Build 0.18.0.0
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@@ -525,6 +525,7 @@ namespace Barotrauma
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if (!AccessibleWhenAlive && !character.IsDead && !AccessibleByOwner)
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{
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syncItemsDelay = Math.Max(syncItemsDelay - deltaTime, 0.0f);
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doubleClickedItems.Clear();
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return;
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}
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@@ -931,7 +932,7 @@ namespace Barotrauma
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// Move the item from the subinventory to the selected container
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return QuickUseAction.PutToContainer;
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}
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else
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else if (character.Inventory.AccessibleWhenAlive || character.Inventory.AccessibleByOwner)
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{
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// Take from the subinventory and place it in the character's main inventory if no target container is selected
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return QuickUseAction.TakeFromContainer;
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@@ -959,7 +960,8 @@ namespace Barotrauma
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}
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else if (character.SelectedBy?.Inventory != null &&
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Character.Controlled == character.SelectedBy &&
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!character.SelectedBy.Inventory.Locked &&
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!character.SelectedBy.Inventory.Locked &&
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(character.SelectedBy.Inventory.AccessibleWhenAlive || character.SelectedBy.Inventory.AccessibleByOwner) &&
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allowInventorySwap)
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{
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return QuickUseAction.TakeFromCharacter;
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