(bbd192053) Rebind Select and Use keys. Refactor GameSettings to support legacy bindings, when they are set. That is, if the new "deselect" and "shoot" keys are not defined, but the player config file is found, use the "select" and the "use" keys instead of the defaults.
This commit is contained in:
@@ -17,8 +17,6 @@ namespace Barotrauma.Items.Components
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private GUIButton activateButton;
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private GUITextBox itemFilterBox;
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private GUIComponent inputInventoryHolder, outputInventoryHolder;
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private GUICustomComponent inputInventoryOverlay, outputInventoryOverlay;
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@@ -30,25 +28,12 @@ namespace Barotrauma.Items.Components
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partial void InitProjSpecific()
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{
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var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), GuiFrame.RectTransform, Anchor.Center), childAnchor: Anchor.TopCenter)
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var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), GuiFrame.RectTransform, Anchor.Center), childAnchor: Anchor.TopCenter)
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{
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Stretch = true,
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RelativeSpacing = 0.02f
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};
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var filterArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.06f), paddedFrame.RectTransform), isHorizontal: true)
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{
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Stretch = true,
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UserData = "filterarea"
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};
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new GUITextBlock(new RectTransform(new Vector2(0.25f, 1.0f), filterArea.RectTransform), TextManager.Get("FilterMapEntities"), font: GUI.Font);
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itemFilterBox = new GUITextBox(new RectTransform(new Vector2(0.8f, 1.0f), filterArea.RectTransform), font: GUI.Font);
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itemFilterBox.OnTextChanged += (textBox, text) => { FilterEntities(text); return true; };
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var clearButton = new GUIButton(new RectTransform(new Vector2(0.1f, 1.0f), filterArea.RectTransform), "x")
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{
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OnClicked = (btn, userdata) => { ClearFilter(); itemFilterBox.Flash(Color.White); return true; }
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};
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itemList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.5f), paddedFrame.RectTransform))
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{
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OnSelected = (GUIComponent component, object userdata) =>
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@@ -65,7 +50,7 @@ namespace Barotrauma.Items.Components
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CanBeFocused = false
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};
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var outputArea = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.25f), paddedFrame.RectTransform), isHorizontal: true);
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var outputArea = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.3f), paddedFrame.RectTransform), isHorizontal: true);
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selectedItemFrame = new GUIFrame(new RectTransform(new Vector2(0.75f, 1.0f), outputArea.RectTransform), style: "InnerFrame");
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outputInventoryHolder = new GUIFrame(new RectTransform(new Vector2(0.25f, 1.0f), outputArea.RectTransform), style: null);
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@@ -76,7 +61,7 @@ namespace Barotrauma.Items.Components
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foreach (FabricationRecipe fi in fabricationRecipes)
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{
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GUIFrame frame = new GUIFrame(new RectTransform(new Point(itemList.Rect.Width, 30), itemList.Content.RectTransform), style: null)
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GUIFrame frame = new GUIFrame(new RectTransform(new Point(itemList.Rect.Width, 50), itemList.Content.RectTransform), style: null)
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{
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UserData = fi,
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HoverColor = Color.Gold * 0.2f,
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@@ -93,7 +78,7 @@ namespace Barotrauma.Items.Components
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var itemIcon = fi.TargetItem.InventoryIcon ?? fi.TargetItem.sprite;
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if (itemIcon != null)
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{
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GUIImage img = new GUIImage(new RectTransform(new Point(30, 30), frame.RectTransform, Anchor.CenterLeft) { AbsoluteOffset = new Point(3, 0) },
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GUIImage img = new GUIImage(new RectTransform(new Point(40, 40), frame.RectTransform, Anchor.CenterLeft) { AbsoluteOffset = new Point(3, 0) },
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itemIcon, scaleToFit: true)
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{
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Color = fi.TargetItem.InventoryIconColor,
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@@ -103,7 +88,7 @@ namespace Barotrauma.Items.Components
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}
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activateButton = new GUIButton(new RectTransform(new Vector2(0.8f, 0.07f), paddedFrame.RectTransform),
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TextManager.Get("FabricatorCreate"), style: "GUIButtonLarge")
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TextManager.Get("FabricatorCreate"))
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{
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OnClicked = StartButtonClicked,
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UserData = selectedItem,
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@@ -272,41 +257,6 @@ namespace Barotrauma.Items.Components
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}
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}
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private bool FilterEntities(string filter)
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{
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if (string.IsNullOrWhiteSpace(filter))
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{
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itemList.Content.Children.ForEach(c => c.Visible = true);
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return true;
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}
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filter = filter.ToLower();
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foreach (GUIComponent child in itemList.Content.Children)
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{
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FabricationRecipe recipe = child.UserData as FabricationRecipe;
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if (recipe?.DisplayName == null) { continue; }
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child.Visible = recipe.DisplayName.ToLower().Contains(filter);
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}
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itemList.UpdateScrollBarSize();
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itemList.BarScroll = 0.0f;
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float requiredTime = user == null ? selectedItem.RequiredTime : GetRequiredTime(selectedItem, user);
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string requiredTimeText = TextManager.Get("FabricatorRequiredTime") + ": " + ToolBox.SecondsToReadableTime(requiredTime);
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform),
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requiredTimeText, textColor: ToolBox.GradientLerp(degreeOfSuccess, Color.Red, Color.Yellow, Color.LightGreen), font: GUI.SmallFont);
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return true;
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}
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public bool ClearFilter()
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{
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FilterEntities("");
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itemList.UpdateScrollBarSize();
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itemList.BarScroll = 0.0f;
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itemFilterBox.Text = "";
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return true;
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}
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private bool SelectItem(Character user, FabricationRecipe selectedItem)
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{
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selectedItemFrame.ClearChildren();
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@@ -368,7 +318,29 @@ namespace Barotrauma.Items.Components
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return true;
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}
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private bool StartButtonClicked(GUIButton button, object obj)
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Rectangle slotRect = inputContainer.Inventory.slots[slotIndex].Rect;
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itemIcon.Draw(
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spriteBatch,
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slotRect.Center.ToVector2(),
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color: requiredItem.ItemPrefab.InventoryIconColor * 0.3f,
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scale: Math.Min(slotRect.Width / itemIcon.size.X, slotRect.Height / itemIcon.size.Y));
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if (slotRect.Contains(PlayerInput.MousePosition))
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{
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string toolTipText = requiredItem.ItemPrefab.Name;
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if (!string.IsNullOrEmpty(requiredItem.ItemPrefab.Description))
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{
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toolTipText += '\n' + requiredItem.ItemPrefab.Description;
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}
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tooltip = new Pair<Rectangle, string>(slotRect, toolTipText);
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}
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slotIndex++;
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}
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}
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}
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private void DrawOutputOverLay(SpriteBatch spriteBatch, GUICustomComponent overlayComponent)
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{
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if (selectedItem == null) { return false; }
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if (!outputContainer.Inventory.IsEmpty())
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@@ -381,16 +353,28 @@ namespace Barotrauma.Items.Components
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{
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StartFabricating(selectedItem, Character.Controlled);
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}
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else
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if (tooltip != null)
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{
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CancelFabricating(Character.Controlled);
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GUIComponent.DrawToolTip(spriteBatch, tooltip.Second, tooltip.First);
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tooltip = null;
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}
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}
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if (GameMain.Client != null)
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{
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item.CreateClientEvent(this);
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FabricationRecipe recipe = child.UserData as FabricationRecipe;
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if (recipe?.DisplayName == null) { continue; }
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child.Visible = recipe.DisplayName.ToLower().Contains(filter);
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}
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itemList.UpdateScrollBarSize();
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itemList.BarScroll = 0.0f;
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float requiredTime = user == null ? selectedItem.RequiredTime : GetRequiredTime(selectedItem, user);
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string requiredTimeText = TextManager.Get("FabricatorRequiredTime") + ": " + ToolBox.SecondsToReadableTime(requiredTime);
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform),
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requiredTimeText, textColor: ToolBox.GradientLerp(degreeOfSuccess, Color.Red, Color.Yellow, Color.LightGreen), font: GUI.SmallFont);
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return true;
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}
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@@ -425,7 +425,7 @@ namespace Barotrauma.Items.Components
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{
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if (steerArea.Rect.Contains(PlayerInput.MousePosition))
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{
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if (!PlayerInput.KeyDown(InputType.Select) && !PlayerInput.KeyHit(InputType.Select))
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if (!PlayerInput.KeyDown(InputType.Deselect) && !PlayerInput.KeyHit(InputType.Deselect))
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{
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Character.DisableControls = true;
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}
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