Build 0.18.0.0
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@@ -1,4 +1,5 @@
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using Barotrauma.Networking;
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using Barotrauma.Extensions;
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using Barotrauma.Networking;
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namespace Barotrauma
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{
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@@ -10,6 +11,31 @@ namespace Barotrauma
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protected set;
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}
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private static bool IsOwner(Client client) => client != null && client.Connection == GameMain.Server.OwnerConnection;
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/// <summary>
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/// There is a client-side implementation of the method in <see cref="CampaignMode"/>
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/// </summary>
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public bool AllowedToManageCampaign(Client client, ClientPermissions permissions)
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{
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//allow managing the campaign if the client has permissions, is the owner, or the only client in the server,
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//or if no-one has management permissions
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return
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client.HasPermission(permissions) ||
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client.HasPermission(ClientPermissions.ManageCampaign) ||
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GameMain.Server.ConnectedClients.Count == 1 ||
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IsOwner(client) ||
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GameMain.Server.ConnectedClients.None(c => c.InGame && (IsOwner(c) || c.HasPermission(permissions)));
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}
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public bool AllowedToManageWallets(Client client)
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{
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return
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client.HasPermission(ClientPermissions.ManageCampaign) ||
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client.HasPermission(ClientPermissions.ManageMoney) ||
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IsOwner(client);
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}
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public override void ShowStartMessage()
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{
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foreach (Mission mission in Missions)
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