Build 0.18.0.0
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@@ -546,6 +546,10 @@ namespace Barotrauma
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yield return CoroutineStatus.Running;
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#if DEBUG
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LevelGenerationParams.CheckValidity();
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#endif
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MainMenuScreen.Select();
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foreach (Identifier steamError in SteamManager.InitializationErrors)
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@@ -1033,11 +1037,6 @@ namespace Barotrauma
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{
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GUI.SetSavingIndicatorState(true);
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if (GameSession.Submarine != null && !GameSession.Submarine.Removed)
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{
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GameSession.SubmarineInfo = new SubmarineInfo(GameSession.Submarine);
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}
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// Update store stock when saving and quitting in an outpost (normally updated when CampaignMode.End() is called)
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if (GameSession?.Campaign is SinglePlayerCampaign spCampaign && Level.IsLoadedOutpost && spCampaign.Map?.CurrentLocation != null && spCampaign.CargoManager != null)
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{
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