Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop

This commit is contained in:
EvilFactory
2023-10-30 12:40:09 -03:00
39 changed files with 518 additions and 257 deletions
@@ -153,11 +153,6 @@ namespace Barotrauma
return minVitality;
}
return vitality;
}
private set
{
vitality = value;
}
}
@@ -259,7 +254,7 @@ namespace Barotrauma
public CharacterHealth(Character character)
{
this.Character = character;
Vitality = 100.0f;
vitality = 100.0f;
DoesBleed = true;
UseHealthWindow = false;
@@ -276,7 +271,7 @@ namespace Barotrauma
this.Character = character;
InitIrremovableAfflictions();
Vitality = UnmodifiedMaxVitality;
vitality = UnmodifiedMaxVitality;
minVitality = character.IsHuman ? -100.0f : 0.0f;
@@ -987,7 +982,7 @@ namespace Barotrauma
public void CalculateVitality()
{
Vitality = MaxVitality;
vitality = MaxVitality;
IsParalyzed = false;
if (Unkillable || Character.GodMode) { return; }
@@ -1000,7 +995,7 @@ namespace Barotrauma
{
vitalityDecrease *= GetVitalityMultiplier(affliction, limbHealth);
}
Vitality -= vitalityDecrease;
vitality -= vitalityDecrease;
affliction.CalculateDamagePerSecond(vitalityDecrease);
if (affliction.Strength >= affliction.Prefab.MaxStrength &&