Build 0.18.0.0
This commit is contained in:
+29
-1
@@ -471,7 +471,8 @@ namespace Barotrauma
|
||||
{
|
||||
if (spawnItemIfNotFound)
|
||||
{
|
||||
if (!(MapEntityPrefab.List.FirstOrDefault(me => me is ItemPrefab ip && IdentifiersOrTags.Any(id => id == ip.Identifier || ip.Tags.Contains(id))) is ItemPrefab prefab))
|
||||
ItemPrefab prefab = FindItemToSpawn();
|
||||
if (prefab == null)
|
||||
{
|
||||
#if DEBUG
|
||||
DebugConsole.NewMessage($"{character.Name}: Cannot find an item with the following identifier(s) or tag(s): {string.Join(", ", IdentifiersOrTags)}, tried to spawn the item but no matching item prefabs were found.", Color.Yellow);
|
||||
@@ -501,6 +502,33 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the "best" item to spawn when using <see cref="spawnItemIfNotFound"/> and there's multiple suitable items.
|
||||
/// Best in this context is the one that's sold at the lowest price in stores (usually the most "basic" item)
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private ItemPrefab FindItemToSpawn()
|
||||
{
|
||||
ItemPrefab bestItem = null;
|
||||
float lowestCost = float.MaxValue;
|
||||
foreach (MapEntityPrefab prefab in MapEntityPrefab.List)
|
||||
{
|
||||
if (!(prefab is ItemPrefab itemPrefab)) { continue; }
|
||||
if (IdentifiersOrTags.Any(id => id == prefab.Identifier || prefab.Tags.Contains(id)))
|
||||
{
|
||||
float cost = itemPrefab.DefaultPrice != null && itemPrefab.CanBeBought ?
|
||||
itemPrefab.DefaultPrice.Price :
|
||||
float.MaxValue;
|
||||
if (cost < lowestCost || bestItem == null)
|
||||
{
|
||||
bestItem = itemPrefab;
|
||||
lowestCost = cost;
|
||||
}
|
||||
}
|
||||
}
|
||||
return bestItem;
|
||||
}
|
||||
|
||||
protected override bool CheckObjectiveSpecific()
|
||||
{
|
||||
if (IsCompleted) { return true; }
|
||||
|
||||
Reference in New Issue
Block a user