Selecting stairs based on WorldRect in editor, disable input if window not active, disable traveling if no locations are selected

This commit is contained in:
Regalis
2016-01-27 22:27:51 +02:00
parent 8cc12b6988
commit 7637bc441f
21 changed files with 95 additions and 77 deletions
+1 -1
View File
@@ -61,7 +61,7 @@ namespace Barotrauma
box.State = ComponentState.Hover;
if (PlayerInput.GetMouseState.LeftButton == ButtonState.Pressed)
if (PlayerInput.LeftButtonDown())
{
box.State = ComponentState.Selected;
}