Build 0.18.0.0
This commit is contained in:
@@ -37,7 +37,7 @@ namespace Barotrauma
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partial void OnPermanentStatChanged(StatTypes statType)
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{
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if (Character == null || Character.Removed) { return; }
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GameMain.NetworkMember.CreateEntityEvent(Character, new Character.UpdatePermanentStatsEventData());
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GameMain.NetworkMember.CreateEntityEvent(Character, new Character.UpdatePermanentStatsEventData(statType));
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}
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public void ServerWrite(IWriteMessage msg)
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@@ -25,9 +25,9 @@ namespace Barotrauma
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/// <summary>
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/// Saves bots in multiplayer
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/// </summary>
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public void SaveMultiplayer(XElement root)
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public XElement SaveMultiplayer(XElement parentElement)
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{
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XElement saveElement = new XElement("bots", new XAttribute("hasbots", HasBots));
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var element = new XElement("bots", new XAttribute("hasbots", HasBots));
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foreach (CharacterInfo info in characterInfos)
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{
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if (Level.Loaded != null)
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@@ -35,13 +35,13 @@ namespace Barotrauma
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if (!info.IsNewHire && (info.Character == null || info.Character.IsDead)) { continue; }
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}
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XElement characterElement = info.Save(saveElement);
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XElement characterElement = info.Save(element);
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if (info.InventoryData != null) { characterElement.Add(info.InventoryData); }
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if (info.HealthData != null) { characterElement.Add(info.HealthData); }
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if (info.OrderData != null) { characterElement.Add(info.OrderData); }
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}
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SaveActiveOrders(saveElement);
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root.Add(saveElement);
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parentElement?.Add(element);
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return element;
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}
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public void ServerWriteActiveOrders(IWriteMessage msg)
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@@ -1,4 +1,5 @@
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using Barotrauma.Networking;
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using Barotrauma.Extensions;
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using Barotrauma.Networking;
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namespace Barotrauma
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{
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@@ -10,6 +11,31 @@ namespace Barotrauma
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protected set;
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}
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private static bool IsOwner(Client client) => client != null && client.Connection == GameMain.Server.OwnerConnection;
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/// <summary>
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/// There is a client-side implementation of the method in <see cref="CampaignMode"/>
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/// </summary>
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public bool AllowedToManageCampaign(Client client, ClientPermissions permissions)
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{
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//allow managing the campaign if the client has permissions, is the owner, or the only client in the server,
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//or if no-one has management permissions
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return
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client.HasPermission(permissions) ||
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client.HasPermission(ClientPermissions.ManageCampaign) ||
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GameMain.Server.ConnectedClients.Count == 1 ||
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IsOwner(client) ||
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GameMain.Server.ConnectedClients.None(c => c.InGame && (IsOwner(c) || c.HasPermission(permissions)));
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}
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public bool AllowedToManageWallets(Client client)
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{
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return
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client.HasPermission(ClientPermissions.ManageCampaign) ||
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client.HasPermission(ClientPermissions.ManageMoney) ||
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IsOwner(client);
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}
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public override void ShowStartMessage()
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{
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foreach (Mission mission in Missions)
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+13
-70
@@ -163,29 +163,6 @@ namespace Barotrauma
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private static bool IsOwner(Client client) => client != null && client.Connection == GameMain.Server.OwnerConnection;
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/// <summary>
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/// There is a client-side implementation of the method in <see cref="CampaignMode"/>
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/// </summary>
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public bool AllowedToManageCampaign(Client client, ClientPermissions permissions)
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{
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//allow managing the campaign if the client has permissions, is the owner, or the only client in the server,
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//or if no-one has management permissions
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return
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client.HasPermission(permissions) ||
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client.HasPermission(ClientPermissions.ManageCampaign) ||
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GameMain.Server.ConnectedClients.Count == 1 ||
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IsOwner(client) ||
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GameMain.Server.ConnectedClients.None(c => c.InGame && (IsOwner(c) || c.HasPermission(permissions)));
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}
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public bool AllowedToManageWallets(Client client)
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{
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return
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client.HasPermission(ClientPermissions.ManageCampaign) ||
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client.HasPermission(ClientPermissions.ManageMoney) ||
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IsOwner(client);
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}
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public void SaveExperiencePoints(Client client)
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{
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ClearSavedExperiencePoints(client);
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@@ -200,14 +177,6 @@ namespace Barotrauma
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savedExperiencePoints.RemoveAll(s => s.SteamID != 0 && client.SteamID == s.SteamID || client.EndpointMatches(s.EndPoint));
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}
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public void LoadPets()
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{
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if (petsElement != null)
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{
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PetBehavior.LoadPets(petsElement);
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}
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}
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public void SavePlayers()
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{
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//refresh the character data of clients who are still in the server
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@@ -261,8 +230,7 @@ namespace Barotrauma
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characterData.ForEach(cd => cd.HasSpawned = false);
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petsElement = new XElement("pets");
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PetBehavior.SavePets(petsElement);
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SavePets();
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//remove all items that are in someone's inventory
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foreach (Character c in Character.CharacterList)
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@@ -285,6 +253,8 @@ namespace Barotrauma
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c.Inventory.DeleteAllItems();
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}
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SaveActiveOrders();
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}
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public void MoveDiscardedCharacterBalancesToBank()
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@@ -348,44 +318,10 @@ namespace Barotrauma
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if (success)
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{
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SavePlayers();
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yield return CoroutineStatus.Running;
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if (leavingSub != Submarine.MainSub && !leavingSub.DockedTo.Contains(Submarine.MainSub))
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{
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Submarine.MainSub = leavingSub;
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GameMain.GameSession.Submarine = leavingSub;
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GameMain.GameSession.SubmarineInfo = leavingSub.Info;
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leavingSub.Info.FilePath = System.IO.Path.Combine(SaveUtil.TempPath, leavingSub.Info.Name + ".sub");
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var subsToLeaveBehind = GetSubsToLeaveBehind(leavingSub);
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GameMain.GameSession.OwnedSubmarines.Add(leavingSub.Info);
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foreach (Submarine sub in subsToLeaveBehind)
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{
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GameMain.GameSession.OwnedSubmarines.RemoveAll(s => s != leavingSub.Info && s.Name == sub.Info.Name);
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MapEntity.mapEntityList.RemoveAll(e => e.Submarine == sub && e is LinkedSubmarine);
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LinkedSubmarine.CreateDummy(leavingSub, sub);
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}
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}
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LeaveUnconnectedSubs(leavingSub);
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NextLevel = newLevel;
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GameMain.GameSession.SubmarineInfo = new SubmarineInfo(GameMain.GameSession.Submarine);
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if (PendingSubmarineSwitch != null)
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{
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SubmarineInfo previousSub = GameMain.GameSession.SubmarineInfo;
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GameMain.GameSession.SubmarineInfo = PendingSubmarineSwitch;
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for (int i = 0; i < GameMain.GameSession.OwnedSubmarines.Count; i++)
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{
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if (GameMain.GameSession.OwnedSubmarines[i].Name == previousSub.Name)
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{
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GameMain.GameSession.OwnedSubmarines[i] = previousSub;
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break;
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}
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}
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}
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SaveUtil.SaveGame(GameMain.GameSession.SavePath);
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PendingSubmarineSwitch = null;
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}
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else
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{
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@@ -977,6 +913,8 @@ namespace Barotrauma
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{
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NetWalletTransfer transfer = INetSerializableStruct.Read<NetWalletTransfer>(msg);
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if (GameMain.Server is null) { return; }
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switch (transfer.Sender)
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{
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case Some<ushort> { Value: var id }:
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@@ -992,7 +930,8 @@ namespace Barotrauma
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{
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if (transfer.Receiver is Some<ushort> { Value: var receiverId } && receiverId == sender.CharacterID)
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{
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GameMain.Server?.Voting.StartTransferVote(sender, null, transfer.Amount, sender);
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if (transfer.Amount > GameMain.Server.ServerSettings.MaximumTransferRequest) { return; }
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GameMain.Server.Voting.StartTransferVote(sender, null, transfer.Amount, sender);
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GameServer.Log($"{sender.Name} started a vote to transfer {transfer.Amount} mk from the bank.", ServerLog.MessageType.Money);
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}
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return;
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@@ -1301,7 +1240,11 @@ namespace Barotrauma
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}
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// save bots
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CrewManager.SaveMultiplayer(modeElement);
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var crewManagerElement = CrewManager.SaveMultiplayer(modeElement);
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if (ActiveOrdersElement != null)
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{
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crewManagerElement.Add(ActiveOrdersElement);
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}
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XElement savedExperiencePointsElement = new XElement("SavedExperiencePoints");
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foreach (var savedExperiencePoint in savedExperiencePoints)
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@@ -1,19 +1,27 @@
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using Barotrauma.Networking;
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using System;
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namespace Barotrauma.Items.Components
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{
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partial class DockingPort : ItemComponent, IDrawableComponent, IServerSerializable
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partial class DockingPort : ItemComponent, IDrawableComponent, IServerSerializable, IClientSerializable
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{
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public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
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{
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msg.Write(docked);
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if (docked)
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{
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msg.Write(DockingTarget.item.ID);
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msg.Write(IsLocked);
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}
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}
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public void ServerEventRead(IReadMessage msg, Client c)
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{
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var allowOutpostAutoDocking = (AllowOutpostAutoDocking)msg.ReadByte();
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if (outpostAutoDockingPromptShown &&
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(GameMain.GameSession?.Campaign?.AllowedToManageCampaign(c, ClientPermissions.ManageMap) ?? false))
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{
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this.allowOutpostAutoDocking = allowOutpostAutoDocking;
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}
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}
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}
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}
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@@ -39,7 +39,7 @@ namespace Barotrauma.Items.Components
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set;
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}
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public override void Move(Vector2 amount)
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public override void Move(Vector2 amount, bool ignoreContacts = false)
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{
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//do nothing
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}
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@@ -15,7 +15,8 @@ namespace Barotrauma.Items.Components
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for (int i = 0; i < Connections.Count; i++)
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{
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wires[i] = new List<Wire>();
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for (int j = 0; j < Connections[i].MaxWires; j++)
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uint wireCount = msg.ReadVariableUInt32();
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for (int j = 0; j < wireCount; j++)
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{
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ushort wireId = msg.ReadUInt16();
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@@ -91,12 +92,8 @@ namespace Barotrauma.Items.Components
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//go through existing wire links
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for (int i = 0; i < Connections.Count; i++)
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{
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int j = -1;
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foreach (Wire existingWire in Connections[i].Wires)
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foreach (Wire existingWire in Connections[i].Wires.ToArray())
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{
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j++;
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if (existingWire == null) { continue; }
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//existing wire not in the list of new wires -> disconnect it
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if (!wires[i].Contains(existingWire))
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{
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@@ -163,7 +160,7 @@ namespace Barotrauma.Items.Components
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}*/
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}
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Connections[i].SetWire(j, null);
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Connections[i].DisconnectWire(existingWire);
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}
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}
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}
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@@ -42,7 +42,7 @@ namespace Barotrauma.MapCreatures.Behavior
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foreach (BallastFloraBranch branch in Branches)
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{
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//don't notify about minuscule amounts of damage (<= 1.0f)
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if (branch.AccumulatedDamage > 1.0f)
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if (Math.Abs(branch.AccumulatedDamage) > 1.0f)
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{
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CreateNetworkMessage(new BranchDamageEventData(branch));
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branch.AccumulatedDamage = 0.0f;
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@@ -24,7 +24,7 @@ namespace Barotrauma.Networking
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public UInt16 LastRecvCampaignUpdate = 0;
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public UInt16 LastRecvCampaignSave = 0;
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public Pair<UInt16, float> LastCampaignSaveSendTime;
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public (UInt16 saveId, float time) LastCampaignSaveSendTime;
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public readonly List<ChatMessage> ChatMsgQueue = new List<ChatMessage>();
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public UInt16 LastChatMsgQueueID;
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@@ -391,7 +391,7 @@ namespace Barotrauma.Networking
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StartTransfer(inc.Sender, FileTransferType.CampaignSave, GameMain.GameSession.SavePath);
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if (GameMain.GameSession?.GameMode is MultiPlayerCampaign campaign)
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{
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client.LastCampaignSaveSendTime = new Pair<ushort, float>(campaign.LastSaveID, (float)Lidgren.Network.NetTime.Now);
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client.LastCampaignSaveSendTime = (campaign.LastSaveID, (float)Lidgren.Network.NetTime.Now);
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}
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}
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break;
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@@ -955,7 +955,9 @@ namespace Barotrauma.Networking
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}
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if (Level.Loaded != null)
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{
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errorLines.Add("Level: " + Level.Loaded.Seed + ", " + string.Join(", ", Level.Loaded.EqualityCheckValues.Select(cv => cv.ToString("X"))));
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errorLines.Add("Level: " + Level.Loaded.Seed + ", "
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+ string.Join("; ", Level.Loaded.EqualityCheckValues.Select(cv
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=> cv.Key + "=" + cv.Value.ToString("X"))));
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errorLines.Add("Entity count before generating level: " + Level.Loaded.EntityCountBeforeGenerate);
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errorLines.Add("Entities:");
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foreach (Entity e in Level.Loaded.EntitiesBeforeGenerate.OrderBy(e => e.CreationIndex))
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@@ -1548,11 +1550,11 @@ namespace Barotrauma.Networking
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NetIdUtils.IdMoreRecent(campaign.LastSaveID, c.LastRecvCampaignSave))
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{
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//already sent an up-to-date campaign save
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if (c.LastCampaignSaveSendTime != null && campaign.LastSaveID == c.LastCampaignSaveSendTime.First)
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if (c.LastCampaignSaveSendTime != default && campaign.LastSaveID == c.LastCampaignSaveSendTime.saveId)
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{
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//the save was sent less than 5 second ago, don't attempt to resend yet
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//(the client may have received it but hasn't acked us yet)
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if (c.LastCampaignSaveSendTime.Second > NetTime.Now - 5.0f)
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if (c.LastCampaignSaveSendTime.time > NetTime.Now - 5.0f)
|
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{
|
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return;
|
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}
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@@ -1561,7 +1563,7 @@ namespace Barotrauma.Networking
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if (!FileSender.ActiveTransfers.Any(t => t.Connection == c.Connection && t.FileType == FileTransferType.CampaignSave))
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{
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FileSender.StartTransfer(c.Connection, FileTransferType.CampaignSave, GameMain.GameSession.SavePath);
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c.LastCampaignSaveSendTime = new Pair<ushort, float>(campaign.LastSaveID, (float)NetTime.Now);
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c.LastCampaignSaveSendTime = (campaign.LastSaveID, (float)NetTime.Now);
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}
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}
|
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}
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@@ -2193,7 +2195,7 @@ namespace Barotrauma.Networking
|
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Level.Loaded?.SpawnNPCs();
|
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Level.Loaded?.SpawnCorpses();
|
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Level.Loaded?.PrepareBeaconStation();
|
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AutoItemPlacer.PlaceIfNeeded();
|
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AutoItemPlacer.SpawnItems();
|
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|
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CrewManager crewManager = campaign?.CrewManager;
|
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|
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@@ -2388,7 +2390,9 @@ namespace Barotrauma.Networking
|
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}
|
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campaign?.LoadPets();
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crewManager?.LoadActiveOrders();
|
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campaign?.LoadActiveOrders();
|
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|
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campaign?.CargoManager.InitPurchasedIDCards();
|
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|
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foreach (Submarine sub in Submarine.MainSubs)
|
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{
|
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@@ -2400,7 +2404,7 @@ namespace Barotrauma.Networking
|
||||
spawnList.Add(new PurchasedItem(kvp.Key, kvp.Value, buyer: null));
|
||||
}
|
||||
|
||||
CargoManager.CreateItems(spawnList, sub);
|
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CargoManager.CreateItems(spawnList, sub, cargoManager: null);
|
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}
|
||||
|
||||
TraitorManager = null;
|
||||
@@ -2531,10 +2535,9 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
msg.Write(mission.Prefab.Identifier);
|
||||
}
|
||||
msg.Write((byte)GameMain.GameSession.Level.EqualityCheckValues.Count);
|
||||
foreach (int equalityCheckValue in GameMain.GameSession.Level.EqualityCheckValues)
|
||||
foreach (Level.LevelGenStage stage in Enum.GetValues(typeof(Level.LevelGenStage)).OfType<Level.LevelGenStage>().OrderBy(s => s))
|
||||
{
|
||||
msg.Write(equalityCheckValue);
|
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msg.Write(GameMain.GameSession.Level.EqualityCheckValues[stage]);
|
||||
}
|
||||
foreach (Mission mission in GameMain.GameSession.Missions)
|
||||
{
|
||||
@@ -3178,9 +3181,9 @@ namespace Barotrauma.Networking
|
||||
Client recipient = connectedClients.Find(c => c.Connection == transfer.Connection);
|
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if (transfer.FileType == FileTransferType.CampaignSave &&
|
||||
(transfer.Status == FileTransferStatus.Sending || transfer.Status == FileTransferStatus.Finished) &&
|
||||
recipient.LastCampaignSaveSendTime != null)
|
||||
recipient.LastCampaignSaveSendTime != default)
|
||||
{
|
||||
recipient.LastCampaignSaveSendTime.Second = (float)Lidgren.Network.NetTime.Now;
|
||||
recipient.LastCampaignSaveSendTime.time = (float)NetTime.Now;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -278,12 +278,12 @@ namespace Barotrauma
|
||||
|
||||
static bool isValid(Item item)
|
||||
{
|
||||
return item.Prefab.Identifier == "idcard" || item.GetComponent<RangedWeapon>() != null || item.GetComponent<MeleeWeapon>() != null;
|
||||
return item.GetComponent<IdCard>() != null || item.GetComponent<RangedWeapon>() != null || item.GetComponent<MeleeWeapon>() != null;
|
||||
}
|
||||
|
||||
if (foundItem == null) { return; }
|
||||
|
||||
bool isIdCard = ((MapEntity)foundItem).Prefab.Identifier == "idcard";
|
||||
bool isIdCard = foundItem.GetComponent<IdCard>() != null;
|
||||
bool isWeapon = foundItem.GetComponent<RangedWeapon>() != null || foundItem.GetComponent<MeleeWeapon>() != null;
|
||||
|
||||
if (isIdCard)
|
||||
|
||||
@@ -441,32 +441,43 @@ namespace Barotrauma.Networking
|
||||
GameServer.Log(string.Format("Respawning {0} ({1}) as {2}", GameServer.ClientLogName(clients[i]), clients[i].Connection?.EndPointString, characterInfos[i].Job.Name), ServerLog.MessageType.Spawning);
|
||||
}
|
||||
|
||||
if (divingSuitPrefab != null && oxyPrefab != null && RespawnShuttle != null)
|
||||
if (RespawnShuttle != null)
|
||||
{
|
||||
Vector2 pos = cargoSp == null ? character.Position : cargoSp.Position;
|
||||
if (divingSuitPrefab != null && oxyPrefab != null)
|
||||
if (divingSuitPrefab != null)
|
||||
{
|
||||
var divingSuit = new Item(divingSuitPrefab, pos, respawnSub);
|
||||
Spawner.CreateNetworkEvent(new EntitySpawner.SpawnEntity(divingSuit));
|
||||
respawnItems.Add(divingSuit);
|
||||
|
||||
var oxyTank = new Item(oxyPrefab, pos, respawnSub);
|
||||
Spawner.CreateNetworkEvent(new EntitySpawner.SpawnEntity(oxyTank));
|
||||
divingSuit.Combine(oxyTank, user: null);
|
||||
respawnItems.Add(oxyTank);
|
||||
if (oxyPrefab != null && divingSuit.GetComponent<ItemContainer>() != null)
|
||||
{
|
||||
var oxyTank = new Item(oxyPrefab, pos, respawnSub);
|
||||
Spawner.CreateNetworkEvent(new EntitySpawner.SpawnEntity(oxyTank));
|
||||
divingSuit.Combine(oxyTank, user: null);
|
||||
respawnItems.Add(oxyTank);
|
||||
}
|
||||
}
|
||||
|
||||
if (scooterPrefab != null && batteryPrefab != null)
|
||||
if (!(GameMain.GameSession.GameMode is CampaignMode))
|
||||
{
|
||||
var scooter = new Item(scooterPrefab, pos, respawnSub);
|
||||
Spawner.CreateNetworkEvent(new EntitySpawner.SpawnEntity(scooter));
|
||||
|
||||
var battery = new Item(batteryPrefab, pos, respawnSub);
|
||||
Spawner.CreateNetworkEvent(new EntitySpawner.SpawnEntity(battery));
|
||||
|
||||
scooter.Combine(battery, user: null);
|
||||
respawnItems.Add(scooter);
|
||||
respawnItems.Add(battery);
|
||||
if (scooterPrefab != null)
|
||||
{
|
||||
var scooter = new Item(scooterPrefab, pos, respawnSub);
|
||||
Spawner.CreateNetworkEvent(new EntitySpawner.SpawnEntity(scooter));
|
||||
respawnItems.Add(scooter);
|
||||
if (batteryPrefab != null)
|
||||
{
|
||||
var battery = new Item(batteryPrefab, pos, respawnSub);
|
||||
Spawner.CreateNetworkEvent(new EntitySpawner.SpawnEntity(battery));
|
||||
scooter.Combine(battery, user: null);
|
||||
respawnItems.Add(battery);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (respawnContainer != null)
|
||||
{
|
||||
AutoItemPlacer.RegenerateLoot(RespawnShuttle, respawnContainer);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -504,7 +515,7 @@ namespace Barotrauma.Networking
|
||||
//add the ID card tags they should've gotten when spawning in the shuttle
|
||||
foreach (Item item in character.Inventory.AllItems.Distinct())
|
||||
{
|
||||
if (item.Prefab.Identifier != "idcard") { continue; }
|
||||
if (item.GetComponent<IdCard>() == null) { continue; }
|
||||
foreach (string s in shuttleSpawnPoints[i].IdCardTags)
|
||||
{
|
||||
item.AddTag(s);
|
||||
|
||||
@@ -44,12 +44,14 @@ namespace Barotrauma
|
||||
{
|
||||
GameMain.Server?.SwitchSubmarine();
|
||||
}
|
||||
else
|
||||
{
|
||||
voting.RegisterRejectedVote(this);
|
||||
}
|
||||
voting.StopSubmarineVote(passed);
|
||||
}
|
||||
}
|
||||
|
||||
public static IVote ActiveVote;
|
||||
|
||||
public class TransferVote : IVote
|
||||
{
|
||||
public Client VoteStarter { get; }
|
||||
@@ -83,12 +85,22 @@ namespace Barotrauma
|
||||
toWallet.Give(TransferAmount);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
voting.RegisterRejectedVote(this);
|
||||
}
|
||||
voting.StopMoneyTransferVote(passed);
|
||||
}
|
||||
}
|
||||
|
||||
public static IVote ActiveVote;
|
||||
|
||||
private static readonly Queue<IVote> pendingVotes = new Queue<IVote>();
|
||||
|
||||
private readonly TimeSpan rejectedVoteCooldown = new TimeSpan(0, 1, 0);
|
||||
|
||||
private readonly Dictionary<Client, (VoteType voteType, DateTime time)> rejectedVoteTimes = new Dictionary<Client, (VoteType voteType, DateTime time)>();
|
||||
|
||||
private void StartSubmarineVote(SubmarineInfo subInfo, VoteType voteType, Client sender)
|
||||
{
|
||||
if (ActiveVote == null)
|
||||
@@ -136,6 +148,10 @@ namespace Barotrauma
|
||||
|
||||
public void StartTransferVote(Client starter, Client from, int transferAmount, Client to)
|
||||
{
|
||||
if (ShouldRejectVote(starter, VoteType.TransferMoney))
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (ActiveVote == null)
|
||||
{
|
||||
starter.SetVote(VoteType.TransferMoney, 2);
|
||||
@@ -156,6 +172,31 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private bool ShouldRejectVote(Client sender, VoteType voteType)
|
||||
{
|
||||
if (rejectedVoteTimes.ContainsKey(sender))
|
||||
{
|
||||
TimeSpan remainingCooldown = (rejectedVoteTimes[sender].time + rejectedVoteCooldown) - DateTime.Now;
|
||||
if (rejectedVoteTimes[sender].voteType == voteType &&
|
||||
remainingCooldown.TotalSeconds > 0)
|
||||
{
|
||||
GameMain.Server.SendDirectChatMessage(
|
||||
TextManager.FormatServerMessage("voterejectedpleasewait", ("[time]", ((int)remainingCooldown.TotalSeconds).ToString())),
|
||||
sender, ChatMessageType.ServerMessageBox);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
protected void RegisterRejectedVote(IVote vote)
|
||||
{
|
||||
if (vote.VoteStarter != null)
|
||||
{
|
||||
rejectedVoteTimes[vote.VoteStarter] = (vote.VoteType, DateTime.Now);
|
||||
}
|
||||
}
|
||||
|
||||
public void Update(float deltaTime)
|
||||
{
|
||||
if (ActiveVote == null) { return; }
|
||||
@@ -227,7 +268,6 @@ namespace Barotrauma
|
||||
GameServer.Log(GameServer.ClientLogName(sender) + (ready ? " is ready to start the game." : " is not ready to start the game."), ServerLog.MessageType.ServerMessage);
|
||||
}
|
||||
break;
|
||||
|
||||
case VoteType.PurchaseAndSwitchSub:
|
||||
case VoteType.PurchaseSub:
|
||||
case VoteType.SwitchSub:
|
||||
@@ -240,18 +280,25 @@ namespace Barotrauma
|
||||
int amount = inc.ReadInt32();
|
||||
int fromClientId = inc.ReadByte();
|
||||
int toClientId = inc.ReadByte();
|
||||
pendingVotes.Enqueue(new TransferVote(sender,
|
||||
GameMain.Server.ConnectedClients.Find(c => c.ID == fromClientId),
|
||||
amount,
|
||||
GameMain.Server.ConnectedClients.Find(c => c.ID == toClientId)));
|
||||
if (!ShouldRejectVote(sender, voteType))
|
||||
{
|
||||
pendingVotes.Enqueue(new TransferVote(sender,
|
||||
GameMain.Server.ConnectedClients.Find(c => c.ID == fromClientId),
|
||||
amount,
|
||||
GameMain.Server.ConnectedClients.Find(c => c.ID == toClientId)));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
string subName = inc.ReadString();
|
||||
SubmarineInfo subInfo = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == subName);
|
||||
if (GameMain.GameSession?.Campaign is MultiPlayerCampaign campaign && (campaign.CanPurchaseSub(subInfo, sender) || GameMain.GameSession.IsSubmarineOwned(subInfo)))
|
||||
if (!ShouldRejectVote(sender, voteType))
|
||||
{
|
||||
StartSubmarineVote(subInfo, voteType, sender);
|
||||
if (GameMain.GameSession?.Campaign is MultiPlayerCampaign campaign &&
|
||||
(campaign.CanPurchaseSub(subInfo, sender) || GameMain.GameSession.IsSubmarineOwned(subInfo)))
|
||||
{
|
||||
StartSubmarineVote(subInfo, voteType, sender);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user