Selecting stairs based on WorldRect in editor, disable input if window not active, disable traveling if no locations are selected

This commit is contained in:
Regalis
2016-01-27 22:27:51 +02:00
parent 8cc12b6988
commit 7637bc441f
21 changed files with 95 additions and 77 deletions
@@ -326,10 +326,10 @@ namespace Barotrauma
if (draggingItem != null && !draggingItemSlot.Contains(PlayerInput.MousePosition))
{
if (PlayerInput.GetMouseState.LeftButton == ButtonState.Pressed)
if (PlayerInput.LeftButtonDown())
{
slotRect.X = PlayerInput.GetMouseState.X - slotRect.Width / 2;
slotRect.Y = PlayerInput.GetMouseState.Y - slotRect.Height / 2;
slotRect.X = (int)PlayerInput.MousePosition.X - slotRect.Width / 2;
slotRect.Y = (int)PlayerInput.MousePosition.Y - slotRect.Height / 2;
DrawSlot(spriteBatch, slotRect, draggingItem, false, false);
}