(96ccafd88) Fix the goto objective not always completing because of too high NearEnough value.
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@@ -1092,6 +1092,8 @@ namespace Barotrauma
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private bool IsProperlyLatchedOnSub => LatchOntoAI != null && LatchOntoAI.IsAttachedToSub && SelectedAiTarget?.Entity == wallTarget?.Structure;
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private bool IsProperlyLatchedOnSub => LatchOntoAI != null && LatchOntoAI.IsAttachedToSub && SelectedAiTarget?.Entity == wallTarget?.Structure;
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//goes through all the AItargets, evaluates how preferable it is to attack the target,
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//whether the Character can see/hear the target and chooses the most preferable target within
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//sight/hearing range
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@@ -186,7 +186,7 @@ namespace Barotrauma
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public override bool IsCompleted()
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{
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if (repeat) return false;
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if (repeat) { return false; }
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bool completed = false;
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@@ -218,7 +218,7 @@ namespace Barotrauma
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private void CalculateCloseEnough()
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{
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float interactionDistance = Target is Item i ? ConvertUnits.ToSimUnits(i.InteractDistance) : 0;
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float interactionDistance = Target is Item i ? ConvertUnits.ToSimUnits(i.InteractDistance * 0.9f) : 0;
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CloseEnough = Math.Max(interactionDistance, CloseEnough);
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}
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}
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@@ -2682,6 +2682,10 @@ namespace Barotrauma
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GameMain.GameSession?.CrewManager?.RemoveCharacter(this);
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#endif
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#if CLIENT
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GameMain.GameSession?.CrewManager?.RemoveCharacter(this);
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#endif
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#if CLIENT
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GameMain.GameSession?.CrewManager?.RemoveCharacter(this);
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#endif
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