Unstable v0.10.601.0
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@@ -717,11 +717,10 @@ namespace Barotrauma.Items.Components
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bool leakFixed = (leak.Open <= 0.0f || leak.Removed) &&
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(leak.ConnectedWall == null || leak.ConnectedWall.Sections.Average(s => s.damage) < 1);
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if (leakFixed && leak.FlowTargetHull != null)
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if (leakFixed && leak.FlowTargetHull?.DisplayName != null)
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{
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if (!leak.FlowTargetHull.ConnectedGaps.Any(g => !g.IsRoomToRoom && g.Open > 0.0f))
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{
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{
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character.Speak(TextManager.GetWithVariable("DialogLeaksFixed", "[roomname]", leak.FlowTargetHull.DisplayName, true), null, 0.0f, "leaksfixed", 10.0f);
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}
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else
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@@ -146,7 +146,7 @@ namespace Barotrauma.Items.Components
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public bool DrawHudWhenEquipped
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{
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get;
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private set;
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protected set;
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}
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[Serialize(false, false, description: "Can the item be selected by interacting with it.")]
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@@ -0,0 +1,21 @@
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using Barotrauma.Networking;
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using System.Xml.Linq;
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#if CLIENT
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using Microsoft.Xna.Framework.Graphics;
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#endif
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namespace Barotrauma.Items.Components
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{
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class NameTag : ItemComponent
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{
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[InGameEditable, Serialize("", false, description: "Name written on the tag.", alwaysUseInstanceValues: true)]
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public string WrittenName { get; set; }
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public NameTag(Item item, XElement element) : base(item, element)
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{
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AllowInGameEditing = true;
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DrawHudWhenEquipped = true;
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item.EditableWhenEquipped = true;
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}
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}
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}
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@@ -1,10 +1,11 @@
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using System.Xml.Linq;
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using Barotrauma.Networking;
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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{
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partial class Terminal : ItemComponent
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{
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private const int MaxMessageLength = 150;
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private const int MaxMessageLength = ChatMessage.MaxLength;
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public string DisplayedWelcomeMessage
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{
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