Selecting stairs based on WorldRect in editor, disable input if window not active, disable traveling if no locations are selected

This commit is contained in:
Regalis
2016-01-27 22:27:51 +02:00
parent 8cc12b6988
commit 7637bc441f
21 changed files with 95 additions and 77 deletions
+2 -2
View File
@@ -152,7 +152,7 @@ namespace Barotrauma
if (style != null) style.Apply(textBlock, this);
textBlock.Padding = new Vector4(3.0f, 0.0f, 3.0f, 0.0f);
previousMouse = PlayerInput.GetMouseState;
//previousMouse = PlayerInput.GetMouseState;
CaretEnabled = true;
//SetTextPos();
@@ -171,7 +171,7 @@ namespace Barotrauma
if (keyboardDispatcher.Subscriber == this) keyboardDispatcher.Subscriber = null;
}
MouseState previousMouse;
//MouseState previousMouse;
public override void Update(float deltaTime)
{
if (!Visible) return;