Build 0.18.0.0

This commit is contained in:
Markus Isberg
2022-05-13 00:55:52 +09:00
parent 15d18e6ff6
commit 7547a9b78a
218 changed files with 3881 additions and 2192 deletions
@@ -163,29 +163,6 @@ namespace Barotrauma
private static bool IsOwner(Client client) => client != null && client.Connection == GameMain.Server.OwnerConnection;
/// <summary>
/// There is a client-side implementation of the method in <see cref="CampaignMode"/>
/// </summary>
public bool AllowedToManageCampaign(Client client, ClientPermissions permissions)
{
//allow managing the campaign if the client has permissions, is the owner, or the only client in the server,
//or if no-one has management permissions
return
client.HasPermission(permissions) ||
client.HasPermission(ClientPermissions.ManageCampaign) ||
GameMain.Server.ConnectedClients.Count == 1 ||
IsOwner(client) ||
GameMain.Server.ConnectedClients.None(c => c.InGame && (IsOwner(c) || c.HasPermission(permissions)));
}
public bool AllowedToManageWallets(Client client)
{
return
client.HasPermission(ClientPermissions.ManageCampaign) ||
client.HasPermission(ClientPermissions.ManageMoney) ||
IsOwner(client);
}
public void SaveExperiencePoints(Client client)
{
ClearSavedExperiencePoints(client);
@@ -200,14 +177,6 @@ namespace Barotrauma
savedExperiencePoints.RemoveAll(s => s.SteamID != 0 && client.SteamID == s.SteamID || client.EndpointMatches(s.EndPoint));
}
public void LoadPets()
{
if (petsElement != null)
{
PetBehavior.LoadPets(petsElement);
}
}
public void SavePlayers()
{
//refresh the character data of clients who are still in the server
@@ -261,8 +230,7 @@ namespace Barotrauma
characterData.ForEach(cd => cd.HasSpawned = false);
petsElement = new XElement("pets");
PetBehavior.SavePets(petsElement);
SavePets();
//remove all items that are in someone's inventory
foreach (Character c in Character.CharacterList)
@@ -285,6 +253,8 @@ namespace Barotrauma
c.Inventory.DeleteAllItems();
}
SaveActiveOrders();
}
public void MoveDiscardedCharacterBalancesToBank()
@@ -348,44 +318,10 @@ namespace Barotrauma
if (success)
{
SavePlayers();
yield return CoroutineStatus.Running;
if (leavingSub != Submarine.MainSub && !leavingSub.DockedTo.Contains(Submarine.MainSub))
{
Submarine.MainSub = leavingSub;
GameMain.GameSession.Submarine = leavingSub;
GameMain.GameSession.SubmarineInfo = leavingSub.Info;
leavingSub.Info.FilePath = System.IO.Path.Combine(SaveUtil.TempPath, leavingSub.Info.Name + ".sub");
var subsToLeaveBehind = GetSubsToLeaveBehind(leavingSub);
GameMain.GameSession.OwnedSubmarines.Add(leavingSub.Info);
foreach (Submarine sub in subsToLeaveBehind)
{
GameMain.GameSession.OwnedSubmarines.RemoveAll(s => s != leavingSub.Info && s.Name == sub.Info.Name);
MapEntity.mapEntityList.RemoveAll(e => e.Submarine == sub && e is LinkedSubmarine);
LinkedSubmarine.CreateDummy(leavingSub, sub);
}
}
LeaveUnconnectedSubs(leavingSub);
NextLevel = newLevel;
GameMain.GameSession.SubmarineInfo = new SubmarineInfo(GameMain.GameSession.Submarine);
if (PendingSubmarineSwitch != null)
{
SubmarineInfo previousSub = GameMain.GameSession.SubmarineInfo;
GameMain.GameSession.SubmarineInfo = PendingSubmarineSwitch;
for (int i = 0; i < GameMain.GameSession.OwnedSubmarines.Count; i++)
{
if (GameMain.GameSession.OwnedSubmarines[i].Name == previousSub.Name)
{
GameMain.GameSession.OwnedSubmarines[i] = previousSub;
break;
}
}
}
SaveUtil.SaveGame(GameMain.GameSession.SavePath);
PendingSubmarineSwitch = null;
}
else
{
@@ -977,6 +913,8 @@ namespace Barotrauma
{
NetWalletTransfer transfer = INetSerializableStruct.Read<NetWalletTransfer>(msg);
if (GameMain.Server is null) { return; }
switch (transfer.Sender)
{
case Some<ushort> { Value: var id }:
@@ -992,7 +930,8 @@ namespace Barotrauma
{
if (transfer.Receiver is Some<ushort> { Value: var receiverId } && receiverId == sender.CharacterID)
{
GameMain.Server?.Voting.StartTransferVote(sender, null, transfer.Amount, sender);
if (transfer.Amount > GameMain.Server.ServerSettings.MaximumTransferRequest) { return; }
GameMain.Server.Voting.StartTransferVote(sender, null, transfer.Amount, sender);
GameServer.Log($"{sender.Name} started a vote to transfer {transfer.Amount} mk from the bank.", ServerLog.MessageType.Money);
}
return;
@@ -1301,7 +1240,11 @@ namespace Barotrauma
}
// save bots
CrewManager.SaveMultiplayer(modeElement);
var crewManagerElement = CrewManager.SaveMultiplayer(modeElement);
if (ActiveOrdersElement != null)
{
crewManagerElement.Add(ActiveOrdersElement);
}
XElement savedExperiencePointsElement = new XElement("SavedExperiencePoints");
foreach (var savedExperiencePoint in savedExperiencePoints)