Unstable v0.10.601.0
This commit is contained in:
@@ -480,6 +480,9 @@ namespace Barotrauma
|
||||
case "IsDead":
|
||||
{ if (parentObject is Character character) { return character.IsDead; } }
|
||||
break;
|
||||
case "IsHuman":
|
||||
{ if (parentObject is Character character) { return character.IsHuman; } }
|
||||
break;
|
||||
case "IsOn":
|
||||
{ if (parentObject is LightComponent lightComponent) { return lightComponent.IsOn; } }
|
||||
break;
|
||||
@@ -543,6 +546,9 @@ namespace Barotrauma
|
||||
case "SpeedMultiplier":
|
||||
{ if (parentObject is Character character && value is float) { character.StackSpeedMultiplier((float)value); return true; } }
|
||||
break;
|
||||
case "HealthMultiplier":
|
||||
{ if (parentObject is Character character && value is float) { character.StackHealthMultiplier((float)value); return true; } }
|
||||
break;
|
||||
case "IsOn":
|
||||
{ if (parentObject is LightComponent lightComponent && value is bool) { lightComponent.IsOn = (bool)value; return true; } }
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user