Selecting stairs based on WorldRect in editor, disable input if window not active, disable traveling if no locations are selected
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@@ -253,7 +253,7 @@ namespace Barotrauma
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return;
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}
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if (PlayerInput.GetKeyboardState.IsKeyDown(Keys.Delete))
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if (PlayerInput.KeyDown(Keys.Delete))
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{
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foreach (MapEntity e in selectedList) e.Remove();
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selectedList.Clear();
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@@ -283,7 +283,7 @@ namespace Barotrauma
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//started moving selected entities
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if (startMovingPos != Vector2.Zero)
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{
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if (PlayerInput.GetMouseState.LeftButton == ButtonState.Released)
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if (PlayerInput.LeftButtonReleased())
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{
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//mouse released -> move the entities to the new position of the mouse
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@@ -320,10 +320,10 @@ namespace Barotrauma
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e.isHighlighted = true;
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}
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if (PlayerInput.GetMouseState.LeftButton == ButtonState.Released)
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if (PlayerInput.LeftButtonReleased())
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{
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if (PlayerInput.GetKeyboardState.IsKeyDown(Keys.LeftControl) ||
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PlayerInput.GetKeyboardState.IsKeyDown(Keys.RightControl))
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if (PlayerInput.KeyDown(Keys.LeftControl) ||
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PlayerInput.KeyDown(Keys.RightControl))
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{
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foreach (MapEntity e in newSelection)
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{
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@@ -353,8 +353,8 @@ namespace Barotrauma
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else
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{
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if (PlayerInput.GetMouseState.LeftButton == ButtonState.Pressed &&
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PlayerInput.GetKeyboardState.IsKeyUp(Keys.Space))
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if (PlayerInput.LeftButtonDown() &&
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PlayerInput.KeyUp(Keys.Space))
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{
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//if clicking a selected entity, start moving it
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foreach (MapEntity e in selectedList)
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@@ -377,7 +377,7 @@ namespace Barotrauma
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{
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if (GUIComponent.MouseOn != null) return;
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Vector2 position = new Vector2(PlayerInput.GetMouseState.X, PlayerInput.GetMouseState.Y);
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Vector2 position = PlayerInput.MousePosition;
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position = cam.ScreenToWorld(position);
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if (startMovingPos != Vector2.Zero)
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@@ -134,7 +134,7 @@ namespace Barotrauma
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GUI.DrawLine(spriteBatch, new Vector2(position.X, -(position.Y - GameMain.GraphicsHeight)), new Vector2(position.X, -(position.Y + GameMain.GraphicsHeight)), Color.White);
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if (PlayerInput.GetMouseState.LeftButton == ButtonState.Pressed) placePosition = position;
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if (PlayerInput.LeftButtonDown()) placePosition = position;
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}
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else
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{
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@@ -152,7 +152,7 @@ namespace Barotrauma
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newRect.Location -= Submarine.Loaded.Position.ToPoint();
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}
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if (PlayerInput.GetMouseState.LeftButton == ButtonState.Released)
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if (PlayerInput.LeftButtonReleased())
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{
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object[] lobject = new object[] { this, newRect };
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constructor.Invoke(lobject);
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@@ -164,7 +164,7 @@ namespace Barotrauma
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GUI.DrawRectangle(spriteBatch, newRect, Color.DarkBlue);
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}
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if (PlayerInput.GetMouseState.RightButton == ButtonState.Pressed)
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if (PlayerInput.RightButtonDown())
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{
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placePosition = Vector2.Zero;
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selected = null;
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@@ -283,11 +283,11 @@ namespace Barotrauma
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if (StairDirection == Direction.Left)
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{
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return MathUtils.LineToPointDistance(new Vector2(rect.X, rect.Y), new Vector2(rect.Right, rect.Y - rect.Height), position)< 40.0f;
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return MathUtils.LineToPointDistance(new Vector2(WorldRect.X, WorldRect.Y), new Vector2(WorldRect.Right, WorldRect.Y - WorldRect.Height), position) < 40.0f;
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}
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else
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{
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return MathUtils.LineToPointDistance(new Vector2(rect.X,rect.Y-rect.Height), new Vector2(rect.Right, rect.Y), position) <40.0f;
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{
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return MathUtils.LineToPointDistance(new Vector2(WorldRect.X, WorldRect.Y - rect.Height), new Vector2(WorldRect.Right, WorldRect.Y), position) < 40.0f;
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}
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}
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}
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@@ -124,7 +124,7 @@ namespace Barotrauma
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if (placePosition == Vector2.Zero)
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{
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if (PlayerInput.GetMouseState.LeftButton == ButtonState.Pressed)
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if (PlayerInput.LeftButtonDown())
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placePosition = Submarine.MouseToWorldGrid(cam);
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newRect.X = (int)position.X;
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@@ -140,7 +140,7 @@ namespace Barotrauma
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newRect = Submarine.AbsRect(placePosition, placeSize);
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if (PlayerInput.GetMouseState.LeftButton == ButtonState.Released)
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if (PlayerInput.LeftButtonReleased())
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{
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if (Submarine.Loaded != null)
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{
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@@ -161,7 +161,7 @@ namespace Barotrauma
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GUI.DrawRectangle(spriteBatch, new Rectangle(newRect.X - GameMain.GraphicsWidth, -newRect.Y, newRect.Width + GameMain.GraphicsWidth*2, newRect.Height), Color.White);
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GUI.DrawRectangle(spriteBatch, new Rectangle(newRect.X, -newRect.Y - GameMain.GraphicsHeight, newRect.Width, newRect.Height + GameMain.GraphicsHeight*2), Color.White);
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if (PlayerInput.GetMouseState.RightButton == ButtonState.Pressed) selected = null;
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if (PlayerInput.RightButtonDown()) selected = null;
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}
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}
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}
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@@ -258,7 +258,7 @@ namespace Barotrauma
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public static Vector2 MouseToWorldGrid(Camera cam)
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{
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Vector2 position = new Vector2(PlayerInput.GetMouseState.X, PlayerInput.GetMouseState.Y);
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Vector2 position = PlayerInput.MousePosition;
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position = cam.ScreenToWorld(position);
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return VectorToWorldGrid(position);
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