Build 0.18.0.0
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@@ -105,9 +105,9 @@ namespace Barotrauma
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return spawnPointTags;
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}
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public JobPrefab GetJobPrefab(Rand.RandSync randSync = Rand.RandSync.Unsynced)
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public JobPrefab GetJobPrefab(Rand.RandSync randSync = Rand.RandSync.Unsynced, Func<JobPrefab, bool> predicate = null)
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{
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return Job != null && Job != "any" ? JobPrefab.Get(Job) : JobPrefab.Random(randSync);
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return Job != null && Job != "any" ? JobPrefab.Get(Job) : JobPrefab.Random(randSync, predicate);
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}
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public void InitializeCharacter(Character npc, ISpatialEntity positionToStayIn = null)
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