Build 0.18.0.0
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@@ -2008,8 +2008,27 @@ namespace Barotrauma
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DisplayedVitality = Vitality;
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}
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partial void UpdateSkinTint()
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{
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if (!Character.IsVisible) { return; }
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FaceTint = DefaultFaceTint;
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BodyTint = Color.TransparentBlack;
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if (!(Character?.Params?.Health.ApplyAfflictionColors ?? false)) { return; }
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foreach (KeyValuePair<Affliction, LimbHealth> kvp in afflictions)
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{
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var affliction = kvp.Key;
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Color faceTint = affliction.GetFaceTint();
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if (faceTint.A > FaceTint.A) { FaceTint = faceTint; }
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Color bodyTint = affliction.GetBodyTint();
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if (bodyTint.A > BodyTint.A) { BodyTint = bodyTint; }
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}
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}
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partial void UpdateLimbAfflictionOverlays()
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{
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if (!Character.IsVisible) { return; }
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foreach (Limb limb in Character.AnimController.Limbs)
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{
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if (limb.HealthIndex < 0 || limb.HealthIndex >= limbHealths.Count) { continue; }
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