Build 0.18.0.0

This commit is contained in:
Markus Isberg
2022-05-13 00:55:52 +09:00
parent 15d18e6ff6
commit 7547a9b78a
218 changed files with 3881 additions and 2192 deletions
@@ -80,15 +80,17 @@ namespace Barotrauma
}
Vector2 center = new Vector2((minX + maxX) / 2.0f, (minY + maxY) / 2.0f);
if (Submarine.MainSub != null) { center -= Submarine.MainSub.HiddenSubPosition; }
center.X -= MathUtils.RoundTowardsClosest(center.X, Submarine.GridSize.X);
center.Y -= MathUtils.RoundTowardsClosest(center.Y, Submarine.GridSize.Y);
Vector2 offsetFromGrid = new Vector2(
MathUtils.RoundTowardsClosest(center.X, Submarine.GridSize.X) - center.X,
MathUtils.RoundTowardsClosest(center.Y, Submarine.GridSize.Y) - center.Y - Submarine.GridSize.Y / 2);
MapEntity.SelectedList.Clear();
assemblyEntities.ForEach(e => MapEntity.AddSelection(e));
foreach (MapEntity mapEntity in assemblyEntities)
{
mapEntity.Move(-center);
mapEntity.Move(-center - offsetFromGrid);
mapEntity.Submarine = Submarine.MainSub;
var entityElement = mapEntity.Save(element);
if (disabledEntities.Contains(mapEntity))