Selecting stairs based on WorldRect in editor, disable input if window not active, disable traveling if no locations are selected
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@@ -351,7 +351,7 @@ namespace Barotrauma.Items.Components
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if (selectedNodeIndex == null && draggingWire == null)// && !MapEntity.SelectedAny)
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{
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if (PlayerInput.LeftButtonDown() && PlayerInput.GetOldMouseState.LeftButton == Microsoft.Xna.Framework.Input.ButtonState.Released)
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if (PlayerInput.LeftButtonClicked())
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{
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MapEntity.DisableSelect = true;
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MapEntity.SelectEntity(item);
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