Added some debug logging, Character.Revive removes the existing AITarget from the character before creating a new one

This commit is contained in:
Joonas Rikkonen
2018-02-26 18:05:03 +02:00
parent 1c68d5a4d7
commit 77940fa992
4 changed files with 16 additions and 0 deletions
@@ -384,6 +384,11 @@ namespace Barotrauma.Items.Components
public void ServerWrite(NetBuffer msg, Client c, object[] extraData = null)
{
if (!attachable)
{
DebugConsole.ThrowError("Sent an attachment event for an item that's not attachable.");
}
msg.Write(Attached);
}