Build 0.18.0.0
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@@ -31,6 +31,17 @@ namespace Barotrauma
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if (_previousAiTarget != null)
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{
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_lastAiTarget = _previousAiTarget;
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if (_selectedAiTarget != null)
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{
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if (_selectedAiTarget.Entity is Item i && _previousAiTarget.Entity is Character c)
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{
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if (i.IsOwnedBy(c)) { return; }
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}
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else if (_previousAiTarget.Entity is Item it && _selectedAiTarget.Entity is Character ch)
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{
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if (it.IsOwnedBy(ch)) { return; }
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}
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}
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}
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OnTargetChanged(_previousAiTarget, _selectedAiTarget);
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}
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