Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
This commit is contained in:
@@ -153,11 +153,6 @@ namespace Barotrauma
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return minVitality;
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}
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return vitality;
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}
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private set
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{
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vitality = value;
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}
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}
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@@ -259,7 +254,7 @@ namespace Barotrauma
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public CharacterHealth(Character character)
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{
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this.Character = character;
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Vitality = 100.0f;
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vitality = 100.0f;
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DoesBleed = true;
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UseHealthWindow = false;
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@@ -276,7 +271,7 @@ namespace Barotrauma
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this.Character = character;
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InitIrremovableAfflictions();
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Vitality = UnmodifiedMaxVitality;
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vitality = UnmodifiedMaxVitality;
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minVitality = character.IsHuman ? -100.0f : 0.0f;
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@@ -987,7 +982,7 @@ namespace Barotrauma
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public void CalculateVitality()
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{
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Vitality = MaxVitality;
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vitality = MaxVitality;
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IsParalyzed = false;
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if (Unkillable || Character.GodMode) { return; }
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@@ -1000,7 +995,7 @@ namespace Barotrauma
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{
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vitalityDecrease *= GetVitalityMultiplier(affliction, limbHealth);
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}
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Vitality -= vitalityDecrease;
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vitality -= vitalityDecrease;
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affliction.CalculateDamagePerSecond(vitalityDecrease);
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if (affliction.Strength >= affliction.Prefab.MaxStrength &&
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