(e7b2add9d) Merge branch 'human-ai' of https://github.com/Regalis11/Barotrauma-development into human-ai

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:30:39 +03:00
parent 54a0164f89
commit 7614642d93
34 changed files with 369 additions and 316 deletions
@@ -1428,6 +1428,10 @@ namespace Barotrauma
{
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
}
if (!broken)
{
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
}
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
@@ -1954,29 +1958,6 @@ namespace Barotrauma
if (remove) { Spawner?.AddToRemoveQueue(this); }
}
List<ColoredText> texts = new List<ColoredText>();
public List<ColoredText> GetHUDTexts(Character character)
{
texts.Clear();
foreach (ItemComponent ic in components)
{
if (string.IsNullOrEmpty(ic.DisplayMsg)) continue;
if (!ic.CanBePicked && !ic.CanBeSelected) continue;
if (ic is Holdable holdable && !holdable.CanBeDeattached()) continue;
Color color = Color.Gray;
bool hasRequiredSkillsAndItems = ic.HasRequiredSkills(character) && ic.HasRequiredItems(character, false);
if (hasRequiredSkillsAndItems)
{
color = Color.Cyan;
}
texts.Add(new ColoredText(ic.DisplayMsg, color, false));
}
if (remove) { Spawner?.AddToRemoveQueue(this); }
}
public bool Combine(Item item)
{
bool isCombined = false;