Unstable v0.10.601.0
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@@ -879,7 +879,8 @@ namespace Barotrauma
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ChildServerRelay.Start(processInfo);
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Thread.Sleep(1000); //wait until the server is ready before connecting
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GameMain.Client = new GameClient(name, System.Net.IPAddress.Loopback.ToString(), Steam.SteamManager.GetSteamID(), name, ownerKey, true);
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GameMain.Client = new GameClient(string.IsNullOrEmpty(GameMain.Config.PlayerName) ? name : GameMain.Config.PlayerName,
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System.Net.IPAddress.Loopback.ToString(), Steam.SteamManager.GetSteamID(), name, ownerKey, true);
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}
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catch (Exception e)
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{
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