Added some debug logging, Character.Revive removes the existing AITarget from the character before creating a new one

This commit is contained in:
Joonas Rikkonen
2018-02-26 18:05:03 +02:00
parent 1c68d5a4d7
commit 77940fa992
4 changed files with 16 additions and 0 deletions
@@ -1957,6 +1957,10 @@ namespace Barotrauma
{
isDead = false;
if (aiTarget != null)
{
aiTarget.Remove();
}
aiTarget = new AITarget(this);
Health = Math.Max(maxHealth * 0.1f, health);