Unstable v0.10.601.0
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@@ -321,6 +321,17 @@ namespace Barotrauma
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{
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character.SelectedConstruction.DrawHUD(spriteBatch, cam, Character.Controlled);
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}
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if (Character.Controlled.Inventory != null)
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{
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foreach (Item item in Character.Controlled.Inventory.Items)
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{
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if (item == null) { continue; }
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if (Character.Controlled.HasEquippedItem(item))
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{
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item.DrawHUD(spriteBatch, cam, Character.Controlled);
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}
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}
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}
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if (IsCampaignInterfaceOpen) { return; }
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@@ -431,6 +442,14 @@ namespace Barotrauma
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GUI.DrawString(spriteBatch, textPos, focusName, nameColor, Color.Black * 0.7f, 2, GUI.SubHeadingFont);
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textPos.X += 10.0f * GUI.Scale;
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textPos.Y += GUI.SubHeadingFont.MeasureString(focusName).Y;
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if (!character.FocusedCharacter.IsIncapacitated && character.FocusedCharacter.IsPet)
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{
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GUI.DrawString(spriteBatch, textPos, GetCachedHudText("PlayHint", GameMain.Config.KeyBindText(InputType.Use)),
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GUI.Style.Green, Color.Black, 2, GUI.SmallFont);
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textPos.Y += largeTextSize.Y;
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}
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if (character.FocusedCharacter.CanBeDragged)
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{
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GUI.DrawString(spriteBatch, textPos, GetCachedHudText("GrabHint", GameMain.Config.KeyBindText(InputType.Grab)),
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