Fixed respawn shuttles with no nav terminal throwing an exception, removing focus from server log searchbar when the log window is closed, clients wait for ongoing file transfers to finish before starting a new one (instead of cancelling)
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@@ -100,6 +100,7 @@ namespace Barotrauma.Networking
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else
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{
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log.LogFrame = null;
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GUIComponent.KeyboardDispatcher.Subscriber = null;
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}
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return true;
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};
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@@ -464,7 +465,7 @@ namespace Barotrauma.Networking
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outmsg.Write((byte)PacketTypes.LoggedIn);
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outmsg.Write(sender.ID);
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outmsg.Write(gameStarted);
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outmsg.Write(gameStarted && sender.Character != null);
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outmsg.Write(gameStarted && sender.Character != null && !sender.Character.IsDead);
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outmsg.Write(AllowSpectating);
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//notify the client about other clients already logged in
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