Unstable v0.10.601.0
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@@ -717,11 +717,10 @@ namespace Barotrauma.Items.Components
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bool leakFixed = (leak.Open <= 0.0f || leak.Removed) &&
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(leak.ConnectedWall == null || leak.ConnectedWall.Sections.Average(s => s.damage) < 1);
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if (leakFixed && leak.FlowTargetHull != null)
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if (leakFixed && leak.FlowTargetHull?.DisplayName != null)
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{
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if (!leak.FlowTargetHull.ConnectedGaps.Any(g => !g.IsRoomToRoom && g.Open > 0.0f))
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{
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{
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character.Speak(TextManager.GetWithVariable("DialogLeaksFixed", "[roomname]", leak.FlowTargetHull.DisplayName, true), null, 0.0f, "leaksfixed", 10.0f);
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}
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else
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@@ -146,7 +146,7 @@ namespace Barotrauma.Items.Components
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public bool DrawHudWhenEquipped
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{
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get;
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private set;
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protected set;
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}
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[Serialize(false, false, description: "Can the item be selected by interacting with it.")]
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@@ -0,0 +1,21 @@
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using Barotrauma.Networking;
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using System.Xml.Linq;
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#if CLIENT
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using Microsoft.Xna.Framework.Graphics;
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#endif
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namespace Barotrauma.Items.Components
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{
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class NameTag : ItemComponent
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{
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[InGameEditable, Serialize("", false, description: "Name written on the tag.", alwaysUseInstanceValues: true)]
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public string WrittenName { get; set; }
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public NameTag(Item item, XElement element) : base(item, element)
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{
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AllowInGameEditing = true;
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DrawHudWhenEquipped = true;
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item.EditableWhenEquipped = true;
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}
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}
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}
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@@ -1,10 +1,11 @@
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using System.Xml.Linq;
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using Barotrauma.Networking;
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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{
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partial class Terminal : ItemComponent
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{
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private const int MaxMessageLength = 150;
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private const int MaxMessageLength = ChatMessage.MaxLength;
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public string DisplayedWelcomeMessage
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{
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@@ -304,13 +304,16 @@ namespace Barotrauma
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for (int j = 0; j < otherInventory.capacity; j++)
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{
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if (otherInventory.Items[j] == item) otherInventory.Items[j] = null;
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if (otherInventory.Items[j] == item) { otherInventory.Items[j] = null; }
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}
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for (int j = 0; j < capacity; j++)
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{
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if (Items[j] == existingItem) Items[j] = null;
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if (Items[j] == existingItem) { Items[j] = null; }
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}
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(otherInventory.Owner as Character)?.DeselectItem(item);
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(otherInventory.Owner as Character)?.DeselectItem(existingItem);
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bool swapSuccessful = false;
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if (otherIsEquipped)
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{
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@@ -119,6 +119,8 @@ namespace Barotrauma
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}
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}
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public bool EditableWhenEquipped { get; set; } = false;
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//the inventory in which the item is contained in
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public Inventory ParentInventory
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{
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@@ -2257,7 +2259,7 @@ namespace Barotrauma
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var propertyOwner = allProperties.Find(p => p.Second == property);
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if (allProperties.Count > 1)
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{
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msg.WriteRangedInteger(allProperties.FindIndex(p => p.Second == property), 0, allProperties.Count - 1);
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msg.Write((byte)allProperties.FindIndex(p => p.Second == property));
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}
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object value = property.GetValue(propertyOwner.First);
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@@ -2339,7 +2341,7 @@ namespace Barotrauma
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int propertyIndex = 0;
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if (allProperties.Count > 1)
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{
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propertyIndex = msg.ReadRangedInteger(0, allProperties.Count - 1);
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propertyIndex = msg.ReadByte();
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}
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bool allowEditing = true;
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@@ -2360,6 +2362,7 @@ namespace Barotrauma
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if (type == typeof(string))
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{
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string val = msg.ReadString();
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logValue = val;
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if (allowEditing)
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{
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property.TrySetValue(parentObject, val);
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