Unstable v0.10.601.0
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@@ -381,6 +381,12 @@ namespace Barotrauma
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{
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//only one limb left, the character is now full eaten
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Entity.Spawner?.AddToRemoveQueue(target);
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if (Character.AIController is EnemyAIController enemyAi)
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{
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enemyAi.PetBehavior?.OnEat("dead", 1.0f);
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}
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character.SelectedCharacter = null;
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}
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else //sever a random joint
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