Build 0.18.0.0
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@@ -257,7 +257,7 @@ namespace Barotrauma.Tutorials
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yield return new WaitForSeconds(2.0f);
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}*/
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TriggerTutorialSegment(0, GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.Select), GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.Deselect), GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.ToggleInventory)); // Medical supplies objective
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TriggerTutorialSegment(0, GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.Select), GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.Deselect)); // Medical supplies objective
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do
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{
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@@ -275,7 +275,7 @@ namespace Barotrauma.Tutorials
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do { yield return null; } while (!engineer_equipmentObjectiveSensor.MotionDetected);
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GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Engineer.Radio.Equipment"), ChatMessageType.Radio, null);
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yield return new WaitForSeconds(0.5f, false);
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TriggerTutorialSegment(0, GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.Select), GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.Deselect), GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.ToggleInventory)); // Retrieve equipment
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TriggerTutorialSegment(0, GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.Select), GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.Deselect)); // Retrieve equipment
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bool firstSlotRemoved = false;
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bool secondSlotRemoved = false;
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bool thirdSlotRemoved = false;
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@@ -330,7 +330,7 @@ namespace Barotrauma.Tutorials
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yield return new WaitForSeconds(0.0f, false);
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GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Mechanic.Radio.Equipment"), ChatMessageType.Radio, null);
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do { yield return null; } while (!mechanic_equipmentObjectiveSensor.MotionDetected);
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TriggerTutorialSegment(1, GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.Select), GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.Deselect), GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.ToggleInventory)); // Equipment & inventory objective
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TriggerTutorialSegment(1, GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.Select), GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.Deselect)); // Equipment & inventory objective
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SetHighlight(mechanic_equipmentCabinet.Item, true);
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bool firstSlotRemoved = false;
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bool secondSlotRemoved = false;
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@@ -372,7 +372,7 @@ namespace Barotrauma.Tutorials
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// Room 3
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do { yield return null; } while (!mechanic_weldingObjectiveSensor.MotionDetected);
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TriggerTutorialSegment(2, GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.Aim), GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.Shoot), GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.ToggleInventory)); // Welding objective
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TriggerTutorialSegment(2, GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.Aim), GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.Shoot)); // Welding objective
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do
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{
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if (!mechanic.HasEquippedItem("divingmask".ToIdentifier()))
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@@ -106,7 +106,7 @@ namespace Barotrauma.Tutorials
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Character.Controlled = character;
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character.GiveJobItems(null);
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var idCard = character.Inventory.FindItemByIdentifier("idcard".ToIdentifier());
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var idCard = character.Inventory.FindItemByTag("identitycard".ToIdentifier());
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if (idCard == null)
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{
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DebugConsole.ThrowError("Item prefab \"ID Card\" not found!");
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