547,19 @@ namespace Barotrauma
textBlock.ToolTip = TextManager.Get("ContentPackageMismatch") + "\n\n" + textBlock.ToolTip.SanitizedString;
}
var priceText = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), textBlock.RectTransform, Anchor.CenterRight),
TextManager.GetWithVariable("currencyformat", "[credits]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", sub.Price)), textAlignment: Alignment.CenterRight, font: GUIStyle.SmallFont)
var infoContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 1.0f), textBlock.RectTransform, Anchor.CenterRight), isHorizontal: false);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), infoContainer.RectTransform),
TextManager.GetWithVariable("currencyformat", "[credits]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", sub.Price)), textAlignment: Alignment.BottomRight, font: GUIStyle.SmallFont)
{
TextColor = sub.Price > CurrentSettings.InitialMoney ? GUIStyle.Red : textBlock.TextColor * 0.8f,
ToolTip = textBlock.ToolTip
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), infoContainer.RectTransform),
TextManager.Get($"submarineclass.{sub.SubmarineClass}"), textAlignment: Alignment.TopRight, font: GUIStyle.SmallFont)
{
TextColor = textBlock.TextColor * 0.8f,
ToolTip = textBlock.ToolTip
};
#if !DEBUG
if (!GameMain.DebugDraw)
{
@@ -27,8 +27,6 @@ namespace Barotrauma
private bool hasMaxMissions;
private GUIButton repairHullsButton, replaceShuttlesButton, repairItemsButton;
private SubmarineSelection submarineSelection;
private Location selectedLocation;
@@ -101,170 +99,6 @@ namespace Barotrauma
tabs[(int)CampaignMode.InteractionType.Store] = storeTab;
Store = new Store(this, storeTab);
// repair tab -------------------------------------------------------------------------
tabs[(int)CampaignMode.InteractionType.Repair] = CreateDefaultTabContainer(container, new Vector2(0.7f));
var repairFrame = new GUIFrame(new RectTransform(Vector2.One, GetTabContainer(CampaignMode.InteractionType.Repair).RectTransform, Anchor.TopLeft), color: Color.Black * 0.9f);
new GUIFrame(new RectTransform(new Vector2(1.25f, 1.25f), repairFrame.RectTransform, Anchor.Center), style: "OuterGlow", color: Color.Black * 0.7f)
{
UserData = "outerglow",
CanBeFocused = false
};
var repairContent = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.85f), repairFrame.RectTransform, Anchor.Center))
{
RelativeSpacing = 0.05f,
Stretch = true
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), repairContent.RectTransform), "", font: GUIStyle.LargeFont)
{
TextGetter = GetMoney
};
// repair hulls -----------------------------------------------
var repairHullsHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), repairContent.RectTransform), childAnchor: Anchor.TopRight)
{
RelativeSpacing = 0.05f,
Stretch = true
};
new GUIImage(new RectTransform(new Vector2(0.3f, 1.0f), repairHullsHolder.RectTransform, Anchor.CenterLeft), "RepairHullButton")
{
IgnoreLayoutGroups = true,
CanBeFocused = false
};
var repairHullsLabel = new GUITextBlock(new RectTransform(new Vector2(0.7f, 0.3f), repairHullsHolder.RectTransform), TextManager.Get("RepairAllWalls"), textAlignment: Alignment.Right, font: GUIStyle.SubHeadingFont)
{
ForceUpperCase = ForceUpperCase.Yes
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.3f), repairHullsHolder.RectTransform), CampaignMode.HullRepairCost.ToString(), textAlignment: Alignment.Right, font: GUIStyle.SubHeadingFont);
repairHullsButton = new GUIButton(new RectTransform(new Vector2(0.4f, 0.3f), repairHullsHolder.RectTransform) { MinSize = new Point(140, 0) }, TextManager.Get("Repair"))
{
OnClicked = (btn, userdata) =>
{
if (Campaign.PurchasedHullRepairs)
{
Campaign.Wallet.Refund(CampaignMode.HullRepairCost);
Campaign.PurchasedHullRepairs = false;
}
else
{
if (Campaign.TryPurchase(null, CampaignMode.HullRepairCost))
{
GameAnalyticsManager.AddMoneySpentEvent(CampaignMode.HullRepairCost, GameAnalyticsManager.MoneySink.Service, "hullrepairs");
Campaign.PurchasedHullRepairs = true;
}
}
GameMain.Client?.SendCampaignState();
btn.GetChild<GUITickBox>().Selected = Campaign.PurchasedHullRepairs;
return true;
}
};
new GUITickBox(new RectTransform(new Vector2(0.65f), repairHullsButton.RectTransform, Anchor.CenterLeft) { AbsoluteOffset = new Point(10, 0) }, "")
{
CanBeFocused = false
};
// repair items -------------------------------------------
var repairItemsHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), repairContent.RectTransform), childAnchor: Anchor.TopRight)
{
RelativeSpacing = 0.05f,
Stretch = true
};
new GUIImage(new RectTransform(new Vector2(0.3f, 1.0f), repairItemsHolder.RectTransform, Anchor.CenterLeft), "RepairItemsButton")
{
IgnoreLayoutGroups = true,
CanBeFocused = false
};
var repairItemsLabel = new GUITextBlock(new RectTransform(new Vector2(0.7f, 0.3f), repairItemsHolder.RectTransform), TextManager.Get("RepairAllItems"), textAlignment: Alignment.Right, font: GUIStyle.SubHeadingFont)
{
ForceUpperCase = ForceUpperCase.Yes
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.3f), repairItemsHolder.RectTransform), CampaignMode.ItemRepairCost.ToString(), textAlignment: Alignment.Right, font: GUIStyle.SubHeadingFont);
repairItemsButton = new GUIButton(new RectTransform(new Vector2(0.4f, 0.3f), repairItemsHolder.RectTransform) { MinSize = new Point(140, 0) }, TextManager.Get("Repair"))
{
OnClicked = (btn, userdata) =>
{
if (Campaign.PurchasedItemRepairs)
{
Campaign.Wallet.Refund(CampaignMode.ItemRepairCost);
Campaign.PurchasedItemRepairs = false;
}
else
{
if (Campaign.TryPurchase(null, CampaignMode.ItemRepairCost))
{
GameAnalyticsManager.AddMoneySpentEvent(CampaignMode.ItemRepairCost, GameAnalyticsManager.MoneySink.Service, "devicerepairs");
Campaign.PurchasedItemRepairs = true;
}
}
GameMain.Client?.SendCampaignState();
btn.GetChild<GUITickBox>().Selected = Campaign.PurchasedItemRepairs;
return true;
}
};
new GUITickBox(new RectTransform(new Vector2(0.65f), repairItemsButton.RectTransform, Anchor.CenterLeft) { AbsoluteOffset = new Point(10, 0) }, "")
{
CanBeFocused = false
};
// replace lost shuttles -------------------------------------------
var replaceShuttlesHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), repairContent.RectTransform), childAnchor: Anchor.TopRight)
{
RelativeSpacing = 0.05f,
Stretch = true
};
new GUIImage(new RectTransform(new Vector2(0.3f, 1.0f), replaceShuttlesHolder.RectTransform, Anchor.CenterLeft), "ReplaceShuttlesButton")
{
IgnoreLayoutGroups = true,
CanBeFocused = false
};
var replaceShuttlesLabel = new GUITextBlock(new RectTransform(new Vector2(0.7f, 0.3f), replaceShuttlesHolder.RectTransform), TextManager.Get("ReplaceLostShuttles"), textAlignment: Alignment.Right, font: GUIStyle.SubHeadingFont)
{
ForceUpperCase = ForceUpperCase.Yes
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.3f), replaceShuttlesHolder.RectTransform), CampaignMode.ShuttleReplaceCost.ToString(), textAlignment: Alignment.Right, font: GUIStyle.SubHeadingFont);
replaceShuttlesButton = new GUIButton(new RectTransform(new Vector2(0.4f, 0.3f), replaceShuttlesHolder.RectTransform) { MinSize = new Point(140, 0) }, TextManager.Get("ReplaceShuttles"))
{
OnClicked = (btn, userdata) =>
{
if (GameMain.GameSession?.SubmarineInfo != null &&
GameMain.GameSession.SubmarineInfo.LeftBehindSubDockingPortOccupied)
{
new GUIMessageBox("", TextManager.Get("ReplaceShuttleDockingPortOccupied"));
return true;
}
if (Campaign.PurchasedLostShuttles)
{
Campaign.Wallet.Refund(CampaignMode.ShuttleReplaceCost);
Campaign.PurchasedLostShuttles = false;
}
else
{
if (Campaign.TryPurchase(null, CampaignMode.ShuttleReplaceCost))
{
GameAnalyticsManager.AddMoneySpentEvent(CampaignMode.ShuttleReplaceCost, GameAnalyticsManager.MoneySink.Service, "retrieveshuttle");
Campaign.PurchasedLostShuttles = true;
}
}
GameMain.Client?.SendCampaignState();
btn.GetChild<GUITickBox>().Selected = Campaign.PurchasedLostShuttles;
return true;
}
};
new GUITickBox(new RectTransform(new Vector2(0.65f), replaceShuttlesButton.RectTransform, Anchor.CenterLeft) { AbsoluteOffset = new Point(10, 0) }, "")
{
CanBeFocused = false
};
GUITextBlock.AutoScaleAndNormalize(repairHullsLabel, repairItemsLabel, replaceShuttlesLabel);
GUITextBlock.AutoScaleAndNormalize(repairHullsButton.GetChild<GUITickBox>().TextBlock, repairItemsButton.GetChild<GUITickBox>().TextBlock, replaceShuttlesButton.GetChild<GUITickBox>().TextBlock);
// upgrade tab -------------------------------------------------------------------------
tabs[(int)CampaignMode.InteractionType.Upgrade] = new GUIFrame(new RectTransform(Vector2.One, container.RectTransform), color: Color.Black * 0.9f);
@@ -512,7 +346,7 @@ namespace Barotrauma
};
var missionName = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform), mission?.Name ?? TextManager.Get("NoMission"), font: GUIStyle.SubHeadingFont, wrap: true);
// missionName.RectTransform.MinSize = new Point(0, (int)(missionName.Rect.Height * 1.5f));
missionName.RectTransform.MinSize = new Point(0, GUI.IntScale(15));
if (mission != null)
{
var tickBox = new GUITickBox(new RectTransform(Vector2.One * 0.9f, missionName.RectTransform, anchor: Anchor.CenterLeft, scaleBasis: ScaleBasis.Smallest) { AbsoluteOffset = new Point((int)missionName.Padding.X, 0) }, label: string.Empty)
@@ -701,26 +535,6 @@ namespace Barotrauma
switch (selectedTab)
{
case CampaignMode.InteractionType.Repair:
repairHullsButton.Enabled =
(Campaign.PurchasedHullRepairs || Campaign.Wallet.CanAfford(CampaignMode.HullRepairCost));
repairHullsButton.GetChild<GUITickBox>().Selected = Campaign.PurchasedHullRepairs;
repairItemsButton.Enabled =
(Campaign.PurchasedItemRepairs || Campaign.Wallet.CanAfford(CampaignMode.ItemRepairCost));
repairItemsButton.GetChild<GUITickBox>().Selected = Campaign.PurchasedItemRepairs;
if (GameMain.GameSession?.SubmarineInfo == null || !GameMain.GameSession.SubmarineInfo.SubsLeftBehind)
{
replaceShuttlesButton.Enabled = false;
replaceShuttlesButton.GetChild<GUITickBox>().Selected = false;
}
else
{
replaceShuttlesButton.Enabled =
(Campaign.PurchasedLostShuttles || Campaign.Wallet.CanAfford(CampaignMode.ShuttleReplaceCost));
replaceShuttlesButton.GetChild<GUITickBox>().Selected = Campaign.PurchasedLostShuttles;
}
break;
case CampaignMode.InteractionType.Store:
Store.SelectStore(storeIdentifier);
break;
@@ -2606,8 +2606,8 @@ namespace Barotrauma.CharacterEditor
animationControls = new GUIFrame(new RectTransform(Vector2.One, centerArea.RectTransform), style: null) { CanBeFocused = false };
var layoutGroupAnimation = new GUILayoutGroup(new RectTransform(Vector2.One, animationControls.RectTransform), childAnchor: Anchor.TopLeft) { CanBeFocused = false };
var animationSelectionElement = new GUIFrame(new RectTransform(new Point(elementSize.X * 2 - (int)(5 * GUI.xScale), elementSize.Y), layoutGroupAnimation.RectTransform), style: null);
var animationSelectionText = new GUITextBlock(new RectTransform(new Point(elementSize.X, elementSize.Y), animationSelectionElement.RectTransform), GetCharacterEditorTranslation("SelectedAnimation") + ": ", Color.WhiteSmoke, textAlignment: Alignment.Center);
animSelection = new GUIDropDown(new RectTransform(new Point((int)(100 * GUI.xScale), elementSize.Y), animationSelectionElement.RectTransform, Anchor.TopRight), elementCount: 5);
var animationSelectionText = new GUITextBlock(new RectTransform(new Point(elementSize.X, elementSize.Y), animationSelectionElement.RectTransform), GetCharacterEditorTranslation("SelectedAnimation"), Color.WhiteSmoke, textAlignment: Alignment.CenterRight);
animSelection = new GUIDropDown(new RectTransform(new Point((int)(150 * GUI.xScale), elementSize.Y), animationSelectionElement.RectTransform, Anchor.Center, Pivot.CenterLeft), elementCount: 5);
if (character.AnimController.CanWalk)
{
animSelection.AddItem(AnimationType.Walk.ToString(), AnimationType.Walk);
@@ -179,7 +179,7 @@ namespace Barotrauma
// Ok button
msgBox.Buttons[1].OnClicked = delegate
{
foreach (var illegalChar in Path.GetInvalidFileNameChars())
foreach (var illegalChar in Path.GetInvalidFileNameCharsCrossPlatform())
{
if (!nameInput.Text.Contains(illegalChar)) { continue; }
@@ -274,7 +274,7 @@ namespace Barotrauma
// Ok button
msgBox.Buttons[1].OnClicked = delegate
{
foreach (var illegalChar in Path.GetInvalidFileNameChars())
foreach (var illegalChar in Path.GetInvalidFileNameCharsCrossPlatform())
{
if (!nameInput.Text.Contains(illegalChar)) { continue; }
@@ -1,11 +1,10 @@
using Barotrauma.Extensions;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using System;
using FarseerPhysics;
using System.Diagnostics;
using System.Linq;
using Barotrauma.Extensions;
namespace Barotrauma
{
@@ -79,21 +78,27 @@ namespace Barotrauma
public override void AddToGUIUpdateList()
{
if (Character.Controlled != null && Character.Controlled.SelectedConstruction != null && Character.Controlled.CanInteractWith(Character.Controlled.SelectedConstruction))
if (Character.Controlled != null)
{
Character.Controlled.SelectedConstruction.AddToGUIUpdateList();
}
if (Character.Controlled?.Inventory != null)
{
foreach (Item item in Character.Controlled.Inventory.AllItems)
if (Character.Controlled.SelectedItem is { } selectedItem && Character.Controlled.CanInteractWith(selectedItem))
{
if (Character.Controlled.HasEquippedItem(item))
selectedItem.AddToGUIUpdateList();
}
if (Character.Controlled.SelectedSecondaryItem is { } selectedSecondaryItem && Character.Controlled.CanInteractWith(selectedSecondaryItem))
{
selectedSecondaryItem.AddToGUIUpdateList();
}
if (Character.Controlled.Inventory != null)
{
foreach (Item item in Character.Controlled.Inventory.AllItems)
{
item.AddToGUIUpdateList();
if (Character.Controlled.HasEquippedItem(item))
{
item.AddToGUIUpdateList();
}
}
}
}
GameMain.GameSession?.AddToGUIUpdateList();
Character.AddAllToGUIUpdateList();
base.AddToGUIUpdateList();
@@ -261,11 +266,7 @@ namespace Barotrauma
//Draw the rest of the structures, characters and front structures
spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.NonPremultiplied, null, DepthStencilState.None, null, null, cam.Transform);
Submarine.DrawBack(spriteBatch, false, e => !(e is Structure) || e.SpriteDepth < 0.9f);
foreach (Character c in Character.CharacterList)
{
if (!c.IsVisible || c.AnimController.Limbs.Any(l => l.DeformSprite != null)) { continue; }
c.Draw(spriteBatch, Cam);
}
DrawCharacters(deformed: false, firstPass: true);
spriteBatch.End();
sw.Stop();
@@ -273,11 +274,12 @@ namespace Barotrauma
sw.Restart();
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, null, DepthStencilState.None, null, null, cam.Transform);
DrawDeformed(firstPass: true);
DrawDeformed(firstPass: false);
DrawCharacters(deformed: true, firstPass: true);
DrawCharacters(deformed: true, firstPass: false);
DrawCharacters(deformed: false, firstPass: false);
spriteBatch.End();
void DrawDeformed(bool firstPass)
void DrawCharacters(bool deformed, bool firstPass)
{
//backwards order to render the most recently spawned characters in front (characters spawned later have a larger sprite depth)
for (int i = Character.CharacterList.Count - 1; i >= 0; i--)
@@ -285,7 +287,14 @@ namespace Barotrauma
Character c = Character.CharacterList[i];
if (!c.IsVisible) { continue; }
if (c.Params.DrawLast == firstPass) { continue; }
if (c.AnimController.Limbs.All(l => l.DeformSprite == null)) { continue; }
if (deformed)
{
if (c.AnimController.Limbs.All(l => l.DeformSprite == null)) { continue; }
}
else
{
if (c.AnimController.Limbs.Any(l => l.DeformSprite != null)) { continue; }
}
c.Draw(spriteBatch, Cam);
}
}
@@ -810,7 +810,7 @@ namespace Barotrauma
GUI.DrawString(spriteBatch, pos, interestingPos.PositionType.ToString(), Color.White, font: GUIStyle.LargeFont);
}
// TODO: Improve this temporary level editor debug solution (or remove it)
// TODO: Improve this temporary level editor debug solution
foreach (var pathPoint in Level.Loaded.PathPoints)
{
Vector2 pathPointPos = new Vector2(pathPoint.Position.X, -pathPoint.Position.Y);
@@ -833,6 +833,17 @@ namespace Barotrauma
GUI.DrawString(spriteBatch, pathPointPos, "Path Point\n" + pathPoint.Id, color, font: GUIStyle.LargeFont);
}
foreach (var location in Level.Loaded.AbyssResources)
{
if (location.Resources == null) { continue; }
foreach (var resource in location.Resources)
{
Vector2 resourcePos = new Vector2(resource.Position.X, -resource.Position.Y);
spriteBatch.DrawCircle(resourcePos, 100, 6, Color.DarkGreen * 0.5f, thickness: (int)(2 / Cam.Zoom));
GUI.DrawString(spriteBatch, resourcePos, resource.Name, Color.DarkGreen, font: GUIStyle.LargeFont);
}
}
/*for (int i = 0; i < Level.Loaded.distanceField.Count; i++)
{
GUI.DrawRectangle(spriteBatch,
@@ -67,6 +67,10 @@ namespace Barotrauma
public static readonly Queue<ulong> WorkshopItemsToUpdate = new Queue<ulong>();
private GUIImage tutorialBanner;
private GUITextBlock tutorialHeader, tutorialDescription;
private GUIListBox tutorialList;
#region Creation
public MainMenuScreen(GameMain game)
{
@@ -390,7 +394,7 @@ namespace Barotrauma
SelectTab(tb, userdata);
GameMain.Client = new GameClient(MultiplayerPreferences.Instance.PlayerName.FallbackNullOrEmpty(SteamManager.GetUsername()),
IPAddress.Loopback.ToString(), 0, "localhost", 0, false);
new LidgrenEndpoint(IPAddress.Loopback, NetConfig.DefaultPort), "localhost", Option<int>.None());
return true;
}
@@ -449,34 +453,7 @@ namespace Barotrauma
//----------------------------------------------------------------------
menuTabs[Tab.Tutorials] = new GUIFrame(new RectTransform(relativeSize, GUI.Canvas, anchor, pivot, minSize, maxSize) { RelativeOffset = relativeSpacing });
//PLACEHOLDER
var tutorialList = new GUIListBox(
new RectTransform(new Vector2(0.95f, 0.85f), menuTabs[Tab.Tutorials].RectTransform, Anchor.TopCenter) { RelativeOffset = new Vector2(0.0f, 0.1f) })
{
PlaySoundOnSelect = true,
};
var tutorialTypes = new List<Type>()
{
typeof(MechanicTutorial),
typeof(EngineerTutorial),
typeof(DoctorTutorial),
typeof(OfficerTutorial),
typeof(CaptainTutorial),
};
foreach (Type tutorialType in tutorialTypes)
{
Tutorial tutorial = (Tutorial)Activator.CreateInstance(tutorialType);
var tutorialText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), tutorialList.Content.RectTransform), tutorial.DisplayName, textAlignment: Alignment.Center, font: GUIStyle.LargeFont)
{
UserData = tutorial
};
}
tutorialList.OnSelected += (component, obj) =>
{
(obj as Tutorial).Start();
return true;
};
CreateTutorialTab();
this.game = game;
@@ -492,7 +469,72 @@ namespace Barotrauma
var creditsContainer = new GUIFrame(new RectTransform(new Vector2(0.75f, 1.5f), menuTabs[Tab.Credits].RectTransform, Anchor.CenterRight), style: "OuterGlow", color: Color.Black * 0.8f);
creditsPlayer = new CreditsPlayer(new RectTransform(Vector2.One, creditsContainer.RectTransform), "Content/Texts/Credits.xml");
}
#endregion
private void CreateTutorialTab()
{
var tutorialInnerFrame = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.9f), menuTabs[Tab.Tutorials].RectTransform, Anchor.Center), style: "InnerFrame");
var tutorialContent = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), tutorialInnerFrame.RectTransform, Anchor.Center), isHorizontal: true) { RelativeSpacing = 0.02f, Stretch = true };
tutorialList = new GUIListBox(new RectTransform(new Vector2(0.4f, 1.0f), tutorialContent.RectTransform))
{
PlaySoundOnSelect = true,
OnSelected = (component, obj) =>
{
SelectTutorial(obj as Tutorial);
return true;
}
};
var tutorialPreview = new GUILayoutGroup(new RectTransform(new Vector2(0.6f, 1.0f), tutorialContent.RectTransform)) { RelativeSpacing = 0.05f, Stretch = true };
var imageContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.6f), tutorialPreview.RectTransform), style: "InnerFrame");
tutorialBanner = new GUIImage(new RectTransform(Vector2.One, imageContainer.RectTransform), style: null, scaleToFit: true);
var infoContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.4f), tutorialPreview.RectTransform), style: "GUIFrameListBox");
var infoContent = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), infoContainer.RectTransform, Anchor.Center), childAnchor: Anchor.TopCenter);
tutorialHeader = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.75f), infoContent.RectTransform), string.Empty, font: GUIStyle.SubHeadingFont, textAlignment: Alignment.Center);
var startButton = new GUIButton(new RectTransform(new Vector2(0.5f, 0.0f), infoContent.RectTransform, Anchor.BottomRight), text: TextManager.Get("startgamebutton"))
{
IgnoreLayoutGroups = true,
OnClicked = (component, obj) =>
{
(tutorialList.SelectedData as Tutorial)?.Start();
return true;
}
};
Tutorial firstTutorial = null;
foreach (var tutorialPrefab in TutorialPrefab.Prefabs.OrderBy(p => p.Order))
{
var tutorial = new Tutorial(tutorialPrefab);
firstTutorial ??= tutorial;
var tutorialText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), tutorialList.Content.RectTransform), tutorial.DisplayName)
{
Padding = new Vector4(30.0f * GUI.Scale, 0,0,0),
UserData = tutorial
};
tutorialText.RectTransform.MinSize = new Point(0, (int)(tutorialText.TextSize.Y * 2));
}
GUITextBlock.AutoScaleAndNormalize(tutorialList.Content.Children.Select(c => c as GUITextBlock));
tutorialList.Select(firstTutorial);
}
private void SelectTutorial(Tutorial tutorial)
{
tutorialHeader.Text = tutorial.DisplayName;
tutorial.TutorialPrefab.Banner?.EnsureLazyLoaded();
tutorialBanner.Sprite = tutorial.TutorialPrefab.Banner;
tutorialBanner.Color = tutorial.TutorialPrefab.Banner == null ? Color.Black : Color.White;
}
public static void UpdateInstanceTutorialButtons()
{
if (GameMain.MainMenuScreen is not MainMenuScreen menuScreen) { return; }
menuScreen.tutorialList.ClearChildren();
menuScreen.CreateTutorialTab();
}
#endregion
#region Selection
public override void Select()
@@ -513,7 +555,7 @@ namespace Barotrauma
if (GameMain.Client != null)
{
GameMain.Client.Disconnect();
GameMain.Client.Quit();
GameMain.Client = null;
}
@@ -719,8 +761,13 @@ namespace Barotrauma
gamesession.StartRound(fixedSeed ? "abcd" : ToolBox.RandomSeed(8), difficulty, levelGenerationParams);
GameMain.GameScreen.Select();
// TODO: modding support
string[] jobIdentifiers = new string[] { "captain", "engineer", "mechanic", "securityofficer", "medicaldoctor" };
foreach (string job in jobIdentifiers)
Identifier[] jobIdentifiers = new Identifier[] {
"captain".ToIdentifier(),
"engineer".ToIdentifier(),
"mechanic".ToIdentifier(),
"securityofficer".ToIdentifier(),
"medicaldoctor".ToIdentifier() };
foreach (Identifier job in jobIdentifiers)
{
var jobPrefab = JobPrefab.Get(job);
var variant = Rand.Range(0, jobPrefab.Variants);
@@ -756,33 +803,12 @@ namespace Barotrauma
private void UpdateTutorialList()
{
var tutorialList = menuTabs[Tab.Tutorials].GetChild<GUIListBox>();
int completedTutorials = 0;
foreach (GUITextBlock tutorialText in tutorialList.Content.Children)
{
if (CompletedTutorials.Instance.Contains(((Tutorial)tutorialText.UserData).Identifier))
var tutorial = (Tutorial)tutorialText.UserData;
if (CompletedTutorials.Instance.Contains(tutorial.Identifier) && tutorialText.GetChild<GUIImage>() == null)
{
completedTutorials++;
}
}
for (int i = 0; i < tutorialList.Content.Children.Count(); i++)
{
if (i < completedTutorials + 1)
{
(tutorialList.Content.GetChild(i) as GUITextBlock).TextColor = GUIStyle.Green;
#if !DEBUG
(tutorialList.Content.GetChild(i) as GUITextBlock).CanBeFocused = true;
#endif
}
else
{
(tutorialList.Content.GetChild(i) as GUITextBlock).TextColor = Color.Gray;
#if !DEBUG
(tutorialList.Content.GetChild(i) as GUITextBlock).CanBeFocused = false;
#endif
new GUIImage(new RectTransform(new Point((int)(tutorialText.Padding.X * 0.8f)), tutorialText.RectTransform, Anchor.CenterLeft), style: "ObjectiveIndicatorCompleted");
}
}
}
@@ -853,9 +879,9 @@ namespace Barotrauma
arguments += " -nopassword";
}
if (Steam.SteamManager.GetSteamID() != 0)
if (SteamManager.GetSteamId().TryUnwrap(out var steamId1))
{
arguments += " -steamid " + Steam.SteamManager.GetSteamID();
arguments += " -steamid " + steamId1.Value;
}
int ownerKey = Math.Max(CryptoRandom.Instance.Next(), 1);
arguments += " -ownerkey " + ownerKey;
@@ -884,8 +910,12 @@ namespace Barotrauma
Thread.Sleep(1000); //wait until the server is ready before connecting
GameMain.Client = new GameClient(MultiplayerPreferences.Instance.PlayerName.FallbackNullOrEmpty(
SteamManager.GetUsername().FallbackNullOrEmpty(name)),
System.Net.IPAddress.Loopback.ToString(), Steam.SteamManager.GetSteamID(), name, ownerKey, true);
SteamManager.GetUsername().FallbackNullOrEmpty(name)),
SteamManager.GetSteamId().TryUnwrap(out var steamId)
? new SteamP2PEndpoint(steamId)
: (Endpoint)new LidgrenEndpoint(IPAddress.Loopback, NetConfig.DefaultPort),
name,
Option<int>.Some(ownerKey));
}
catch (Exception e)
{
@@ -1165,7 +1195,7 @@ namespace Barotrauma
var playstyleContainer = new GUIFrame(new RectTransform(new Vector2(1.35f, 0.1f), parent.RectTransform), style: null, color: Color.Black);
playstyleBanner = new GUIImage(new RectTransform(new Vector2(1.0f, 0.1f), playstyleContainer.RectTransform),
ServerListScreen.PlayStyleBanners[0], scaleToFit: true)
GUIStyle.GetComponentStyle($"PlayStyleBanner.{PlayStyle.Serious}").GetSprite(GUIComponent.ComponentState.None), scaleToFit: true)
{
UserData = PlayStyle.Serious
};
@@ -1384,12 +1414,15 @@ namespace Barotrauma
private void SetServerPlayStyle(PlayStyle playStyle)
{
playstyleBanner.Sprite = ServerListScreen.PlayStyleBanners[(int)playStyle];
playstyleBanner.Sprite = GUIStyle
.GetComponentStyle($"PlayStyleBanner.{playStyle}")
.GetSprite(GUIComponent.ComponentState.None);
playstyleBanner.UserData = playStyle;
var nameText = playstyleBanner.GetChild<GUITextBlock>();
nameText.Text = TextManager.AddPunctuation(':', TextManager.Get("serverplaystyle"), TextManager.Get("servertag." + playStyle));
nameText.Color = ServerListScreen.PlayStyleColors[(int)playStyle];
nameText.Color = playstyleBanner.Sprite
.SourceElement.GetAttributeColor("BannerColor") ?? Color.White;
nameText.RectTransform.NonScaledSize = (nameText.Font.MeasureString(nameText.Text) + new Vector2(25, 10) * GUI.Scale).ToPoint();
playstyleDescription.Text = TextManager.Get("servertagdescription." + playStyle);
@@ -9,7 +9,7 @@ using Barotrauma.Steam;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Color = Microsoft.Xna.Framework.Color;
using ServerContentPackage = Barotrauma.Networking.ClientPeer.ServerContentPackage;
using ServerContentPackage = Barotrauma.Networking.ServerContentPackage;
namespace Barotrauma
{
@@ -21,7 +21,7 @@ namespace Barotrauma
private readonly List<ContentPackage> downloadedPackages = new List<ContentPackage>();
public IEnumerable<ContentPackage> DownloadedPackages => downloadedPackages;
private bool confirmDownload;
public void Reset()
@@ -68,15 +68,31 @@ namespace Barotrauma
{
OnClicked = (guiButton, o) =>
{
GameMain.Client?.Disconnect();
GameMain.Client?.Quit();
GameMain.MainMenuScreen.Select();
return false;
}
};
if (!GameMain.Client.IsServerOwner)
{
if (GameMain.Client.ClientPeer.ServerContentPackages.Length == 0)
{
string errorMsg = $"Error in ModDownloadScreen: the list of mods the server has enabled was empty. Content package list received: {GameMain.Client.ClientPeer.ContentPackageOrderReceived}";
GameAnalyticsManager.AddErrorEventOnce("ModDownloadScreen.Select:NoContentPackages", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
throw new InvalidOperationException(errorMsg);
}
if (GameMain.Client.ClientPeer.ServerContentPackages.None(p => p.CorePackage != null))
{
string errorMsg = $"Error in ModDownloadScreen: no core packages in the list of mods the server has enabled. Content package list received: {GameMain.Client.ClientPeer.ContentPackageOrderReceived}";
GameAnalyticsManager.AddErrorEventOnce("ModDownloadScreen.Select:NoCorePackage", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
throw new InvalidOperationException(errorMsg);
}
}
var missingPackages = GameMain.Client.ClientPeer.ServerContentPackages
.Where(sp => sp.ContentPackage is null).ToArray();
if (!missingPackages.Any())
if (!missingPackages.Any(p => p.IsMandatory))
{
if (!GameMain.Client.IsServerOwner)
{
@@ -84,11 +100,14 @@ namespace Barotrauma
ContentPackageManager.EnabledPackages.SetCore(
GameMain.Client.ClientPeer.ServerContentPackages
.Select(p => p.CorePackage)
.First(p => p != null));
ContentPackageManager.EnabledPackages.SetRegular(
.OfType<CorePackage>().First());
List<RegularPackage> regularPackages =
GameMain.Client.ClientPeer.ServerContentPackages
.Select(p => p.RegularPackage)
.Where(p => p != null).ToArray());
.OfType<RegularPackage>().ToList();
//keep enabled client-side-only mods enabled
regularPackages.AddRange(ContentPackageManager.EnabledPackages.Regular.Where(p => !p.HasMultiplayerSyncedContent && !regularPackages.Contains(p)));
ContentPackageManager.EnabledPackages.SetRegular(regularPackages);
}
GameMain.NetLobbyScreen.Select();
GameMain.LuaCs.Initialize();
@@ -154,16 +173,16 @@ namespace Barotrauma
buttonContainerSpacing(0.2f);
button(TextManager.Get("No"), () =>
{
GameMain.Client?.Disconnect();
GameMain.Client?.Quit();
GameMain.MainMenuScreen.Select();
});
buttonContainerSpacing(0.1f);
var missingIds = missingPackages.Where(
mp => mp.WorkshopId != 0
&& ContentPackageManager.WorkshopPackages.All(wp
=> wp.SteamWorkshopId != mp.WorkshopId))
.Select(mp => mp.WorkshopId)
var missingIds = missingPackages
.Where(p => p.IsMandatory)
.Select(mp => ContentPackageId.Parse(mp.UgcId))
.NotNone()
.Where(id => ContentPackageManager.WorkshopPackages.All(wp => !wp.UgcId.Equals(id)))
.ToArray();
if (missingIds.Any() && SteamManager.IsInitialized)
{
@@ -173,18 +192,18 @@ namespace Barotrauma
{
if (GameMain.Client != null)
{
BulkDownloader.SubscribeToServerMods(missingIds,
rejoinEndpoint: GameMain.Client.ClientPeer.ServerConnection.EndPointString,
rejoinLobby: SteamManager.CurrentLobbyID,
rejoinServerName: GameMain.NetLobbyScreen.ServerName.Text);
GameMain.Client.Disconnect();
BulkDownloader.SubscribeToServerMods(missingIds.OfType<SteamWorkshopId>().Select(id => id.Value),
new ConnectCommand(
serverName: GameMain.Client.ServerName,
endpoint: GameMain.Client.ClientPeer.ServerEndpoint));
GameMain.Client.Quit();
}
GameMain.MainMenuScreen.Select();
}, width: 0.7f);
buttonContainerSpacing(0.15f);
}
foreach (var p in missingPackages)
foreach (var p in missingPackages.Where(p => p.IsMandatory))
{
pendingDownloads.Enqueue(p);
@@ -276,23 +295,50 @@ namespace Barotrauma
?? serverPackages.FirstOrDefault(p => p.CorePackage != null)
?.CorePackage
?? throw new Exception($"Failed to find core package to enable");
RegularPackage[] regularPackages
= serverPackages.Where(p => p.CorePackage is null)
.Select(p =>
p.RegularPackage
?? downloadedPackages.FirstOrDefault(d => d is RegularPackage && d.Hash.Equals(p.Hash))
?? throw new Exception($"Could not find regular package \"{p.Name}\""))
.Cast<RegularPackage>()
.ToArray();
List<RegularPackage> regularPackages = new List<RegularPackage>();
foreach (var p in serverPackages)
{
if (p.CorePackage != null) { continue; }
RegularPackage? matchingPackage =
p.RegularPackage ?? downloadedPackages.FirstOrDefault(d => d is RegularPackage && d.Hash.Equals(p.Hash)) as RegularPackage;
if (matchingPackage is null)
{
if (!p.IsMandatory)
{
//we don't need to care about missing non-mandatory (= submarine) mods
continue;
}
else
{
throw new Exception($"Could not find regular package \"{p.Name}\"");
}
}
regularPackages.Add(matchingPackage);
}
foreach (var regularPackage in regularPackages)
{
DebugConsole.NewMessage($"Enabling \"{regularPackage.Name}\" ({regularPackage.Dir})", Color.Lime);
}
//keep enabled client-side-only mods enabled
regularPackages.AddRange(ContentPackageManager.EnabledPackages.Regular.Where(p => !p.HasMultiplayerSyncedContent && !regularPackages.Contains(p)));
ContentPackageManager.EnabledPackages.BackUp();
ContentPackageManager.EnabledPackages.SetCore(corePackage);
ContentPackageManager.EnabledPackages.SetRegular(regularPackages);
//see if any of the packages we enabled contain subs that we were missing previously, and update their paths
foreach (var serverSub in GameMain.Client.ServerSubmarines)
{
if (File.Exists(serverSub.FilePath)) { continue; }
var matchingSub = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == serverSub.Name && s.MD5Hash == serverSub.MD5Hash);
if (matchingSub != null)
{
serverSub.FilePath = matchingSub.FilePath;
}
}
GameMain.NetLobbyScreen.UpdateSubList(GameMain.NetLobbyScreen.SubList, GameMain.Client.ServerSubmarines);
GameMain.NetLobbyScreen.Select();
GameMain.LuaCs.Initialize();
}
@@ -5,6 +5,7 @@ using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
namespace Barotrauma
@@ -665,7 +666,7 @@ namespace Barotrauma
OnSelected = (tickbox) =>
{
if (GameMain.Client == null) { return true; }
ServerInfo info = GameMain.Client.ServerSettings.GetServerListInfo();
ServerInfo info = GameMain.Client.CreateServerInfoFromSettings();
if (tickbox.Selected)
{
GameMain.ServerListScreen.AddToFavoriteServers(info);
@@ -866,7 +867,7 @@ namespace Barotrauma
{
OnSelected = (component, obj) =>
{
GameMain.Client?.RequestSelectSub(component.Parent.GetChildIndex(component), isShuttle: true);
GameMain.Client?.RequestSelectSub(obj as SubmarineInfo, isShuttle: true);
return true;
}
};
@@ -1431,10 +1432,6 @@ namespace Barotrauma
bool nameChangePending = isGameRunning && GameMain.Client.PendingName != string.Empty && GameMain.Client?.Character?.Name != GameMain.Client.PendingName;
changesPendingText = null;
if (isGameRunning)
{
infoContainer.RectTransform.AbsoluteOffset = new Point(0, (int)(parent.Rect.Height * 0.025f));
}
if (TabMenu.PendingChanges)
{
@@ -1453,7 +1450,6 @@ namespace Barotrauma
{
if (GameMain.Client == null) { return; }
string newName = Client.SanitizeName(tb.Text);
newName = newName.Replace(":", "").Replace(";", "");
if (newName == GameMain.Client.Name) return;
if (string.IsNullOrWhiteSpace(newName))
{
@@ -1529,14 +1525,13 @@ namespace Barotrauma
while (i < MultiplayerPreferences.Instance.JobPreferences.Count)
{
var jobPreference = MultiplayerPreferences.Instance.JobPreferences[i];
if (!JobPrefab.Prefabs.ContainsKey(jobPreference.JobIdentifier))
if (!JobPrefab.Prefabs.TryGet(jobPreference.JobIdentifier, out JobPrefab prefab) || prefab.HiddenJob)
{
MultiplayerPreferences.Instance.JobPreferences.RemoveAt(i);
continue;
}
// The old job variant system used one-based indexing
// so let's make sure no one get to pick a variant which doesn't exist
var prefab = JobPrefab.Prefabs[jobPreference.JobIdentifier];
var variant = Math.Min(jobPreference.Variant, prefab.Variants - 1);
jobPrefab = new JobVariant(prefab, variant);
break;
@@ -1782,6 +1777,10 @@ namespace Barotrauma
// Hide spectate tickbox if spectating is not allowed
spectateBox.Visible = allowSpectating;
if (infoContainer != null)
{
infoContainer.RectTransform.RelativeSize = new Vector2(infoContainer.RectTransform.RelativeSize.X, spectateBox.Visible ? 0.92f : 0.97f);
}
}
public void SetAutoRestart(bool enabled, float timer = 0.0f)
@@ -1795,7 +1794,7 @@ namespace Barotrauma
MissionType = missionType;
}
public void UpdateSubList(GUIComponent subList, List<SubmarineInfo> submarines)
public void UpdateSubList(GUIComponent subList, IEnumerable<SubmarineInfo> submarines)
{
if (subList == null) { return; }
@@ -1818,7 +1817,7 @@ namespace Barotrauma
subList = dropDown.ListBox.Content;
}
var frame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.1f), subList.RectTransform) { MinSize = new Point(0, 20) },
var frame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.15f), subList.RectTransform) { MinSize = new Point(0, 25) },
style: "ListBoxElement")
{
ToolTip = sub.Description,
@@ -1874,7 +1873,7 @@ namespace Barotrauma
{
if (sub.HasTag(SubmarineTag.Shuttle))
{
var shuttleText = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), parent.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(GUI.IntScale(20), 0) },
new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), parent.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(GUI.IntScale(20), 0) },
TextManager.Get("Shuttle", "RespawnShuttle"), textAlignment: Alignment.CenterRight, font: GUIStyle.SmallFont)
{
TextColor = subTextBlock.TextColor * 0.8f,
@@ -1882,7 +1881,7 @@ namespace Barotrauma
CanBeFocused = false
};
//make shuttles more dim in the sub list (selecting a shuttle as the main sub is allowed but not recommended)
if (subList == this.SubList.Content)
if (subList == SubList.Content)
{
subTextBlock.TextColor *= 0.8f;
foreach (GUIComponent child in parent.Children)
@@ -1893,8 +1892,16 @@ namespace Barotrauma
}
else
{
new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), parent.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(GUI.IntScale(20), 0) },
TextManager.Get($"submarineclass.{sub.SubmarineClass}"), textAlignment: Alignment.CenterRight, font: GUIStyle.SmallFont)
var infoContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 1.0f), parent.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(GUI.IntScale(20), 0) }, isHorizontal: false);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), infoContainer.RectTransform),
TextManager.GetWithVariable("currencyformat", "[credits]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", sub.Price)), textAlignment: Alignment.BottomRight, font: GUIStyle.SmallFont)
{
UserData = "pricetext",
TextColor = subTextBlock.TextColor * 0.8f,
CanBeFocused = false
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), infoContainer.RectTransform),
TextManager.Get($"submarineclass.{sub.SubmarineClass}"), textAlignment: Alignment.TopRight, font: GUIStyle.SmallFont)
{
UserData = "classtext",
TextColor = subTextBlock.TextColor * 0.8f,
@@ -1914,6 +1921,17 @@ namespace Barotrauma
if (!GameMain.Client.ServerSettings.AllowSubVoting)
{
var selectedSub = component.UserData as SubmarineInfo;
if (SelectedMode == GameModePreset.MultiPlayerCampaign && CampaignSetupUI != null)
{
if (selectedSub.Price > CampaignSetupUI.CurrentSettings.InitialMoney)
{
new GUIMessageBox(TextManager.Get("warning"), TextManager.Get("campaignsubtooexpensive"));
}
if (!selectedSub.IsCampaignCompatible)
{
new GUIMessageBox(TextManager.Get("warning"), TextManager.Get("campaignsubincompatible"));
}
}
if (!selectedSub.RequiredContentPackagesInstalled)
{
var msgBox = new GUIMessageBox(TextManager.Get("ContentPackageMismatch"),
@@ -1925,7 +1943,7 @@ namespace Barotrauma
msgBox.Buttons[0].OnClicked = msgBox.Close;
msgBox.Buttons[0].OnClicked += (button, obj) =>
{
GameMain.Client.RequestSelectSub(component.Parent.GetChildIndex(component), isShuttle: false);
GameMain.Client.RequestSelectSub(obj as SubmarineInfo, isShuttle: false);
return true;
};
msgBox.Buttons[1].OnClicked = msgBox.Close;
@@ -1933,7 +1951,7 @@ namespace Barotrauma
}
else if (GameMain.Client.HasPermission(ClientPermissions.SelectSub))
{
GameMain.Client.RequestSelectSub(component.Parent.GetChildIndex(component), isShuttle: false);
GameMain.Client.RequestSelectSub(selectedSub, isShuttle: false);
return true;
}
return false;
@@ -2160,15 +2178,8 @@ namespace Barotrauma
if (child != null) { PlayerList.RemoveChild(child); }
}
private Client ExtractClientFromClickableArea(GUITextBlock.ClickableArea area)
{
if (!UInt64.TryParse(area.Data.Metadata, out UInt64 id)) { return null; }
Client client = GameMain.Client.ConnectedClients.Find(c => c.SteamID == id)
?? GameMain.Client.ConnectedClients.Find(c => c.ID == id)
?? GameMain.Client.PreviouslyConnectedClients.FirstOrDefault(c => c.SteamID == id)
?? GameMain.Client.PreviouslyConnectedClients.FirstOrDefault(c => c.ID == id);
return client;
}
public static Client ExtractClientFromClickableArea(GUITextBlock.ClickableArea area)
=> area.Data.ExtractClient();
public void SelectPlayer(GUITextBlock component, GUITextBlock.ClickableArea area)
{
@@ -2188,29 +2199,35 @@ namespace Barotrauma
public static void CreateModerationContextMenu(Client client)
{
if (GUIContextMenu.CurrentContextMenu != null) { return; }
if (GameMain.IsSingleplayer || client == null || ((!GameMain.Client?.PreviouslyConnectedClients?.Contains(client)) ?? true)) { return; }
bool hasSteam = client.SteamID > 0 && SteamManager.IsInitialized,
canKick = GameMain.Client.HasPermission(ClientPermissions.Kick),
canBan = GameMain.Client.HasPermission(ClientPermissions.Ban) && client.AllowKicking,
canPromo = GameMain.Client.HasPermission(ClientPermissions.ManagePermissions);
if (GameMain.IsSingleplayer || client == null) { return; }
if (!(GameMain.Client is { PreviouslyConnectedClients: var previouslyConnectedClients })
|| !previouslyConnectedClients.Contains(client)) { return; }
bool hasAccountId = client.AccountId.IsSome();
bool canKick = GameMain.Client.HasPermission(ClientPermissions.Kick);
bool canBan = GameMain.Client.HasPermission(ClientPermissions.Ban) && client.AllowKicking;
bool canManagePermissions = GameMain.Client.HasPermission(ClientPermissions.ManagePermissions);
// Disable options if we are targeting ourselves
if (client.ID == GameMain.Client?.ID)
if (client.SessionId == GameMain.Client.SessionId)
{
canKick = canBan = canPromo = false;
canKick = canBan = canManagePermissions = false;
}
List<ContextMenuOption> options = new List<ContextMenuOption>
List<ContextMenuOption> options = new List<ContextMenuOption>();
if (client.AccountId.TryUnwrap(out var accountId) && accountId is SteamId steamId)
{
new ContextMenuOption("ViewSteamProfile", isEnabled: hasSteam, onSelected: delegate
{
Steamworks.SteamFriends.OpenWebOverlay($"https://steamcommunity.com/profiles/{client.SteamID}");
}),
new ContextMenuOption("ModerationMenu.ManagePlayer", isEnabled: true, onSelected: delegate
options.Add(new ContextMenuOption("ViewSteamProfile", isEnabled: hasAccountId, onSelected: () =>
{
SteamManager.OverlayProfile(steamId);
}));
}
options.Add(new ContextMenuOption("ModerationMenu.ManagePlayer", isEnabled: true, onSelected: () =>
{
GameMain.NetLobbyScreen?.SelectPlayer(client);
})
};
}));
// Creates sub context menu options for all the ranks
List<ContextMenuOption> rankOptions = new List<ContextMenuOption>();
@@ -2236,18 +2253,18 @@ namespace Barotrauma
}) { Tooltip = rank.Description });
}
options.Add(new ContextMenuOption("Rank", isEnabled: canPromo, options: rankOptions.ToArray()));
options.Add(new ContextMenuOption("Rank", isEnabled: canManagePermissions, options: rankOptions.ToArray()));
Color clientColor = client.Character?.Info?.Job.Prefab.UIColor ?? Color.White;
if (GameMain.Client.ConnectedClients.Contains(client))
{
options.Add(new ContextMenuOption(client.MutedLocally ? "Unmute" : "Mute", isEnabled: client.ID != GameMain.Client?.ID, onSelected: delegate
options.Add(new ContextMenuOption(client.MutedLocally ? "Unmute" : "Mute", isEnabled: client.SessionId != GameMain.Client.SessionId, onSelected: delegate
{
client.MutedLocally = !client.MutedLocally;
}));
bool kickEnabled = client.ID != GameMain.Client?.ID && client.AllowKicking;
bool kickEnabled = client.SessionId != GameMain.Client.SessionId && client.AllowKicking;
// if the user can kick create a kick option else create the votekick option
ContextMenuOption kickOption;
@@ -2281,7 +2298,7 @@ namespace Barotrauma
public bool SelectPlayer(Client selectedClient)
{
bool myClient = selectedClient.ID == GameMain.Client.ID;
bool myClient = selectedClient.SessionId == GameMain.Client.SessionId;
bool hasManagePermissions = GameMain.Client.HasPermission(ClientPermissions.ManagePermissions);
PlayerFrame = new GUIButton(new RectTransform(Vector2.One, GUI.Canvas, Anchor.Center), style: null)
@@ -2510,14 +2527,6 @@ namespace Barotrauma
};
banButton.OnClicked = (bt, userdata) => { BanPlayer(selectedClient); return true; };
banButton.OnClicked += ClosePlayerFrame;
var rangebanButton = new GUIButton(new RectTransform(new Vector2(0.34f, 1.0f), buttonAreaTop.RectTransform),
TextManager.Get("BanRange"))
{
UserData = selectedClient
};
rangebanButton.OnClicked = (bt, userdata) => { BanPlayerRange(selectedClient); return true; };
rangebanButton.OnClicked += ClosePlayerFrame;
}
if (GameMain.Client != null && GameMain.Client.ConnectedClients.Contains(selectedClient))
@@ -2528,7 +2537,6 @@ namespace Barotrauma
var kickVoteButton = new GUIButton(new RectTransform(new Vector2(0.34f, 1.0f), buttonAreaLower.RectTransform),
TextManager.Get("VoteToKick"))
{
Enabled = !selectedClient.HasKickVoteFromID(GameMain.Client.ID),
OnClicked = (btn, userdata) => { GameMain.Client.VoteForKick(selectedClient); btn.Enabled = false; return true; },
UserData = selectedClient
};
@@ -2560,7 +2568,7 @@ namespace Barotrauma
}
}
if (selectedClient.SteamID != 0 && Steam.SteamManager.IsInitialized)
if (selectedClient.AccountId.TryUnwrap(out var accountId) && accountId is SteamId steamId && Steam.SteamManager.IsInitialized)
{
var viewSteamProfileButton = new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), headerContainer.RectTransform, Anchor.TopCenter) { MaxSize = new Point(int.MaxValue, (int)(40 * GUI.Scale)) },
TextManager.Get("ViewSteamProfile"))
@@ -2570,7 +2578,7 @@ namespace Barotrauma
viewSteamProfileButton.TextBlock.AutoScaleHorizontal = true;
viewSteamProfileButton.OnClicked = (bt, userdata) =>
{
SteamManager.OverlayCustomURL("https://steamcommunity.com/profiles/" + selectedClient.SteamID.ToString());
SteamManager.OverlayProfile(steamId);
return true;
};
}
@@ -2628,13 +2636,7 @@ namespace Barotrauma
public void BanPlayer(Client client)
{
if (GameMain.NetworkMember == null || client == null) { return; }
GameMain.Client.CreateKickReasonPrompt(client.Name, ban: true, rangeBan: false);
}
public void BanPlayerRange(Client client)
{
if (GameMain.NetworkMember == null || client == null) { return; }
GameMain.Client.CreateKickReasonPrompt(client.Name, ban: true, rangeBan: true);
GameMain.Client.CreateKickReasonPrompt(client.Name, ban: true);
}
public override void AddToGUIUpdateList()
@@ -2679,7 +2681,7 @@ namespace Barotrauma
if (child.FindChild(c => c.UserData is Pair<string, float> pair && pair.First == "soundicon") is GUIImage soundIcon)
{
double voipAmplitude = 0.0f;
if (client.ID != GameMain.Client.ID)
if (client.SessionId != GameMain.Client.SessionId)
{
voipAmplitude = client.VoipSound?.CurrentAmplitude ?? 0.0f;
}
@@ -2750,25 +2752,24 @@ namespace Barotrauma
if (GameMain.NetworkMember?.ServerSettings == null) { return; }
PlayStyle playStyle = GameMain.NetworkMember.ServerSettings.PlayStyle;
if ((int)playStyle < 0 ||
(int)playStyle >= ServerListScreen.PlayStyleBanners.Length)
{
return;
}
Sprite sprite = ServerListScreen.PlayStyleBanners[(int)playStyle];
Sprite sprite = GUIStyle
.GetComponentStyle($"PlayStyleBanner.{playStyle}")?
.GetSprite(GUIComponent.ComponentState.None);
if (sprite is null) { return; }
float scale = component.Rect.Width / sprite.size.X;
sprite.Draw(spriteBatch, component.Center, scale: scale);
if (!prevPlayStyle.HasValue || playStyle != prevPlayStyle.Value)
{
var nameText = component.GetChild<GUITextBlock>();
nameText.Text = TextManager.Get("servertag." + playStyle);
nameText.Color = ServerListScreen.PlayStyleColors[(int)playStyle];
nameText.Text = TextManager.Get($"ServerTag.{playStyle}");
nameText.Color = sprite.SourceElement.GetAttributeColor("BannerColor") ?? Color.White;
nameText.RectTransform.NonScaledSize = (nameText.Font.MeasureString(nameText.Text) + new Vector2(25, 10) * GUI.Scale).ToPoint();
prevPlayStyle = playStyle;
component.ToolTip = TextManager.Get("servertagdescription." + playStyle);
component.ToolTip = TextManager.Get($"ServerTagDescription.{playStyle}");
}
publicOrPrivate.RectTransform.NonScaledSize = (publicOrPrivate.Font.MeasureString(publicOrPrivate.Text) + new Vector2(25, 8) * GUI.Scale).ToPoint();
@@ -3239,6 +3240,22 @@ namespace Barotrauma
{
if (GameMain.Client == null) { return; }
foreach (var subElement in SubList.Content.Children)
{
subElement.CanBeFocused = true;
foreach (var textBlock in subElement.GetAllChildren<GUITextBlock>())
{
textBlock.Enabled = true;
}
}
SubList.Content.RectTransform.SortChildren((rt1, rt2) =>
{
SubmarineInfo s1 = rt1.GUIComponent.UserData as SubmarineInfo;
SubmarineInfo s2 = rt2.GUIComponent.UserData as SubmarineInfo;
return s1.Name.CompareTo(s2.Name);
});
autoRestartBox.Parent.Visible = true;
settingsBlocker.Visible = false;
if (SelectedMode == GameModePreset.Mission || SelectedMode == GameModePreset.PvP)
@@ -3271,6 +3288,33 @@ namespace Barotrauma
TextManager.Get("campaignstarting"), font: GUIStyle.SubHeadingFont, textAlignment: Alignment.Center, wrap: true);
}
}
if (CampaignSetupUI != null)
{
foreach (var subElement in SubList.Content.Children)
{
var sub = subElement.UserData as SubmarineInfo;
bool tooExpensive = sub.Price > CampaignSetupUI.CurrentSettings.InitialMoney;
if (tooExpensive || !sub.IsCampaignCompatible)
{
foreach (var textBlock in subElement.GetAllChildren<GUITextBlock>())
{
textBlock.DisabledTextColor = (textBlock.UserData as string == "pricetext" && tooExpensive ? GUIStyle.Red : GUIStyle.TextColorNormal) * 0.7f;
textBlock.Enabled = false;
}
}
}
SubList.Content.RectTransform.SortChildren((rt1, rt2) =>
{
SubmarineInfo s1 = rt1.GUIComponent.UserData as SubmarineInfo;
SubmarineInfo s2 = rt2.GUIComponent.UserData as SubmarineInfo;
int p1 = s1.Price;
if (!s1.IsCampaignCompatible) { p1 += 100000; }
int p2 = s2.Price;
if (!s2.IsCampaignCompatible) { p2 += 100000; }
return p1.CompareTo(p2) * 100 + s1.Name.CompareTo(s2.Name);
});
}
}
else
{
@@ -3672,7 +3716,7 @@ namespace Barotrauma
}
}
private List<SubmarineInfo> visibilityMenuOrder = new List<SubmarineInfo>();
private readonly List<SubmarineInfo> visibilityMenuOrder = new List<SubmarineInfo>();
private void CreateSubmarineVisibilityMenu()
{
var messageBox = new GUIMessageBox(TextManager.Get("SubmarineVisibility"), "",
@@ -55,9 +55,7 @@ namespace Barotrauma
while (timer < duration)
{
GUI.ScreenOverlayColor = Color.Lerp(from, to, Math.Min(timer / duration, 1.0f));
timer += CoroutineManager.UnscaledDeltaTime;
timer += CoroutineManager.DeltaTime;
yield return CoroutineStatus.Running;
}
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,112 @@
using System;
using Barotrauma.Extensions;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Barotrauma
{
public class PanelAnimator
{
private readonly GUIScissorComponent container;
private readonly GUIFrame leftFrame;
private readonly GUIComponent middleFrame;
private readonly GUIFrame rightFrame;
private readonly GUIButton leftButton;
private readonly GUIButton rightButton;
private float leftAnimState = 1.0f;
private float rightAnimState = 0.0f;
public bool LeftEnabled
{
get => leftButton.Enabled;
set => leftButton.Enabled = value;
}
public bool RightEnabled
{
get => rightButton.Enabled;
set => rightButton.Enabled = value;
}
public bool LeftVisible = true;
public bool RightVisible = false;
public PanelAnimator(RectTransform rectTransform, GUIFrame leftFrame, GUIComponent middleFrame, GUIFrame rightFrame)
{
container = new GUIScissorComponent(rectTransform);
this.leftFrame = leftFrame;
this.middleFrame = middleFrame;
this.rightFrame = rightFrame;
void own(GUIComponent component)
{
component.RectTransform.Parent = container.Content.RectTransform;
component.RectTransform.Anchor = Anchor.TopLeft;
component.RectTransform.Pivot = Pivot.TopLeft;
component.GetAllChildren<GUIDropDown>().ForEach(dd => dd.RefreshListBoxParent());
}
GUIButton makeButton(Action action)
=> new GUIButton(new RectTransform(new Vector2(0.01f, 1.0f), container.Content.RectTransform)
{ MinSize = new Point(20, 0), MaxSize = new Point(int.MaxValue, (int)(150 * GUI.Scale)) },
style: "UIToggleButton")
{
OnClicked = (_, __) =>
{
action();
return false;
}
};
own(leftFrame);
this.leftButton = makeButton(() => LeftVisible = !LeftVisible);
own(middleFrame);
this.rightButton = makeButton(() => RightVisible = !RightVisible);
own(rightFrame);
}
public void Update()
{
if (!LeftEnabled) { LeftVisible = false; }
if (!RightEnabled) { RightVisible = false; }
static void updateState(ref float state, bool visible)
=> state = MathHelper.Lerp(state, visible ? 0.0f : 1.0f, 0.5f);
updateState(ref leftAnimState, LeftVisible);
updateState(ref rightAnimState, RightVisible);
static int width(GUIComponent c)
=> c.RectTransform.NonScaledSize.X;
int height = container.RectTransform.NonScaledSize.Y;
int buttonY = height/2 - leftButton.RectTransform.NonScaledSize.Y/2;
leftFrame.RectTransform.AbsoluteOffset = new Point((int)(-width(leftFrame) * leftAnimState), 0);
leftButton.RectTransform.AbsoluteOffset = leftFrame.RectTransform.AbsoluteOffset
+ new Point(width(leftFrame), buttonY);
leftButton.Children.ForEach(c => c.SpriteEffects = LeftVisible
? SpriteEffects.FlipHorizontally
: SpriteEffects.None);
rightFrame.RectTransform.AbsoluteOffset = new Point((int)(width(container) + width(rightFrame) * (rightAnimState-1f)), 0);
rightButton.RectTransform.AbsoluteOffset = rightFrame.RectTransform.AbsoluteOffset
+ new Point(-width(rightButton), buttonY);
rightButton.Children.ForEach(c => c.SpriteEffects = RightVisible
? SpriteEffects.None
: SpriteEffects.FlipHorizontally);
middleFrame.RectTransform.AbsoluteOffset = new Point(
leftButton.RectTransform.AbsoluteOffset.X + width(leftButton),
0);
middleFrame.RectTransform.NonScaledSize = new Point(
rightButton.RectTransform.AbsoluteOffset.X - middleFrame.RectTransform.AbsoluteOffset.X,
height);
}
}
}
@@ -149,7 +149,7 @@ namespace Barotrauma
private GUIDropDown linkedSubBox;
private static GUIComponent autoSaveLabel;
private static int maxAutoSaves => GameSettings.CurrentConfig.MaxAutoSaves;
private static int MaxAutoSaves => GameSettings.CurrentConfig.MaxAutoSaves;
public static readonly object ItemAddMutex = new object(), ItemRemoveMutex = new object();
@@ -228,6 +228,8 @@ namespace Barotrauma
private static bool isAutoSaving;
private KeyOrMouse toggleEntityListBind;
public override Camera Cam => cam;
public static XDocument AutoSaveInfo;
@@ -813,8 +815,13 @@ namespace Barotrauma
var itemCount = new GUITextBlock(new RectTransform(new Vector2(0.33f, 1.0f), itemCountText.RectTransform, Anchor.TopRight, Pivot.TopLeft), "", textAlignment: Alignment.CenterRight);
itemCount.TextGetter = () =>
{
itemCount.TextColor = Item.ItemList.Count > MaxItems ? GUIStyle.Red : Color.Lerp(GUIStyle.Green, GUIStyle.Orange, Item.ItemList.Count / (float)MaxItems);
return Item.ItemList.Count.ToString();
int count = Item.ItemList.Count;
if (dummyCharacter?.Inventory != null)
{
count -= dummyCharacter.Inventory.AllItems.Count();
}
itemCount.TextColor = count > MaxItems ? GUIStyle.Red : Color.Lerp(GUIStyle.Green, GUIStyle.Orange, count / (float)MaxItems);
return count.ToString();
};
var structureCountText = new GUITextBlock(new RectTransform(new Vector2(0.75f, 0.0f), paddedEntityCountPanel.RectTransform), TextManager.Get("Structures"),
@@ -921,7 +928,6 @@ namespace Barotrauma
toggleEntityMenuButton = new GUIButton(new RectTransform(new Vector2(0.15f, 0.08f), EntityMenu.RectTransform, Anchor.TopCenter, Pivot.BottomCenter) { MinSize = new Point(0, 15) },
style: "UIToggleButtonVertical")
{
ToolTip = RichString.Rich($"{TextManager.Get("EntityMenuToggleTooltip")}\n‖color:125,125,125‖{GameSettings.CurrentConfig.KeyMap.Bindings[InputType.ToggleInventory].Name}‖color:end‖"),
OnClicked = (btn, userdata) =>
{
entityMenuOpen = !entityMenuOpen;
@@ -1503,7 +1509,7 @@ namespace Barotrauma
/// <returns></returns>
private static IEnumerable<CoroutineStatus> AutoSaveCoroutine()
{
DateTime target = DateTime.Now.AddMinutes(GameSettings.CurrentConfig.AutoSaveIntervalSeconds);
DateTime target = DateTime.Now.AddSeconds(GameSettings.CurrentConfig.AutoSaveIntervalSeconds);
DateTime tempTarget = DateTime.Now;
bool wasPaused = false;
@@ -1547,6 +1553,8 @@ namespace Barotrauma
GUI.ForceMouseOn(null);
if (ImageManager.EditorMode) { GameSettings.SaveCurrentConfig(); }
MapEntityPrefab.Selected = null;
saveFrame = null;
@@ -1555,7 +1563,9 @@ namespace Barotrauma
MapEntity.DeselectAll();
ClearUndoBuffer();
#if !DEBUG
DebugConsole.DeactivateCheats();
#endif
SetMode(Mode.Default);
@@ -1644,7 +1654,7 @@ namespace Barotrauma
if (AutoSaveInfo?.Root == null || MainSub?.Info == null) { return; }
int saveCount = AutoSaveInfo.Root.Elements().Count();
while (AutoSaveInfo.Root.Elements().Count() > maxAutoSaves)
while (AutoSaveInfo.Root.Elements().Count() > MaxAutoSaves)
{
XElement min = AutoSaveInfo.Root.Elements().OrderBy(element => element.GetAttributeUInt64("time", 0)).FirstOrDefault();
#warning TODO: revise
@@ -1795,25 +1805,14 @@ namespace Barotrauma
{
Type subFileType = DetermineSubFileType(MainSub?.Info.Type ?? SubmarineType.Player);
void addSubAndSaveModProject(ModProject modProject, string filePath, string packagePath)
static string getExistingFilePath(ContentPackage package, string fileName)
{
filePath = filePath.CleanUpPath();
packagePath = packagePath.CleanUpPath();
string packageDir = Path.GetDirectoryName(packagePath).CleanUpPathCrossPlatform(correctFilenameCase: false);
if (filePath.StartsWith(packageDir))
if (Submarine.MainSub?.Info == null) { return null; }
if (package.Files.Any(f => f.Path == MainSub.Info.FilePath && Path.GetFileName(f.Path.Value) == fileName))
{
filePath = $"{ContentPath.ModDirStr}/{filePath[packageDir.Length..]}";
return MainSub.Info.FilePath;
}
if (!modProject.Files.Any(f => f.Type == subFileType &&
f.Path == filePath))
{
var newFile = ModProject.File.FromPath(filePath, subFileType);
modProject.AddFile(newFile);
}
using var _ = Validation.SkipInDebugBuilds();
modProject.DiscardHashAndInstallTime();
modProject.Save(packagePath);
return null;
}
if (!GameMain.DebugDraw)
@@ -1837,7 +1836,7 @@ namespace Barotrauma
return false;
}
foreach (var illegalChar in Path.GetInvalidFileNameChars())
foreach (var illegalChar in Path.GetInvalidFileNameCharsCrossPlatform())
{
if (!name.Contains(illegalChar)) { continue; }
GUI.AddMessage(TextManager.GetWithVariable("SubNameIllegalCharsWarning", "[illegalchar]", illegalChar.ToString()), GUIStyle.Red);
@@ -1859,101 +1858,139 @@ namespace Barotrauma
#if !DEBUG
throw new InvalidOperationException("Cannot save to Vanilla package");
#endif
savePath = string.Format((MainSub?.Info.Type ?? SubmarineType.Player) switch
{
SubmarineType.Player => "Content/Submarines/{0}",
SubmarineType.Outpost => "Content/Map/Outposts/{0}",
SubmarineType.Ruin => "Content/Submarines/{0}", //we don't seem to use this anymore...
SubmarineType.Wreck => "Content/Map/Wrecks/{0}",
SubmarineType.BeaconStation => "Content/Map/BeaconStations/{0}",
SubmarineType.EnemySubmarine => "Content/Map/EnemySubmarines/{0}",
SubmarineType.OutpostModule => "Content/Map/Outposts/{0}",
_ => throw new InvalidOperationException()
}, savePath);
savePath =
getExistingFilePath(packageToSaveTo, savePath) ??
string.Format((MainSub?.Info.Type ?? SubmarineType.Player) switch
{
SubmarineType.Player => "Content/Submarines/{0}",
SubmarineType.Outpost => "Content/Map/Outposts/{0}",
SubmarineType.Ruin => "Content/Submarines/{0}", //we don't seem to use this anymore...
SubmarineType.Wreck => "Content/Map/Wrecks/{0}",
SubmarineType.BeaconStation => "Content/Map/BeaconStations/{0}",
SubmarineType.EnemySubmarine => "Content/Map/EnemySubmarines/{0}",
SubmarineType.OutpostModule => MainSub.Info.FilePath.Contains("RuinModules") ? "Content/Map/RuinModules/{0}" : "Content/Map/Outposts/{0}",
_ => throw new InvalidOperationException()
}, savePath);
modProject.ModVersion = "";
}
else
{
savePath = Path.Combine(packageToSaveTo.Dir, savePath);
string existingFilePath = getExistingFilePath(packageToSaveTo, savePath);
//if we're trying to save a sub that's already included in the package with the same name as before, save directly in the same path
if (existingFilePath != null)
{
savePath = existingFilePath;
}
//otherwise make sure we're not trying to overwrite another sub in the same package
else
{
savePath = Path.Combine(packageToSaveTo.Dir, savePath);
if (File.Exists(savePath))
{
var verification = new GUIMessageBox(TextManager.Get("warning"), TextManager.Get("subeditor.duplicatesubinpackage"),
new LocalizedString[] { TextManager.Get("yes"), TextManager.Get("no") });
verification.Buttons[0].OnClicked = (_, _) =>
{
addSubAndSave(modProject, savePath, fileListPath);
verification.Close();
return true;
};
verification.Buttons[1].OnClicked = verification.Close;
return false;
}
}
}
addSubAndSaveModProject(modProject, savePath, fileListPath);
}
else if (MainSub?.Info?.FilePath != null
&& MainSub.Info.Name != null
&& MainSub.Info.FilePath.StartsWith(ContentPackage.LocalModsDir)
&& MainSub.Info.Name.Equals(name, StringComparison.InvariantCultureIgnoreCase))
{
prevSavePath = MainSub.Info.FilePath.CleanUpPath();
ContentPackage contentPackage = GetLocalPackageThatOwnsSub(MainSub.Info);
if (contentPackage == null)
{
throw new InvalidOperationException($"Tried to overwrite a submarine ({name}) that's not in a local package!");
}
ModProject modProject = new ModProject(contentPackage);
packageToSaveTo = contentPackage;
savePath = prevSavePath;
addSubAndSaveModProject(modProject, savePath, contentPackage.Path);
addSubAndSave(modProject, savePath, fileListPath);
}
else
{
savePath = Path.Combine(newLocalModDir, savePath);
ModProject modProject = new ModProject { Name = name };
addSubAndSaveModProject(modProject, savePath, Path.Combine(Path.GetDirectoryName(savePath), ContentPackage.FileListFileName));
}
savePath = savePath.CleanUpPathCrossPlatform(correctFilenameCase: false);
if (MainSub != null)
{
Barotrauma.IO.Validation.SkipValidationInDebugBuilds = true;
if (previewImage?.Sprite?.Texture != null && !previewImage.Sprite.Texture.IsDisposed && MainSub.Info.Type != SubmarineType.OutpostModule)
if (File.Exists(savePath))
{
bool savePreviewImage = true;
using System.IO.MemoryStream imgStream = new System.IO.MemoryStream();
try
{
previewImage.Sprite.Texture.SaveAsPng(imgStream, previewImage.Sprite.Texture.Width, previewImage.Sprite.Texture.Height);
}
catch (Exception e)
{
DebugConsole.ThrowError($"Saving the preview image of the submarine \"{MainSub.Info.Name}\" failed.", e);
savePreviewImage = false;
}
MainSub.TrySaveAs(savePath, savePreviewImage ? imgStream : null);
new GUIMessageBox(TextManager.Get("warning"), TextManager.GetWithVariable("subeditor.packagealreadyexists", "[name]", name));
return false;
}
else
{
MainSub.TrySaveAs(savePath);
ModProject modProject = new ModProject { Name = name };
addSubAndSave(modProject, savePath, Path.Combine(Path.GetDirectoryName(savePath), ContentPackage.FileListFileName));
}
Barotrauma.IO.Validation.SkipValidationInDebugBuilds = false;
}
MainSub.CheckForErrors();
GUI.AddMessage(TextManager.GetWithVariable("SubSavedNotification", "[filepath]", savePath), GUIStyle.Green);
if (savePath.StartsWith(newLocalModDir))
void addSubAndSave(ModProject modProject, string filePath, string packagePath)
{
filePath = filePath.CleanUpPath();
packagePath = packagePath.CleanUpPath();
string packageDir = Path.GetDirectoryName(packagePath).CleanUpPathCrossPlatform(correctFilenameCase: false);
if (filePath.StartsWith(packageDir))
{
ContentPackageManager.LocalPackages.Refresh();
var newPackage = ContentPackageManager.LocalPackages.FirstOrDefault(p => p.Path.StartsWith(newLocalModDir));
if (newPackage is RegularPackage regular)
filePath = $"{ContentPath.ModDirStr}/{filePath[packageDir.Length..]}";
}
if (!modProject.Files.Any(f => f.Type == subFileType &&
f.Path == filePath))
{
var newFile = ModProject.File.FromPath(filePath, subFileType);
modProject.AddFile(newFile);
}
using var _ = Validation.SkipInDebugBuilds();
modProject.DiscardHashAndInstallTime();
modProject.Save(packagePath);
savePath = savePath.CleanUpPathCrossPlatform(correctFilenameCase: false);
if (MainSub != null)
{
Barotrauma.IO.Validation.SkipValidationInDebugBuilds = true;
if (previewImage?.Sprite?.Texture != null && !previewImage.Sprite.Texture.IsDisposed && MainSub.Info.Type != SubmarineType.OutpostModule)
{
ContentPackageManager.EnabledPackages.EnableRegular(regular);
GameSettings.SaveCurrentConfig();
bool savePreviewImage = true;
using System.IO.MemoryStream imgStream = new System.IO.MemoryStream();
try
{
previewImage.Sprite.Texture.SaveAsPng(imgStream, previewImage.Sprite.Texture.Width, previewImage.Sprite.Texture.Height);
}
catch (Exception e)
{
DebugConsole.ThrowError($"Saving the preview image of the submarine \"{MainSub.Info.Name}\" failed.", e);
savePreviewImage = false;
}
MainSub.TrySaveAs(savePath, savePreviewImage ? imgStream : null);
}
}
if (packageToSaveTo != null) { ReloadModifiedPackage(packageToSaveTo); }
SubmarineInfo.RefreshSavedSub(savePath);
if (prevSavePath != null && prevSavePath != savePath) { SubmarineInfo.RefreshSavedSub(prevSavePath); }
MainSub.Info.PreviewImage = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.FilePath == savePath)?.PreviewImage;
else
{
MainSub.TrySaveAs(savePath);
}
Barotrauma.IO.Validation.SkipValidationInDebugBuilds = false;
string downloadFolder = Path.GetFullPath(SaveUtil.SubmarineDownloadFolder);
linkedSubBox.ClearChildren();
foreach (SubmarineInfo sub in SubmarineInfo.SavedSubmarines)
{
if (sub.Type != SubmarineType.Player) { continue; }
if (Path.GetDirectoryName(Path.GetFullPath(sub.FilePath)) == downloadFolder) { continue; }
linkedSubBox.AddItem(sub.Name, sub);
MainSub.CheckForErrors();
GUI.AddMessage(TextManager.GetWithVariable("SubSavedNotification", "[filepath]", savePath), GUIStyle.Green);
if (savePath.StartsWith(newLocalModDir))
{
ContentPackageManager.LocalPackages.Refresh();
var newPackage = ContentPackageManager.LocalPackages.FirstOrDefault(p => p.Path.StartsWith(newLocalModDir));
if (newPackage is RegularPackage regular)
{
ContentPackageManager.EnabledPackages.EnableRegular(regular);
GameSettings.SaveCurrentConfig();
}
}
if (packageToSaveTo != null) { ReloadModifiedPackage(packageToSaveTo); }
SubmarineInfo.RefreshSavedSub(savePath);
if (prevSavePath != null && prevSavePath != savePath) { SubmarineInfo.RefreshSavedSub(prevSavePath); }
MainSub.Info.PreviewImage = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.FilePath == savePath)?.PreviewImage;
string downloadFolder = Path.GetFullPath(SaveUtil.SubmarineDownloadFolder);
linkedSubBox.ClearChildren();
foreach (SubmarineInfo sub in SubmarineInfo.SavedSubmarines)
{
if (sub.Type != SubmarineType.Player) { continue; }
if (Path.GetDirectoryName(Path.GetFullPath(sub.FilePath)) == downloadFolder) { continue; }
linkedSubBox.AddItem(sub.Name, sub);
}
subNameLabel.Text = ToolBox.LimitString(MainSub.Info.Name, subNameLabel.Font, subNameLabel.Rect.Width);
}
subNameLabel.Text = ToolBox.LimitString(MainSub.Info.Name, subNameLabel.Font, subNameLabel.Rect.Width);
}
return false;
@@ -2408,12 +2445,15 @@ namespace Barotrauma
Stretch = true
};
var classText = new GUITextBlock(new RectTransform(new Vector2(0.6f, 1.0f), classGroup.RectTransform),
TextManager.Get("submarineclass"), textAlignment: Alignment.CenterLeft, wrap: true);
TextManager.Get("submarineclass"), textAlignment: Alignment.CenterLeft, wrap: true)
{
ToolTip = TextManager.Get("submarineclass.description")
};
GUIDropDown classDropDown = new GUIDropDown(new RectTransform(new Vector2(0.4f, 1.0f), classGroup.RectTransform));
classDropDown.RectTransform.MinSize = new Point(0, subTypeContainer.RectTransform.Children.Max(c => c.MinSize.Y));
foreach (SubmarineClass @class in Enum.GetValues(typeof(SubmarineClass)))
foreach (SubmarineClass subClass in Enum.GetValues(typeof(SubmarineClass)))
{
classDropDown.AddItem(TextManager.Get($"{nameof(SubmarineClass)}.{@class}"), @class);
classDropDown.AddItem(TextManager.Get($"{nameof(SubmarineClass)}.{subClass}"), subClass, toolTip: TextManager.Get($"submarineclass.{subClass}.description"));
}
classDropDown.AddItem(TextManager.Get(nameof(SubmarineTag.Shuttle)), SubmarineTag.Shuttle);
classDropDown.OnSelected += (selected, userdata) =>
@@ -2433,6 +2473,31 @@ namespace Barotrauma
};
classDropDown.SelectItem(!MainSub.Info.HasTag(SubmarineTag.Shuttle) ? MainSub.Info.SubmarineClass : (object)SubmarineTag.Shuttle);
var tierGroup = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.25f), subSettingsContainer.RectTransform), isHorizontal: true)
{
Stretch = true
};
new GUITextBlock(new RectTransform(new Vector2(0.6f, 1.0f), tierGroup.RectTransform),
TextManager.Get("subeditor.tier"), textAlignment: Alignment.CenterLeft, wrap: true)
{
ToolTip = TextManager.Get("submarinetier.description")
};
new GUINumberInput(new RectTransform(new Vector2(0.4f, 1.0f), tierGroup.RectTransform), NumberType.Int)
{
IntValue = SubmarineInfo.GetDefaultTier(MainSub.Info.Price),
MinValueInt = 1,
MaxValueInt = 3,
OnValueChanged = (numberInput) =>
{
MainSub.Info.Tier = numberInput.IntValue;
}
};
if (MainSub?.Info != null)
{
MainSub.Info.Tier = Math.Clamp(MainSub.Info.Tier, 1, 3);
}
var crewSizeArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.25f), subSettingsContainer.RectTransform), isHorizontal: true)
{
Stretch = true,
@@ -2705,40 +2770,31 @@ namespace Barotrauma
new GUICustomComponent(new RectTransform(Vector2.Zero, saveInPackageLayout.RectTransform),
onUpdate: (f, component) =>
{
bool canCreateNewPackage = true;
foreach (GUIComponent contentChild in packageToSaveInList.Content.Children)
{
contentChild.Visible = !(contentChild.UserData is ContentPackage p)
|| !string.Equals(p.Name, nameBox.Text, StringComparison.OrdinalIgnoreCase);
canCreateNewPackage &= contentChild.Visible;
contentChild.Visible &= !(contentChild.GetChild<GUILayoutGroup>()?.GetChild<GUITextBlock>() is GUITextBlock tb &&
!tb.Text.Contains(packToSaveInFilter.Text, StringComparison.OrdinalIgnoreCase));
}
if (newPackageListIcon.Style.Identifier != "NewContentPackageIcon" && canCreateNewPackage)
{
GUIStyle.Apply(newPackageListIcon, "NewContentPackageIcon");
newPackageListText.Text = TextManager.Get("CreateNewLocalPackage");
}
if (newPackageListIcon.Style.Identifier != "WorkshopMenu.EditButton" && !canCreateNewPackage)
{
GUIStyle.Apply(newPackageListIcon, "WorkshopMenu.EditButton");
newPackageListText.Text = TextManager.GetWithVariable("UpdateExistingLocalPackage", "[mod]", nameBox.Text);
}
});
packageToSaveInList.Select(0);
ContentPackage ownerPkg = null;
if (MainSub?.Info != null) { ownerPkg = GetLocalPackageThatOwnsSub(MainSub.Info); }
foreach (var p in ContentPackageManager.LocalPackages)
{
addItemToPackageToSaveList(p.Name, p);
var packageListItem = addItemToPackageToSaveList(p.Name, p);
if (p == ownerPkg)
{
var packageListIcon = packageListItem.GetChild<GUIFrame>();
var packageListText = packageListItem.GetChild<GUITextBlock>();
GUIStyle.Apply(packageListIcon, "WorkshopMenu.EditButton");
packageListText.Text = TextManager.GetWithVariable("UpdateExistingLocalPackage", "[mod]", p.Name);
}
}
if (ownerPkg != null && !string.Equals(ownerPkg.Name, nameBox.Text, StringComparison.OrdinalIgnoreCase))
if (ownerPkg != null)
{
packageToSaveInList.Select(ownerPkg);
packageToSaveInList.ScrollToElement(packageToSaveInList.SelectedComponent);
var element = packageToSaveInList.Content.FindChild(ownerPkg);
element?.RectTransform.SetAsFirstChild();
}
packageToSaveInList.Select(0);
var requiredContentPackagesLayout = new GUILayoutGroup(new RectTransform(Vector2.One,
horizontalArea.RectTransform, Anchor.BottomRight))
@@ -2968,7 +3024,7 @@ namespace Barotrauma
return false;
}
foreach (char illegalChar in Path.GetInvalidFileNameChars())
foreach (char illegalChar in Path.GetInvalidFileNameCharsCrossPlatform())
{
if (nameBox.Text.Contains(illegalChar))
{
@@ -3343,23 +3399,21 @@ namespace Barotrauma
{
if (!(userData is XElement element)) { return; }
#warning TODO: revise
#warning TODO: revise
string filePath = element.GetAttributeStringUnrestricted("file", "");
if (string.IsNullOrWhiteSpace(filePath)) { return; }
var loadedSub = Submarine.Load(new SubmarineInfo(filePath), true);
// set the submarine file path to the "default" value
var unspecifiedFileName = TextManager.Get("UnspecifiedSubFileName");
loadedSub.Info.FilePath = Path.Combine(ContentPackage.LocalModsDir, unspecifiedFileName.Value, $"{unspecifiedFileName}.sub");
loadedSub.Info.Name = unspecifiedFileName.Value;
try
{
loadedSub.Info.Name = loadedSub.Info.SubmarineElement.GetAttributeString("name", loadedSub.Info.Name);
loadedSub.Info.Name = loadedSub.Info.SubmarineElement.GetAttributeString("name", loadedSub.Info.Name);
}
catch (Exception e)
{
DebugConsole.ThrowError("Failed to find a name for the submarine.", e);
var unspecifiedFileName = TextManager.Get("UnspecifiedSubFileName");
loadedSub.Info.Name = unspecifiedFileName.Value;
}
MainSub = loadedSub;
MainSub.SetPrevTransform(MainSub.Position);
@@ -3396,7 +3450,8 @@ namespace Barotrauma
{
if (GetWorkshopPackageThatOwnsSub(selectedSubInfo) is ContentPackage workshopPackage)
{
if (publishedWorkshopItemIds.Contains(workshopPackage.SteamWorkshopId))
if (workshopPackage.TryExtractSteamWorkshopId(out var workshopId)
&& publishedWorkshopItemIds.Contains(workshopId.Value))
{
AskLoadPublishedSub(selectedSubInfo, workshopPackage);
}
@@ -3732,7 +3787,6 @@ namespace Barotrauma
}
else
{
List<ContextMenuOption> availableLayerOptions = new List<ContextMenuOption>
{
new ContextMenuOption("editor.layer.nolayer", true, onSelected: () => { MoveToLayer(null, targets); })
@@ -3775,7 +3829,8 @@ namespace Barotrauma
{
if (!me.Removed) { me.Remove(); }
}
}));
}),
new ContextMenuOption(TextManager.Get("editortip.shiftforextraoptions") + '\n' + TextManager.Get("editortip.altforruler"), isEnabled: false, onSelected: null));
}
}
@@ -4263,7 +4318,7 @@ namespace Barotrauma
MapEntity.SelectedList.Clear();
MapEntity.FilteredSelectedList.Clear();
MapEntity.SelectEntity(itemContainer);
dummyCharacter.SelectedConstruction = itemContainer;
dummyCharacter.SelectedItem = itemContainer;
FilterEntities(entityFilterBox.Text);
}
@@ -4274,9 +4329,9 @@ namespace Barotrauma
{
if (dummyCharacter == null) { return; }
//nothing to close -> return
if (DraggedItemPrefab == null && dummyCharacter?.SelectedConstruction == null && OpenedItem == null) { return; }
if (DraggedItemPrefab == null && dummyCharacter?.SelectedItem == null && OpenedItem == null) { return; }
DraggedItemPrefab = null;
dummyCharacter.SelectedConstruction = null;
dummyCharacter.SelectedItem = null;
OpenedItem?.Drop(dummyCharacter);
OpenedItem?.SetTransform(oldItemPosition, 0f);
OpenedItem = null;
@@ -4353,9 +4408,9 @@ namespace Barotrauma
}
}
if (dummyCharacter?.SelectedConstruction != null)
if (dummyCharacter?.SelectedItem != null)
{
var inv = dummyCharacter?.SelectedConstruction?.OwnInventory;
var inv = dummyCharacter?.SelectedItem?.OwnInventory;
if (inv != null)
{
switch (obj)
@@ -4785,9 +4840,9 @@ namespace Barotrauma
if (dummyCharacter != null)
{
CharacterHUD.AddToGUIUpdateList(dummyCharacter);
if (dummyCharacter.SelectedConstruction != null)
if (dummyCharacter.SelectedItem != null)
{
dummyCharacter.SelectedConstruction.AddToGUIUpdateList();
dummyCharacter.SelectedItem.AddToGUIUpdateList();
}
else if (WiringMode && MapEntity.SelectedList.FirstOrDefault() is Item item && item.GetComponent<Wire>() != null)
{
@@ -5014,6 +5069,10 @@ namespace Barotrauma
SkipInventorySlotUpdate = false;
ImageManager.Update((float)deltaTime);
#if DEBUG
Hull.UpdateCheats((float)deltaTime, cam);
#endif
if (GameMain.GraphicsWidth != screenResolution.X || GameMain.GraphicsHeight != screenResolution.Y)
{
saveFrame = null;
@@ -5149,7 +5208,7 @@ namespace Barotrauma
{
if (dummyCharacter != null)
{
if (dummyCharacter.SelectedConstruction == null)
if (dummyCharacter.SelectedItem == null)
{
foreach (var entity in MapEntity.mapEntityList)
{
@@ -5193,6 +5252,11 @@ namespace Barotrauma
}
}
if (toggleEntityListBind != GameSettings.CurrentConfig.KeyMap.Bindings[InputType.ToggleInventory])
{
toggleEntityMenuButton.ToolTip = RichString.Rich($"{TextManager.Get("EntityMenuToggleTooltip")}\n‖color:125,125,125‖{GameSettings.CurrentConfig.KeyMap.Bindings[InputType.ToggleInventory].Name}‖color:end‖");
toggleEntityListBind = GameSettings.CurrentConfig.KeyMap.Bindings[InputType.ToggleInventory];
}
if (GameSettings.CurrentConfig.KeyMap.Bindings[InputType.ToggleInventory].IsHit() && mode == Mode.Default)
{
toggleEntityMenuButton.OnClicked?.Invoke(toggleEntityMenuButton, toggleEntityMenuButton.UserData);
@@ -5291,7 +5355,7 @@ namespace Barotrauma
me.IsHighlighted = false;
}
if (dummyCharacter.SelectedConstruction == null)
if (dummyCharacter.SelectedItem == null)
{
List<Wire> wires = new List<Wire>();
foreach (Item item in Item.ItemList)
@@ -5314,8 +5378,8 @@ namespace Barotrauma
});
}
if (dummyCharacter.SelectedConstruction == null ||
dummyCharacter.SelectedConstruction.GetComponent<Pickable>() != null)
if (dummyCharacter.SelectedItem == null ||
dummyCharacter.SelectedItem.GetComponent<Pickable>() != null)
{
if (WiringMode && PlayerInput.IsShiftDown())
{
@@ -5347,7 +5411,7 @@ namespace Barotrauma
TeleportDummyCharacter(oldItemPosition);
}
if (WiringMode && dummyCharacter?.SelectedConstruction == null)
if (WiringMode && dummyCharacter?.SelectedItem == null)
{
TeleportDummyCharacter(FarseerPhysics.ConvertUnits.ToSimUnits(dummyCharacter.CursorPosition));
}
@@ -5364,7 +5428,7 @@ namespace Barotrauma
}
// Deposit item from our "infinite stack" into inventory slots
var inv = dummyCharacter?.SelectedConstruction?.OwnInventory;
var inv = dummyCharacter?.SelectedItem?.OwnInventory;
if (inv?.visualSlots != null && !PlayerInput.IsCtrlDown())
{
var dragginMouse = MouseDragStart != Vector2.Zero && Vector2.Distance(PlayerInput.MousePosition, MouseDragStart) >= GUI.Scale * 20;
@@ -5529,8 +5593,10 @@ namespace Barotrauma
MouseDragStart = Vector2.Zero;
}
if (!saveAssemblyFrame.Rect.Contains(PlayerInput.MousePosition) && !snapToGridFrame.Rect.Contains(PlayerInput.MousePosition) &&
dummyCharacter?.SelectedConstruction == null && !WiringMode && GUI.MouseOn == null)
if (!saveAssemblyFrame.Rect.Contains(PlayerInput.MousePosition)
&& !snapToGridFrame.Rect.Contains(PlayerInput.MousePosition)
&& dummyCharacter?.SelectedItem == null && !WiringMode
&& (GUI.MouseOn == null || MapEntity.SelectedAny || MapEntity.SelectionPos != Vector2.Zero))
{
if (layerList is { Visible: true } && GUI.KeyboardDispatcher.Subscriber == layerList)
{
@@ -5555,9 +5621,9 @@ namespace Barotrauma
if (!WiringMode)
{
bool shouldCloseHud = dummyCharacter?.SelectedConstruction != null && HUD.CloseHUD(dummyCharacter.SelectedConstruction.Rect) && DraggedItemPrefab == null;
bool shouldCloseHud = dummyCharacter?.SelectedItem != null && HUD.CloseHUD(dummyCharacter.SelectedItem.Rect) && DraggedItemPrefab == null;
if (MapEntityPrefab.Selected != null && GUI.MouseOn == null)
if (MapEntityPrefab.Selected != null)
{
MapEntityPrefab.Selected.UpdatePlacing(cam);
}
@@ -5571,7 +5637,7 @@ namespace Barotrauma
}
else
{
if (dummyCharacter?.SelectedConstruction == null)
if (dummyCharacter?.SelectedItem == null)
{
CreateContextMenu();
}
@@ -5628,11 +5694,11 @@ namespace Barotrauma
wire?.Update((float)deltaTime, cam);
}
if (dummyCharacter.SelectedConstruction != null)
if (dummyCharacter.SelectedItem != null)
{
if (MapEntity.SelectedList.Contains(dummyCharacter.SelectedConstruction) || WiringMode)
if (MapEntity.SelectedList.Contains(dummyCharacter.SelectedItem) || WiringMode)
{
dummyCharacter.SelectedConstruction?.UpdateHUD(cam, dummyCharacter, (float)deltaTime);
dummyCharacter.SelectedItem?.UpdateHUD(cam, dummyCharacter, (float)deltaTime);
}
else
{
@@ -5709,7 +5775,7 @@ namespace Barotrauma
spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.NonPremultiplied, transformMatrix: cam.Transform);
Submarine.DrawFront(spriteBatch, editing: true, e => !IsSubcategoryHidden(e.Prefab?.Subcategory));
if (!WiringMode && !IsMouseOnEditorGUI())
if (!WiringMode)
{
MapEntityPrefab.Selected?.DrawPlacing(spriteBatch, cam);
MapEntity.DrawSelecting(spriteBatch, cam);
@@ -1,5 +1,4 @@
#nullable enable
using System;
using System.Linq;
using Barotrauma.Extensions;
using Barotrauma.Items.Components;
@@ -14,18 +13,14 @@ using Microsoft.Xna.Framework.Graphics;
*/
namespace Barotrauma
{
class TestScreen : EditorScreen
internal sealed class TestScreen : EditorScreen
{
public override Camera Cam { get; }
private Item? miniMapItem;
private Submarine? submarine;
public static Character? dummyCharacter;
public static Effect? BlueprintEffect;
private GUIFrame? container;
private TabMenu? tabMenu;
public TestScreen()
{
@@ -43,14 +38,11 @@ namespace Barotrauma
return true;
}
};
}
public override void Select()
{
base.Select();
container = new GUIFrame(new RectTransform(Vector2.One, GUI.Canvas, Anchor.Center), style: "InnerGlow", color: Color.Black);
var tab = new GUIFrame(new RectTransform(Vector2.One, container.RectTransform), color: Color.Black * 0.9f);
if (dummyCharacter is { Removed: false })
{
dummyCharacter?.Remove();
@@ -61,30 +53,50 @@ namespace Barotrauma
dummyCharacter.Info.Name = "Galldren";
dummyCharacter.Inventory.CreateSlots();
miniMapItem = new Item(ItemPrefab.Find(null, "deconstructor".ToIdentifier()), Vector2.Zero, null, 1337, false);
foreach (ItemComponent component in miniMapItem.Components)
{
component.OnItemLoaded();
}
Character.Controlled = dummyCharacter;
GameMain.World.ProcessChanges();
tabMenu = new TabMenu();
}
public override void AddToGUIUpdateList()
{
Frame.AddToGUIUpdateList();
container?.AddToGUIUpdateList();
tabMenu?.AddToGUIUpdateList();
// CharacterHUD.AddToGUIUpdateList(dummyCharacter);
// dummyCharacter?.SelectedConstruction?.AddToGUIUpdateList();
CharacterHUD.AddToGUIUpdateList(dummyCharacter);
dummyCharacter?.SelectedItem?.AddToGUIUpdateList();
}
public override void Update(double deltaTime)
{
base.Update(deltaTime);
if (dummyCharacter is { } dummy)
if (dummyCharacter is { } dummy && miniMapItem is { } item)
{
if (dummy.SelectedItem != item)
{
dummy.SelectedItem = item;
}
dummy.SelectedItem?.UpdateHUD(Cam, dummy, (float)deltaTime);
Vector2 pos = FarseerPhysics.ConvertUnits.ToSimUnits(item.Position);
foreach (Limb limb in dummy.AnimController.Limbs)
{
limb.body.SetTransform(pos, 0.0f);
}
if (dummy.AnimController?.Collider is { } collider)
{
collider.SetTransform(pos, 0);
}
dummy.ControlLocalPlayer((float)deltaTime, Cam, false);
dummy.Control((float)deltaTime, Cam);
}
tabMenu?.Update((float)deltaTime);
}
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
@@ -93,12 +105,13 @@ namespace Barotrauma
graphics.Clear(BackgroundColor);
spriteBatch.Begin(SpriteSortMode.BackToFront, transformMatrix: Cam.Transform);
// miniMapItem?.Draw(spriteBatch, false);
// if (dummyCharacter is { } dummy)
// {
// dummyCharacter.DrawFront(spriteBatch, Cam);
// dummyCharacter.Draw(spriteBatch, Cam);
// }
miniMapItem?.Draw(spriteBatch, false);
if (dummyCharacter is { } dummy)
{
dummyCharacter.DrawFront(spriteBatch, Cam);
dummyCharacter.Draw(spriteBatch, Cam);
}
spriteBatch.End();
spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState);