(bbd192053) Rebind Select and Use keys. Refactor GameSettings to support legacy bindings, when they are set. That is, if the new "deselect" and "shoot" keys are not defined, but the player config file is found, use the "select" and the "use" keys instead of the defaults.
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@@ -103,9 +103,8 @@ namespace Barotrauma
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partial void LoadTexture(ref Vector4 sourceVector, ref bool shouldReturn, bool premultiplyAlpha = true);
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partial void CalculateSourceRect();
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public Sprite(XElement element, string path = "", string file = "", bool? preMultiplyAlpha = null, bool lazyLoad = false)
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public Sprite(XElement element, string path = "", string file = "")
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{
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this.lazyLoad = lazyLoad;
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SourceElement = element;
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if (file == "")
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{
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@@ -128,12 +127,8 @@ namespace Barotrauma
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Name = SourceElement.GetAttributeString("name", null);
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Vector4 sourceVector = SourceElement.GetAttributeVector4("sourcerect", Vector4.Zero);
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preMultipliedAlpha = preMultiplyAlpha ?? SourceElement.GetAttributeBool("premultiplyalpha", true);
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bool shouldReturn = false;
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if (!lazyLoad)
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{
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LoadTexture(ref sourceVector, ref shouldReturn, preMultipliedAlpha);
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}
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LoadTexture(ref sourceVector, ref shouldReturn, SourceElement.GetAttributeBool("premultiplyalpha", true));
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if (shouldReturn) return;
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sourceRect = new Rectangle((int)sourceVector.X, (int)sourceVector.Y, (int)sourceVector.Z, (int)sourceVector.W);
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size = SourceElement.GetAttributeVector2("size", Vector2.One);
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