Build 0.18.0.0
This commit is contained in:
@@ -3,6 +3,7 @@ using Barotrauma.Steam;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using Barotrauma.IO;
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using System.IO.Compression;
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using System.Linq;
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@@ -11,6 +12,7 @@ using System.Threading;
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using System.Threading.Tasks;
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using System.Xml.Linq;
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using Barotrauma.Extensions;
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using Microsoft.Xna.Framework.Input;
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namespace Barotrauma.Networking
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{
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@@ -182,6 +184,20 @@ namespace Barotrauma.Networking
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get { return ownerKey > 0 || steamP2POwner; }
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}
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internal readonly struct PermissionChangedEvent
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{
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public readonly ClientPermissions NewPermissions;
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public readonly ImmutableArray<string> NewPermittedConsoleCommands;
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public PermissionChangedEvent(ClientPermissions newPermissions, IReadOnlyList<string> newPermittedConsoleCommands)
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{
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NewPermissions = newPermissions;
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NewPermittedConsoleCommands = newPermittedConsoleCommands.ToImmutableArray();
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}
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}
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public readonly NamedEvent<PermissionChangedEvent> OnPermissionChanged = new NamedEvent<PermissionChangedEvent>();
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public GameClient(string newName, string ip, UInt64 steamId, string serverName = null, int ownerKey = 0, bool steamP2POwner = false)
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{
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//TODO: gui stuff should probably not be here?
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@@ -570,7 +586,12 @@ namespace Barotrauma.Networking
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public override void Update(float deltaTime)
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{
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#if DEBUG
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if (PlayerInput.GetKeyboardState.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.P)) return;
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if (PlayerInput.GetKeyboardState.IsKeyDown(Keys.P)) return;
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if (PlayerInput.KeyHit(Keys.Home))
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{
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OnPermissionChanged.Invoke(new PermissionChangedEvent(permissions, permittedConsoleCommands));
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}
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#endif
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foreach (Client c in ConnectedClients)
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@@ -1019,40 +1040,25 @@ namespace Barotrauma.Networking
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GameMain.GameSession.EnforceMissionOrder(serverMissionIdentifiers);
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}
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byte equalityCheckValueCount = inc.ReadByte();
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List<int> levelEqualityCheckValues = new List<int>();
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for (int i = 0; i < equalityCheckValueCount; i++)
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var levelEqualityCheckValues = new Dictionary<Level.LevelGenStage, int>();
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foreach (Level.LevelGenStage stage in Enum.GetValues(typeof(Level.LevelGenStage)).OfType<Level.LevelGenStage>().OrderBy(s => s))
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{
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levelEqualityCheckValues.Add(inc.ReadInt32());
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levelEqualityCheckValues.Add(stage, inc.ReadInt32());
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}
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if (Level.Loaded.EqualityCheckValues.Count != levelEqualityCheckValues.Count)
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foreach (var stage in levelEqualityCheckValues.Keys)
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{
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string errorMsg = "Level equality check failed. The level generated at your end doesn't match the level generated by the server" +
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" (client value count: " + Level.Loaded.EqualityCheckValues.Count +
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", level value count: " + levelEqualityCheckValues.Count +
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", seed: " + Level.Loaded.Seed +
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", sub: " + Submarine.MainSub.Info.Name + " (" + Submarine.MainSub.Info.MD5Hash.ShortRepresentation + ")" +
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", mirrored: " + Level.Loaded.Mirrored + ").";
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GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:LevelsDontMatch" + Level.Loaded.Seed, GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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throw new Exception(errorMsg);
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}
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else
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{
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for (int i = 0; i < equalityCheckValueCount; i++)
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if (Level.Loaded.EqualityCheckValues[stage] != levelEqualityCheckValues[stage])
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{
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if (Level.Loaded.EqualityCheckValues[i] != levelEqualityCheckValues[i])
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{
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string errorMsg = "Level equality check failed. The level generated at your end doesn't match the level generated by the server" +
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" (client value #" + i + ": " + Level.Loaded.EqualityCheckValues[i] +
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", server value #" + i + ": " + levelEqualityCheckValues[i].ToString("X") +
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", level value count: " + levelEqualityCheckValues.Count +
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", seed: " + Level.Loaded.Seed +
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", sub: " + Submarine.MainSub.Info.Name + " (" + Submarine.MainSub.Info.MD5Hash.ShortRepresentation + ")" +
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", mirrored: " + Level.Loaded.Mirrored + ").";
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GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:LevelsDontMatch" + Level.Loaded.Seed, GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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throw new Exception(errorMsg);
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}
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string errorMsg = "Level equality check failed. The level generated at your end doesn't match the level generated by the server" +
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" (client value " + stage + ": " + Level.Loaded.EqualityCheckValues[stage].ToString("X") +
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", server value " + stage + ": " + levelEqualityCheckValues[stage].ToString("X") +
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", level value count: " + levelEqualityCheckValues.Count +
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", seed: " + Level.Loaded.Seed +
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", sub: " + Submarine.MainSub.Info.Name + " (" + Submarine.MainSub.Info.MD5Hash.ShortRepresentation + ")" +
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", mirrored: " + Level.Loaded.Mirrored + ").";
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GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:LevelsDontMatch" + Level.Loaded.Seed, GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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throw new Exception(errorMsg);
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}
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}
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@@ -1076,6 +1082,7 @@ namespace Barotrauma.Networking
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reconnectBox?.Close();
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reconnectBox = null;
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GameMain.ModDownloadScreen.Reset();
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ContentPackageManager.EnabledPackages.Restore();
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GUI.ClearCursorWait();
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@@ -1380,18 +1387,13 @@ namespace Barotrauma.Networking
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private void SetMyPermissions(ClientPermissions newPermissions, IEnumerable<string> permittedConsoleCommands)
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{
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if (!(this.permittedConsoleCommands.Any(c => !permittedConsoleCommands.Contains(c)) ||
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permittedConsoleCommands.Any(c => !this.permittedConsoleCommands.Contains(c))))
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permittedConsoleCommands.Any(c => !this.permittedConsoleCommands.Contains(c))))
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{
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if (newPermissions == permissions) return;
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}
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bool refreshCampaignUI = false;
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if (permissions.HasFlag(ClientPermissions.ManageCampaign) != newPermissions.HasFlag(ClientPermissions.ManageCampaign) ||
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permissions.HasFlag(ClientPermissions.ManageRound) != newPermissions.HasFlag(ClientPermissions.ManageRound))
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{
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refreshCampaignUI = true;
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}
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bool refreshCampaignUI = permissions.HasFlag(ClientPermissions.ManageCampaign) != newPermissions.HasFlag(ClientPermissions.ManageCampaign) ||
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permissions.HasFlag(ClientPermissions.ManageRound) != newPermissions.HasFlag(ClientPermissions.ManageRound);
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permissions = newPermissions;
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this.permittedConsoleCommands = new List<string>(permittedConsoleCommands);
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@@ -1430,7 +1432,7 @@ namespace Barotrauma.Networking
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if (newPermissions.HasFlag(ClientPermissions.ConsoleCommands))
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{
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var commandsLabel = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), rightColumn.RectTransform),
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TextManager.Get("PermittedConsoleCommands"), wrap: true, font: GUIStyle.SubHeadingFont);
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TextManager.Get("PermittedConsoleCommands"), wrap: true, font: GUIStyle.SubHeadingFont);
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var commandList = new GUIListBox(new RectTransform(new Vector2(1.0f, 1.0f), rightColumn.RectTransform));
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foreach (string permittedCommand in permittedConsoleCommands)
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{
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@@ -1469,6 +1471,7 @@ namespace Barotrauma.Networking
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}
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GameMain.NetLobbyScreen.RefreshEnabledElements();
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OnPermissionChanged.Invoke(new PermissionChangedEvent(permissions, this.permittedConsoleCommands));
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}
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private IEnumerable<CoroutineStatus> StartGame(IReadMessage inc)
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@@ -3680,7 +3683,9 @@ namespace Barotrauma.Networking
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}
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if (Level.Loaded != null)
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{
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errorLines.Add("Level: " + Level.Loaded.Seed + ", " + string.Join(", ", Level.Loaded.EqualityCheckValues.Select(cv => cv.ToString("X"))));
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errorLines.Add("Level: " + Level.Loaded.Seed + ", "
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+ string.Join("; ", Level.Loaded.EqualityCheckValues.Select(cv
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=> cv.Key + "=" + cv.Value.ToString("X"))));
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errorLines.Add("Entity count before generating level: " + Level.Loaded.EntityCountBeforeGenerate);
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errorLines.Add("Entities:");
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foreach (Entity e in Level.Loaded.EntitiesBeforeGenerate.OrderBy(e => e.CreationIndex))
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