Selecting stairs based on WorldRect in editor, disable input if window not active, disable traveling if no locations are selected

This commit is contained in:
Regalis
2016-01-27 22:27:51 +02:00
parent 8cc12b6988
commit 7637bc441f
21 changed files with 95 additions and 77 deletions
+1 -1
View File
@@ -258,7 +258,7 @@ namespace Barotrauma
public static Vector2 MouseToWorldGrid(Camera cam)
{
Vector2 position = new Vector2(PlayerInput.GetMouseState.X, PlayerInput.GetMouseState.Y);
Vector2 position = PlayerInput.MousePosition;
position = cam.ScreenToWorld(position);
return VectorToWorldGrid(position);