(bbd192053) Rebind Select and Use keys. Refactor GameSettings to support legacy bindings, when they are set. That is, if the new "deselect" and "shoot" keys are not defined, but the player config file is found, use the "select" and the "use" keys instead of the defaults.
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@@ -79,7 +79,8 @@ namespace Barotrauma.Items.Components
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break;
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}
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}
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item.IsShootable = true;
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item.RequireAimToUse = true;
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InitProjSpecific(element);
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}
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@@ -311,7 +312,10 @@ namespace Barotrauma.Items.Components
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sinTime += deltaTime;
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character.CursorPosition = leak.Position + VectorExtensions.Forward(Item.body.TransformedRotation + (float)Math.Sin(sinTime), dist);
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character.SetInput(InputType.Aim, false, true);
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if (item.RequireAimToUse)
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{
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character.SetInput(InputType.Aim, false, true);
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}
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// Press the trigger only when the tool is approximately facing the target.
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// If the character is climbing, ignore the check, because we cannot aim while climbing.
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