Selecting stairs based on WorldRect in editor, disable input if window not active, disable traveling if no locations are selected

This commit is contained in:
Regalis
2016-01-27 22:27:51 +02:00
parent 8cc12b6988
commit 7637bc441f
21 changed files with 95 additions and 77 deletions
+1 -1
View File
@@ -300,7 +300,7 @@ namespace Barotrauma
if (rect.Contains(PlayerInput.MousePosition))
{
clicked = (PlayerInput.GetMouseState.LeftButton == ButtonState.Pressed);
clicked = PlayerInput.LeftButtonDown();
color = clicked ? new Color(100, 100, 100) : new Color(250, 250, 250);