Unstable v0.10.601.0

This commit is contained in:
Juan Pablo Arce
2020-10-07 10:39:32 -03:00
parent ebe1ce1427
commit 768f516e7c
65 changed files with 743 additions and 139 deletions
@@ -51,13 +51,13 @@ namespace Barotrauma
limbSlotIcons.Add(InvSlotType.LeftHand, new Sprite("Content/UI/InventoryUIAtlas.png", new Rectangle(634, 0, 128, 128)));
limbSlotIcons.Add(InvSlotType.RightHand, new Sprite("Content/UI/InventoryUIAtlas.png", new Rectangle(762, 0, 128, 128)));
limbSlotIcons.Add(InvSlotType.OuterClothes, new Sprite("Content/UI/MainIconsAtlas.png", new Rectangle(256 + margin, 128 + margin, 128 - margin * 2, 128 - margin * 2)));
limbSlotIcons.Add(InvSlotType.Bag, new Sprite("Content/UI/MainIconsAtlas.png", new Rectangle(256 + margin, 128 + margin, 128 - margin * 2, 128 - margin * 2)));
limbSlotIcons.Add(InvSlotType.Bag, new Sprite("Content/UI/CommandUIAtlas.png", new Rectangle(639, 926, 128,80)));
}
return limbSlotIcons;
}
}
public const InvSlotType PersonalSlots = InvSlotType.Card | InvSlotType.Headset | InvSlotType.InnerClothes | InvSlotType.OuterClothes | InvSlotType.Head;
public const InvSlotType PersonalSlots = InvSlotType.Card | InvSlotType.Bag | InvSlotType.Headset | InvSlotType.InnerClothes | InvSlotType.OuterClothes | InvSlotType.Head;
private Point screenResolution;
@@ -730,6 +730,7 @@ namespace Barotrauma
{
for (int i = 0; i < indicators.Length; i++)
{
if (indicatorIndexes[i] < 0) { continue; }
Item item = Items[indicatorIndexes[i]];
if (item != null)
{
@@ -1002,6 +1002,7 @@ namespace Barotrauma
{
if (DraggingItemToWorld &&
Character.Controlled.FocusedItem?.OwnInventory != null &&
(Character.Controlled.FocusedItem.GetComponent<ItemContainer>()?.HasRequiredItems(Character.Controlled, addMessage: false) ?? false) &&
Character.Controlled.FocusedItem.OwnInventory.CanBePut(draggingItem) &&
Character.Controlled.FocusedItem.OwnInventory.TryPutItem(draggingItem, Character.Controlled))
{
@@ -62,7 +62,7 @@ namespace Barotrauma
}
}
public override bool DrawBelowWater => (!(Screen.Selected is SubEditorScreen editor) || !editor.WiringMode || !isWire) && base.DrawBelowWater;
public override bool DrawBelowWater => (!(Screen.Selected is SubEditorScreen editor) || !editor.WiringMode || !isWire) && (base.DrawBelowWater || ParentInventory is CharacterInventory);
public override bool DrawOverWater => base.DrawOverWater || (IsSelected || Screen.Selected is SubEditorScreen editor && editor.WiringMode) && isWire;
@@ -332,6 +332,7 @@ namespace Barotrauma
var holdable = GetComponent<Holdable>();
if (holdable != null && holdable.Picker?.AnimController != null)
{
if (!back) { return; }
float depthStep = 0.000001f;
if (holdable.Picker.SelectedItems[0] == this)
{
@@ -855,7 +856,7 @@ namespace Barotrauma
public void UpdateHUD(Camera cam, Character character, float deltaTime)
{
bool editingHUDCreated = false;
if ((HasInGameEditableProperties && character.SelectedConstruction == this) ||
if ((HasInGameEditableProperties && (character.SelectedConstruction == this || EditableWhenEquipped)) ||
Screen.Selected == GameMain.SubEditorScreen)
{
GUIComponent prevEditingHUD = editingHUD;
@@ -956,7 +957,7 @@ namespace Barotrauma
public void DrawHUD(SpriteBatch spriteBatch, Camera cam, Character character)
{
if (HasInGameEditableProperties)
if (HasInGameEditableProperties && (character.SelectedConstruction == this || EditableWhenEquipped))
{
DrawEditing(spriteBatch, cam);
}
@@ -1028,13 +1029,13 @@ namespace Barotrauma
}
else
{
if (HasInGameEditableProperties)
if (HasInGameEditableProperties && Character.Controlled != null && (Character.Controlled.SelectedConstruction == this || EditableWhenEquipped))
{
if (editingHUD != null && editingHUD.UserData == this) { editingHUD.AddToGUIUpdateList(); }
}
}
if (Character.Controlled != null && Character.Controlled?.SelectedConstruction != this) { return; }
if (Character.Controlled != null && Character.Controlled.SelectedConstruction != this) { return; }
bool needsLayoutUpdate = false;
foreach (ItemComponent ic in activeHUDs)