Build 0.18.0.0
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@@ -103,7 +103,7 @@ namespace Barotrauma.Particles
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{
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return debugName;
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}
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public void Init(ParticlePrefab prefab, Vector2 position, Vector2 speed, float rotation, Hull hullGuess = null, bool drawOnTop = false, float collisionIgnoreTimer = 0f, Tuple<Vector2, Vector2> tracerPoints = null)
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public void Init(ParticlePrefab prefab, Vector2 position, Vector2 speed, float rotation, Hull hullGuess = null, bool drawOnTop = false, float collisionIgnoreTimer = 0f, float lifeTimeMultiplier = 1f, Tuple<Vector2, Vector2> tracerPoints = null)
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{
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this.prefab = prefab;
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#if DEBUG
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@@ -149,13 +149,13 @@ namespace Barotrauma.Particles
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if (prefab.LifeTimeMin <= 0.0f)
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{
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totalLifeTime = prefab.LifeTime;
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lifeTime = prefab.LifeTime;
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totalLifeTime = prefab.LifeTime * lifeTimeMultiplier;
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lifeTime = prefab.LifeTime * lifeTimeMultiplier;
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}
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else
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{
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totalLifeTime = Rand.Range(prefab.LifeTimeMin, prefab.LifeTime);
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lifeTime = totalLifeTime;
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totalLifeTime = Rand.Range(prefab.LifeTimeMin, prefab.LifeTime) * lifeTimeMultiplier;
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lifeTime = totalLifeTime * lifeTimeMultiplier;
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}
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startDelay = Rand.Range(prefab.StartDelayMin, prefab.StartDelayMax);
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@@ -85,6 +85,9 @@ namespace Barotrauma.Particles
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[Editable, Serialize("1,1,1,1", IsPropertySaveable.Yes)]
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public Color ColorMultiplier { get; set; }
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[Editable, Serialize(1f, IsPropertySaveable.Yes)]
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public float LifeTimeMultiplier { get; set; }
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[Editable, Serialize(false, IsPropertySaveable.Yes)]
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public bool DrawOnTop { get; set; }
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@@ -197,7 +200,7 @@ namespace Barotrauma.Particles
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position += dir * Rand.Range(Prefab.Properties.DistanceMin, Prefab.Properties.DistanceMax);
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}
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var particle = GameMain.ParticleManager.CreateParticle(particlePrefab, position, velocity, particleRotation, hullGuess, Prefab.DrawOnTop, tracerPoints: tracerPoints);
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var particle = GameMain.ParticleManager.CreateParticle(particlePrefab, position, velocity, particleRotation, hullGuess, Prefab.DrawOnTop, lifeTimeMultiplier: Prefab.Properties.LifeTimeMultiplier, tracerPoints: tracerPoints);
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if (particle != null)
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{
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@@ -76,7 +76,7 @@ namespace Barotrauma.Particles
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return CreateParticle(prefab, position, velocity, rotation, hullGuess, collisionIgnoreTimer: collisionIgnoreTimer, tracerPoints:tracerPoints);
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}
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public Particle CreateParticle(ParticlePrefab prefab, Vector2 position, Vector2 velocity, float rotation = 0.0f, Hull hullGuess = null, bool drawOnTop = false, float collisionIgnoreTimer = 0f, Tuple<Vector2, Vector2> tracerPoints = null)
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public Particle CreateParticle(ParticlePrefab prefab, Vector2 position, Vector2 velocity, float rotation = 0.0f, Hull hullGuess = null, bool drawOnTop = false, float collisionIgnoreTimer = 0f, float lifeTimeMultiplier = 1f, Tuple<Vector2, Vector2> tracerPoints = null)
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{
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if (prefab == null || prefab.Sprites.Count == 0) { return null; }
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@@ -115,7 +115,7 @@ namespace Barotrauma.Particles
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if (particles[particleCount] == null) { particles[particleCount] = new Particle(); }
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particles[particleCount].Init(prefab, position, velocity, rotation, hullGuess, drawOnTop, collisionIgnoreTimer, tracerPoints: tracerPoints);
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particles[particleCount].Init(prefab, position, velocity, rotation, hullGuess, drawOnTop, collisionIgnoreTimer, lifeTimeMultiplier, tracerPoints: tracerPoints);
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particleCount++;
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