Build 0.18.0.0
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+1
-3
@@ -164,8 +164,6 @@ namespace Barotrauma
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public float LegBendTorque => CurrentGroundedParams.LegBendTorque * RagdollParams.JointScale;
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public Vector2 HandMoveOffset => CurrentGroundedParams.HandMoveOffset * RagdollParams.JointScale;
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public float LockFlippingUntil;
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public override Vector2 AimSourceSimPos
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{
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get
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@@ -841,7 +839,7 @@ namespace Barotrauma
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rotation += 360;
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}
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float targetSpeed = TargetMovement.Length();
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if (targetSpeed > 0.1f && !character.IsRemotelyControlled && !character.IsKeyDown(InputType.Aim))
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if (targetSpeed > 0.1f && !character.IsRemotelyControlled && !Aiming)
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{
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if (Anim != Animation.UsingConstruction && !(character.SelectedConstruction?.GetComponent<Controller>()?.ControlCharacterPose ?? false))
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{
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