Unstable v0.10.601.0
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@@ -105,6 +105,10 @@ namespace Barotrauma
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if (soundChannel != null) { soundChannel.Looping = loopSound; }
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}
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}
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else
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{
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soundChannel.Position = new Vector3(worldPosition, 0.0f);
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}
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if (soundChannel != null && soundChannel.Looping)
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{
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