Unstable v0.10.601.0
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@@ -141,17 +141,17 @@ namespace Barotrauma
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{
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get
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{
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float max = maxVitality;
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if (Character?.Info?.Job?.Prefab != null)
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{
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return maxVitality + Character.Info.Job.Prefab.VitalityModifier;
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max += Character.Info.Job.Prefab.VitalityModifier;
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}
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return maxVitality;
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return max * Character.HealthMultiplier;
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}
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set
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{
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maxVitality = Math.Max(0, value);
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}
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}
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public float MinVitality
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@@ -450,9 +450,13 @@ namespace Barotrauma
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matchingAfflictions.AddRange(limbHealth.Afflictions);
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}
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}
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matchingAfflictions.RemoveAll(a =>
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!a.Prefab.Identifier.Equals(affliction, StringComparison.OrdinalIgnoreCase) &&
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!a.Prefab.AfflictionType.Equals(affliction, StringComparison.OrdinalIgnoreCase));
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if (!string.IsNullOrEmpty(affliction))
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{
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matchingAfflictions.RemoveAll(a =>
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!a.Prefab.Identifier.Equals(affliction, StringComparison.OrdinalIgnoreCase) &&
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!a.Prefab.AfflictionType.Equals(affliction, StringComparison.OrdinalIgnoreCase));
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}
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if (matchingAfflictions.Count == 0) return;
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@@ -617,8 +621,8 @@ namespace Barotrauma
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private void AddAffliction(Affliction newAffliction)
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{
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if (!DoesBleed && newAffliction is AfflictionBleeding) return;
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if (!Character.NeedsOxygen && newAffliction.Prefab == AfflictionPrefab.OxygenLow) return;
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if (!DoesBleed && newAffliction is AfflictionBleeding) { return; }
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if (!Character.NeedsOxygen && newAffliction.Prefab == AfflictionPrefab.OxygenLow) { return; }
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if (newAffliction.Prefab.AfflictionType == "huskinfection")
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{
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var huskPrefab = newAffliction.Prefab as AfflictionPrefabHusk;
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@@ -636,7 +640,10 @@ namespace Barotrauma
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affliction.Strength = newStrength;
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affliction.Source = newAffliction.Source;
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CalculateVitality();
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if (Vitality <= MinVitality) Kill();
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if (Vitality <= MinVitality)
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{
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Kill();
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}
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return;
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}
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}
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@@ -650,7 +657,10 @@ namespace Barotrauma
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Character.HealthUpdateInterval = 0.0f;
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CalculateVitality();
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if (Vitality <= MinVitality) Kill();
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if (Vitality <= MinVitality)
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{
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Kill();
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}
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}
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@@ -707,7 +717,11 @@ namespace Barotrauma
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UpdateLimbAfflictionOverlays();
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CalculateVitality();
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if (Vitality <= MinVitality) Kill();
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if (Vitality <= MinVitality)
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{
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Kill();
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}
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}
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private void UpdateOxygen(float deltaTime)
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