Unstable v0.10.601.0
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@@ -715,6 +715,17 @@ namespace Barotrauma
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}
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}
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public static void ReportProblem(Character reporter, Order order)
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{
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if (reporter == null || order == null) { return; }
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var visibleHulls = new List<Hull>(reporter.GetVisibleHulls());
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foreach (var hull in visibleHulls)
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{
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PropagateHullSafety(reporter, hull);
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RefreshTargets(reporter, order, hull);
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}
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}
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private void UpdateSpeaking()
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{
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if (Character.Oxygen < 20.0f)
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