Build 0.18.0.0
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@@ -441,32 +441,43 @@ namespace Barotrauma.Networking
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GameServer.Log(string.Format("Respawning {0} ({1}) as {2}", GameServer.ClientLogName(clients[i]), clients[i].Connection?.EndPointString, characterInfos[i].Job.Name), ServerLog.MessageType.Spawning);
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}
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if (divingSuitPrefab != null && oxyPrefab != null && RespawnShuttle != null)
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if (RespawnShuttle != null)
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{
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Vector2 pos = cargoSp == null ? character.Position : cargoSp.Position;
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if (divingSuitPrefab != null && oxyPrefab != null)
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if (divingSuitPrefab != null)
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{
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var divingSuit = new Item(divingSuitPrefab, pos, respawnSub);
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Spawner.CreateNetworkEvent(new EntitySpawner.SpawnEntity(divingSuit));
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respawnItems.Add(divingSuit);
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var oxyTank = new Item(oxyPrefab, pos, respawnSub);
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Spawner.CreateNetworkEvent(new EntitySpawner.SpawnEntity(oxyTank));
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divingSuit.Combine(oxyTank, user: null);
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respawnItems.Add(oxyTank);
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if (oxyPrefab != null && divingSuit.GetComponent<ItemContainer>() != null)
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{
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var oxyTank = new Item(oxyPrefab, pos, respawnSub);
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Spawner.CreateNetworkEvent(new EntitySpawner.SpawnEntity(oxyTank));
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divingSuit.Combine(oxyTank, user: null);
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respawnItems.Add(oxyTank);
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}
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}
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if (scooterPrefab != null && batteryPrefab != null)
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if (!(GameMain.GameSession.GameMode is CampaignMode))
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{
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var scooter = new Item(scooterPrefab, pos, respawnSub);
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Spawner.CreateNetworkEvent(new EntitySpawner.SpawnEntity(scooter));
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var battery = new Item(batteryPrefab, pos, respawnSub);
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Spawner.CreateNetworkEvent(new EntitySpawner.SpawnEntity(battery));
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scooter.Combine(battery, user: null);
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respawnItems.Add(scooter);
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respawnItems.Add(battery);
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if (scooterPrefab != null)
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{
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var scooter = new Item(scooterPrefab, pos, respawnSub);
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Spawner.CreateNetworkEvent(new EntitySpawner.SpawnEntity(scooter));
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respawnItems.Add(scooter);
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if (batteryPrefab != null)
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{
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var battery = new Item(batteryPrefab, pos, respawnSub);
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Spawner.CreateNetworkEvent(new EntitySpawner.SpawnEntity(battery));
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scooter.Combine(battery, user: null);
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respawnItems.Add(battery);
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}
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}
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}
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if (respawnContainer != null)
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{
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AutoItemPlacer.RegenerateLoot(RespawnShuttle, respawnContainer);
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}
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}
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@@ -504,7 +515,7 @@ namespace Barotrauma.Networking
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//add the ID card tags they should've gotten when spawning in the shuttle
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foreach (Item item in character.Inventory.AllItems.Distinct())
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{
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if (item.Prefab.Identifier != "idcard") { continue; }
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if (item.GetComponent<IdCard>() == null) { continue; }
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foreach (string s in shuttleSpawnPoints[i].IdCardTags)
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{
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item.AddTag(s);
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