(bbd192053) Rebind Select and Use keys. Refactor GameSettings to support legacy bindings, when they are set. That is, if the new "deselect" and "shoot" keys are not defined, but the player config file is found, use the "select" and the "use" keys instead of the defaults.
This commit is contained in:
@@ -8,14 +8,11 @@ namespace Barotrauma
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{
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public static bool FollowSub = true;
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private float? defaultZoom;
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private float defaultZoom = 1.3f;
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public float DefaultZoom
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{
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get { return defaultZoom ?? (GameMain.Config == null || GameMain.Config.EnableMouseLook ? 1.3f : 1.0f); }
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set
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{
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defaultZoom = MathHelper.Clamp(value, 0.5f, 2.0f);
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}
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get { return defaultZoom; }
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set { defaultZoom = MathHelper.Clamp(value, 0.5f, 2.0f); }
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}
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private float zoomSmoothness = 8.0f;
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@@ -23,8 +23,6 @@ namespace Barotrauma
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protected float hudInfoTimer;
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protected bool hudInfoVisible;
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private float pressureParticleTimer;
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private float findFocusedTimer;
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protected float lastRecvPositionUpdateTime;
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@@ -167,38 +165,27 @@ namespace Barotrauma
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keys[i].SetState();
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}
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float targetOffsetAmount = 0.0f;
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if (moveCam)
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{
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if (needsAir &&
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pressureProtection < 80.0f &&
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(AnimController.CurrentHull == null || AnimController.CurrentHull.LethalPressure > 0.0f))
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(AnimController.CurrentHull == null || AnimController.CurrentHull.LethalPressure > 50.0f))
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{
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float pressure = AnimController.CurrentHull == null ? 100.0f : AnimController.CurrentHull.LethalPressure;
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if (pressure > 0.0f)
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{
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float zoomInEffectStrength = MathHelper.Clamp(pressure / 100.0f, 0.1f, 1.0f);
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cam.Zoom = MathHelper.Lerp(cam.Zoom,
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cam.DefaultZoom + (Math.Max(pressure, 10) / 150.0f) * Rand.Range(0.9f, 1.1f),
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zoomInEffectStrength);
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pressureParticleTimer += pressure * deltaTime;
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if (pressureParticleTimer > 10.0f)
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{
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Particle p = GameMain.ParticleManager.CreateParticle("waterblood", WorldPosition + Rand.Vector(5.0f), Rand.Vector(10.0f));
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pressureParticleTimer = 0.0f;
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}
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}
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cam.Zoom = MathHelper.Lerp(cam.Zoom,
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(pressure / 50.0f) * Rand.Range(1.0f, 1.05f),
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(pressure - 50.0f) / 50.0f);
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}
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if (IsHumanoid)
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{
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cam.OffsetAmount = 250.0f;// MathHelper.Lerp(cam.OffsetAmount, 250.0f, deltaTime);
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cam.OffsetAmount = MathHelper.Lerp(cam.OffsetAmount, 250.0f, deltaTime);
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}
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else
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{
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//increased visibility range when controlling large a non-humanoid
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cam.OffsetAmount = MathHelper.Clamp(Mass, 250.0f, 1500.0f);
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cam.OffsetAmount = MathHelper.Lerp(cam.OffsetAmount, MathHelper.Clamp(Mass, 250.0f, 800.0f), deltaTime);
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}
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}
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@@ -211,55 +198,43 @@ namespace Barotrauma
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Vector2 mouseSimPos = ConvertUnits.ToSimUnits(cursorPosition);
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if (GUI.PauseMenuOpen)
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{
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targetOffsetAmount = 0.0f;
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cam.OffsetAmount = 0.0f;
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}
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else if (SelectedConstruction != null && ViewTarget == null &&
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SelectedConstruction.Components.Any(ic => ic?.GuiFrame != null && ic.ShouldDrawHUD(this)))
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{
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targetOffsetAmount = 0.0f;
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cam.OffsetAmount = 0.0f;
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cursorPosition =
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SelectedConstruction.Position +
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new Vector2(cursorPosition.X % 10.0f, cursorPosition.Y % 10.0f); //apply a little bit of movement to the cursor pos to prevent AFK kicking
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}
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else if (!GameMain.Config.EnableMouseLook)
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{
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targetOffsetAmount = 0.0f;
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cam.OffsetAmount = 0.0f;
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}
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else if (Lights.LightManager.ViewTarget == this && Vector2.DistanceSquared(AnimController.Limbs[0].SimPosition, mouseSimPos) > 1.0f)
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{
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if (GUI.PauseMenuOpen || IsUnconscious)
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{
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if (deltaTime > 0.0f)
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{
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targetOffsetAmount = 0.0f;
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cam.OffsetAmount = 0.0f;
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}
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if (deltaTime > 0.0f) cam.OffsetAmount = 0.0f;
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}
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else
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{
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Body body = Submarine.CheckVisibility(AnimController.Limbs[0].SimPosition, mouseSimPos);
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Structure structure = body?.UserData as Structure;
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Structure structure = body == null ? null : body.UserData as Structure;
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float sightDist = Submarine.LastPickedFraction;
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if (body?.UserData is Structure && !((Structure)body.UserData).CastShadow)
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{
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sightDist = 1.0f;
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}
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targetOffsetAmount = Math.Max(250.0f, sightDist * 500.0f);
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cam.OffsetAmount = MathHelper.Lerp(cam.OffsetAmount, Math.Max(250.0f, sightDist * 500.0f), 0.05f);
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}
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}
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cam.OffsetAmount = MathHelper.Lerp(cam.OffsetAmount, targetOffsetAmount, 0.05f);
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if (SelectedConstruction != null && SelectedConstruction.ActiveHUDs.Any(ic => ic.GuiFrame != null && HUD.CloseHUD(ic.GuiFrame.Rect)))
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{
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if (GameMain.Client != null)
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{
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//emulate a Select input to get the character to deselect the item server-side
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keys[(int)InputType.Select].Hit = true;
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//keys[(int)InputType.Select].Hit = true;
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keys[(int)InputType.Deselect].Hit = true;
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}
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//reset focus to prevent us from accidentally interacting with another entity
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focusedItem = null;
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@@ -48,10 +48,12 @@ namespace Barotrauma
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if (IsKeyDown(InputType.Run)) newInput |= InputNetFlags.Run;
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if (IsKeyDown(InputType.Crouch)) newInput |= InputNetFlags.Crouch;
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if (IsKeyHit(InputType.Select)) newInput |= InputNetFlags.Select; //TODO: clean up the way this input is registered
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if (IsKeyHit(InputType.Deselect)) newInput |= InputNetFlags.Deselect;
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if (IsKeyHit(InputType.Health)) newInput |= InputNetFlags.Health;
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if (IsKeyHit(InputType.Grab)) newInput |= InputNetFlags.Grab;
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if (IsKeyDown(InputType.Use)) newInput |= InputNetFlags.Use;
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if (IsKeyDown(InputType.Aim)) newInput |= InputNetFlags.Aim;
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if (IsKeyDown(InputType.Shoot)) newInput |= InputNetFlags.Shoot;
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if (IsKeyDown(InputType.Attack)) newInput |= InputNetFlags.Attack;
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if (IsKeyDown(InputType.Ragdoll)) newInput |= InputNetFlags.Ragdoll;
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@@ -125,6 +127,7 @@ namespace Barotrauma
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msg.WriteRangedInteger(0, (int)InputNetFlags.MaxVal, (int)memInput[i].states);
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msg.Write(memInput[i].intAim);
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if (memInput[i].states.HasFlag(InputNetFlags.Select) ||
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memInput[i].states.HasFlag(InputNetFlags.Deselect) ||
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memInput[i].states.HasFlag(InputNetFlags.Use) ||
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memInput[i].states.HasFlag(InputNetFlags.Health) ||
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memInput[i].states.HasFlag(InputNetFlags.Grab))
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@@ -20,8 +20,6 @@ namespace Barotrauma
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public OnButtonDownHandler OnButtonDown;
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public bool CanBeSelected = true;
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private Color? defaultTextColor;
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public override bool Enabled
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{
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@@ -32,7 +30,7 @@ namespace Barotrauma
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set
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{
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if (value == enabled) { return; }
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if (value == enabled) return;
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enabled = value;
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if (color.A == 0)
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{
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+1
-2
@@ -624,10 +624,9 @@ namespace Barotrauma.Tutorials
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private Character CrewMemberWithJob(string job)
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{
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job = job.ToLowerInvariant();
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for (int i = 0; i < crew.Count; i++)
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{
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if (crew[i].Info.Job.Prefab.Identifier.ToLowerInvariant() == job) return crew[i];
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if (crew[i].Info.Job.Name == job) return crew[i];
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}
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return null;
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@@ -94,7 +94,7 @@ namespace Barotrauma
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foreach (ContentPackage contentPackage in ContentPackage.List)
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{
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var tickBox = new GUITickBox(new RectTransform(new Point(32, 32), contentPackageList.Content.RectTransform), contentPackage.Name)
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var tickBox = new GUITickBox(new RectTransform(new Vector2(0.05f, 0.05f), contentPackageList.Content.RectTransform, minSize: new Point(32, 32)), contentPackage.Name)
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{
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UserData = contentPackage,
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OnSelected = SelectContentPackage,
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@@ -167,11 +167,11 @@ namespace Barotrauma
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/// Graphics tab --------------------------------------------------------------
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var leftColumn = new GUILayoutGroup(new RectTransform(new Vector2(0.46f, 0.95f), tabs[(int)Tab.Graphics].RectTransform, Anchor.TopLeft)
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{ RelativeOffset = new Vector2(0.025f, 0.02f) })
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var leftColumn = new GUILayoutGroup(new RectTransform(new Vector2(0.46f, 0.95f), tabs[(int)Tab.Graphics].RectTransform, Anchor.CenterLeft)
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{ RelativeOffset = new Vector2(0.02f, 0.0f) })
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{ RelativeSpacing = 0.01f };
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var rightColumn = new GUILayoutGroup(new RectTransform(new Vector2(0.46f, 0.95f), tabs[(int)Tab.Graphics].RectTransform, Anchor.TopRight)
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{ RelativeOffset = new Vector2(0.025f, 0.02f) })
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var rightColumn = new GUILayoutGroup(new RectTransform(new Vector2(0.46f, 0.95f), tabs[(int)Tab.Graphics].RectTransform, Anchor.CenterRight)
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{ RelativeOffset = new Vector2(0.02f, 0.0f) })
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{ RelativeSpacing = 0.01f };
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var supportedDisplayModes = new List<DisplayMode>();
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@@ -368,12 +368,12 @@ namespace Barotrauma
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/// Audio tab ----------------------------------------------------------------
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var audioSliders = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), tabs[(int)Tab.Audio].RectTransform, Anchor.TopCenter)
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var audioSliders = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.4f), tabs[(int)Tab.Audio].RectTransform, Anchor.TopCenter)
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{ RelativeOffset = new Vector2(0.0f, 0.02f) })
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{ RelativeSpacing = 0.01f };
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GUITextBlock soundVolumeText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), TextManager.Get("SoundVolume"));
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GUIScrollBar soundScrollBar = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform),
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GUITextBlock soundVolumeText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), audioSliders.RectTransform), TextManager.Get("SoundVolume"));
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GUIScrollBar soundScrollBar = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.1f), audioSliders.RectTransform),
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barSize: 0.05f)
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{
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UserData = soundVolumeText,
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@@ -388,8 +388,8 @@ namespace Barotrauma
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};
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soundScrollBar.OnMoved(soundScrollBar, soundScrollBar.BarScroll);
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GUITextBlock musicVolumeText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), TextManager.Get("MusicVolume"));
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GUIScrollBar musicScrollBar = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform),
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GUITextBlock musicVolumeText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), audioSliders.RectTransform), TextManager.Get("MusicVolume"));
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GUIScrollBar musicScrollBar = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.1f), audioSliders.RectTransform),
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barSize: 0.05f)
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{
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UserData = musicVolumeText,
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@@ -404,8 +404,8 @@ namespace Barotrauma
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};
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musicScrollBar.OnMoved(musicScrollBar, musicScrollBar.BarScroll);
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GUITextBlock voiceChatVolumeText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), TextManager.Get("VoiceChatVolume"));
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GUIScrollBar voiceChatScrollBar = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform),
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GUITextBlock voiceChatVolumeText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), audioSliders.RectTransform), TextManager.Get("VoiceChatVolume"));
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GUIScrollBar voiceChatScrollBar = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.1f), audioSliders.RectTransform),
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barSize: 0.05f)
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{
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UserData = voiceChatVolumeText,
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@@ -426,11 +426,11 @@ namespace Barotrauma
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muteOnFocusLostBox.OnSelected = (tickBox) =>
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{
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MuteOnFocusLost = tickBox.Selected;
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UnsavedSettings = true;
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return true;
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};
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), TextManager.Get("VoiceChat"));
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), audioSliders.RectTransform), TextManager.Get("VoiceChat"));
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IList<string> deviceNames = Alc.GetString((IntPtr)null, AlcGetStringList.CaptureDeviceSpecifier);
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foreach (string name in deviceNames)
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@@ -440,7 +440,7 @@ namespace Barotrauma
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if (string.IsNullOrWhiteSpace(VoiceCaptureDevice)) VoiceCaptureDevice = deviceNames[0];
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#if (!OSX)
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var deviceList = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), VoiceCaptureDevice, deviceNames.Count);
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var deviceList = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.1f), audioSliders.RectTransform), VoiceCaptureDevice, deviceNames.Count);
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foreach (string name in deviceNames)
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{
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deviceList.AddItem(name, name);
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@@ -454,13 +454,13 @@ namespace Barotrauma
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return true;
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};
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#else
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var suavemente = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), TextManager.Get("CurrentDevice") + ": " + VoiceCaptureDevice)
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var suavemente = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), audioSliders.RectTransform), TextManager.Get("CurrentDevice") + ": " + VoiceCaptureDevice)
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{
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ToolTip = TextManager.Get("CurrentDeviceToolTip.OSX"),
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TextAlignment = Alignment.CenterX
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};
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new GUIButton(new RectTransform(new Vector2(1.0f, 0.15f), audioSliders.RectTransform), TextManager.Get("RefreshDefaultDevice"))
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new GUIButton(new RectTransform(new Vector2(1.0f, 0.25f), audioSliders.RectTransform), TextManager.Get("RefreshDefaultDevice"))
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{
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ToolTip = TextManager.Get("RefreshDefaultDeviceToolTip"),
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OnClicked = (bt, userdata) =>
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@@ -476,13 +476,16 @@ namespace Barotrauma
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}
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};
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#endif
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//var radioButtonFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.12f), audioSliders.RectTransform));
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var radioButtonFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.6f), audioSliders.RectTransform))
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{
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RelativeSpacing = 0.01f
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};
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GUIRadioButtonGroup voiceMode = new GUIRadioButtonGroup();
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for (int i = 0; i < 3; i++)
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{
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string langStr = "VoiceMode." + ((VoiceMode)i).ToString();
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var tick = new GUITickBox(new RectTransform(new Point(32, 32), audioSliders.RectTransform), TextManager.Get(langStr))
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var tick = new GUITickBox(new RectTransform(new Point(32, 32), radioButtonFrame.RectTransform), TextManager.Get(langStr))
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{
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ToolTip = TextManager.Get(langStr + "ToolTip")
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};
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@@ -490,8 +493,8 @@ namespace Barotrauma
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voiceMode.AddRadioButton((VoiceMode)i, tick);
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}
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var micVolumeText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), TextManager.Get("MicrophoneVolume"));
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var micVolumeSlider = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform),
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var micVolumeText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), audioSliders.RectTransform), TextManager.Get("MicrophoneVolume"));
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var micVolumeSlider = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.1f), audioSliders.RectTransform),
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barSize: 0.05f)
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{
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UserData = micVolumeText,
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@@ -508,12 +511,9 @@ namespace Barotrauma
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};
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micVolumeSlider.OnMoved(micVolumeSlider, micVolumeSlider.BarScroll);
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var extraVoiceSettingsContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.2f), audioSliders.RectTransform, Anchor.BottomCenter), style: null);
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var voiceInputContainer = new GUILayoutGroup(new RectTransform(Vector2.One, extraVoiceSettingsContainer.RectTransform, Anchor.BottomCenter));
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new GUITextBlock(new RectTransform(new Vector2(0.6f, 0.25f), voiceInputContainer.RectTransform), TextManager.Get("InputType.Voice") + ": ");
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var voiceKeyBox = new GUITextBox(new RectTransform(new Vector2(0.4f, 0.25f), voiceInputContainer.RectTransform, Anchor.TopRight),
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var voiceInputContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.25f), audioSliders.RectTransform, Anchor.BottomCenter));
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new GUITextBlock(new RectTransform(new Vector2(0.6f, 0.5f), voiceInputContainer.RectTransform), TextManager.Get("InputType.Voice") + ": ");
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var voiceKeyBox = new GUITextBox(new RectTransform(new Vector2(0.4f, 0.5f), voiceInputContainer.RectTransform, Anchor.TopRight),
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text: keyMapping[(int)InputType.Voice].ToString())
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{
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UserData = InputType.Voice
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@@ -521,22 +521,22 @@ namespace Barotrauma
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voiceKeyBox.OnSelected += KeyBoxSelected;
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voiceKeyBox.SelectedColor = Color.Gold * 0.3f;
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var voiceActivityGroup = new GUILayoutGroup(new RectTransform(Vector2.One, extraVoiceSettingsContainer.RectTransform));
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GUITextBlock noiseGateText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.25f), voiceActivityGroup.RectTransform), TextManager.Get("NoiseGateThreshold"))
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var voiceActivityGroup = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.25f), audioSliders.RectTransform));
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GUITextBlock noiseGateText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), voiceActivityGroup.RectTransform), TextManager.Get("NoiseGateThreshold"))
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{
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TextGetter = () =>
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{
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return TextManager.Get("NoiseGateThreshold") + " " + ((int)NoiseGateThreshold).ToString() + " dB";
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}
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};
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var dbMeter = new GUIProgressBar(new RectTransform(new Vector2(1.0f, 0.25f), voiceActivityGroup.RectTransform), 0.0f, Color.Lime);
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var dbMeter = new GUIProgressBar(new RectTransform(new Vector2(1.0f, 0.5f), voiceActivityGroup.RectTransform), 0.0f, Color.Lime);
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dbMeter.ProgressGetter = () =>
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{
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if (VoipCapture.Instance == null) return 0.0f;
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dbMeter.Color = VoipCapture.Instance.LastdB > NoiseGateThreshold ? Color.Lime : Color.Orange; //TODO: i'm a filthy hack
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return ((float)VoipCapture.Instance.LastdB + 100.0f) / 100.0f;
|
||||
};
|
||||
var noiseGateSlider = new GUIScrollBar(new RectTransform(Vector2.One, dbMeter.RectTransform, Anchor.Center), color: Color.White, barSize: 0.03f);
|
||||
var noiseGateSlider = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 1.0f), dbMeter.RectTransform, Anchor.Center), color: Color.White, barSize: 0.03f);
|
||||
noiseGateSlider.Frame.Visible = false;
|
||||
noiseGateSlider.Step = 0.01f;
|
||||
noiseGateSlider.Range = new Vector2(-100.0f, 0.0f);
|
||||
@@ -592,41 +592,8 @@ namespace Barotrauma
|
||||
voiceMode.Selected = VoiceSetting;
|
||||
|
||||
/// Controls tab -------------------------------------------------------------
|
||||
var controlsLayoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), tabs[(int)Tab.Controls].RectTransform, Anchor.TopCenter)
|
||||
{ RelativeOffset = new Vector2(0.0f, 0.02f) })
|
||||
{ RelativeSpacing = 0.01f };
|
||||
|
||||
GUITextBlock aimAssistText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), controlsLayoutGroup.RectTransform), TextManager.Get("AimAssist"))
|
||||
{
|
||||
ToolTip = TextManager.Get("AimAssistToolTip")
|
||||
};
|
||||
GUIScrollBar aimAssistSlider = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), controlsLayoutGroup.RectTransform),
|
||||
barSize: 0.05f)
|
||||
{
|
||||
UserData = aimAssistText,
|
||||
BarScroll = MathUtils.InverseLerp(0.0f, 5.0f, AimAssistAmount),
|
||||
ToolTip = TextManager.Get("AimAssistToolTip"),
|
||||
OnMoved = (scrollBar, scroll) =>
|
||||
{
|
||||
ChangeSliderText(scrollBar, scroll);
|
||||
AimAssistAmount = MathHelper.Lerp(0.0f, 5.0f, scroll);
|
||||
return true;
|
||||
},
|
||||
Step = 0.1f
|
||||
};
|
||||
aimAssistSlider.OnMoved(aimAssistSlider, aimAssistSlider.BarScroll);
|
||||
|
||||
new GUITickBox(new RectTransform(new Point(32, 32), controlsLayoutGroup.RectTransform), TextManager.Get("EnableMouseLook"))
|
||||
{
|
||||
ToolTip = TextManager.Get("EnableMouseLookToolTip"),
|
||||
Selected = EnableMouseLook,
|
||||
OnSelected = (tickBox) =>
|
||||
{
|
||||
EnableMouseLook = tickBox.Selected;
|
||||
UnsavedSettings = true;
|
||||
return true;
|
||||
}
|
||||
};
|
||||
var controlsLayoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), tabs[(int)Tab.Controls].RectTransform, Anchor.Center))
|
||||
{ RelativeSpacing = 0.01f };
|
||||
|
||||
var inputFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.8f), controlsLayoutGroup.RectTransform))
|
||||
{ Stretch = true };
|
||||
@@ -634,7 +601,7 @@ namespace Barotrauma
|
||||
var inputNames = Enum.GetValues(typeof(InputType));
|
||||
for (int i = 0; i < inputNames.Length; i++)
|
||||
{
|
||||
var inputContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.06f), inputFrame.RectTransform)) { Stretch = true, IsHorizontal = true, RelativeSpacing = 0.05f, Color = new Color(12, 14, 15, 215) };
|
||||
var inputContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.06f), inputFrame.RectTransform)) { Stretch = true, IsHorizontal = true, RelativeSpacing = 0.05f };
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.3f, 1.0f), inputContainer.RectTransform, Anchor.TopLeft) { MinSize = new Point(150, 0) },
|
||||
TextManager.Get("InputType." + ((InputType)i)) + ": ", font: GUI.SmallFont) { ForceUpperCase = true };
|
||||
var keyBox = new GUITextBox(new RectTransform(new Vector2(0.7f, 1.0f), inputContainer.RectTransform),
|
||||
@@ -644,9 +611,6 @@ namespace Barotrauma
|
||||
};
|
||||
keyBox.OnSelected += KeyBoxSelected;
|
||||
keyBox.SelectedColor = Color.Gold * 0.3f;
|
||||
|
||||
//spacing
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), inputFrame.RectTransform), style: null);
|
||||
}
|
||||
GUITextBlock aimAssistText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), controlsLayoutGroup.RectTransform), TextManager.Get("AimAssist"));
|
||||
GUIScrollBar aimAssistSlider = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), controlsLayoutGroup.RectTransform),
|
||||
@@ -667,9 +631,6 @@ namespace Barotrauma
|
||||
//spacing
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), generalLayoutGroup.RectTransform), style: null);
|
||||
|
||||
//spacing
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), generalLayoutGroup.RectTransform), style: null);
|
||||
|
||||
new GUIButton(new RectTransform(new Vector2(0.4f, 1.0f), buttonArea.RectTransform, Anchor.BottomLeft),
|
||||
TextManager.Get("Cancel"), style: "GUIButtonLarge")
|
||||
{
|
||||
|
||||
@@ -17,8 +17,6 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
private GUIButton activateButton;
|
||||
|
||||
private GUITextBox itemFilterBox;
|
||||
|
||||
private GUIComponent inputInventoryHolder, outputInventoryHolder;
|
||||
private GUICustomComponent inputInventoryOverlay, outputInventoryOverlay;
|
||||
|
||||
@@ -30,25 +28,12 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
partial void InitProjSpecific()
|
||||
{
|
||||
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), GuiFrame.RectTransform, Anchor.Center), childAnchor: Anchor.TopCenter)
|
||||
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), GuiFrame.RectTransform, Anchor.Center), childAnchor: Anchor.TopCenter)
|
||||
{
|
||||
Stretch = true,
|
||||
RelativeSpacing = 0.02f
|
||||
};
|
||||
|
||||
var filterArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.06f), paddedFrame.RectTransform), isHorizontal: true)
|
||||
{
|
||||
Stretch = true,
|
||||
UserData = "filterarea"
|
||||
};
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.25f, 1.0f), filterArea.RectTransform), TextManager.Get("FilterMapEntities"), font: GUI.Font);
|
||||
itemFilterBox = new GUITextBox(new RectTransform(new Vector2(0.8f, 1.0f), filterArea.RectTransform), font: GUI.Font);
|
||||
itemFilterBox.OnTextChanged += (textBox, text) => { FilterEntities(text); return true; };
|
||||
var clearButton = new GUIButton(new RectTransform(new Vector2(0.1f, 1.0f), filterArea.RectTransform), "x")
|
||||
{
|
||||
OnClicked = (btn, userdata) => { ClearFilter(); itemFilterBox.Flash(Color.White); return true; }
|
||||
};
|
||||
|
||||
itemList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.5f), paddedFrame.RectTransform))
|
||||
{
|
||||
OnSelected = (GUIComponent component, object userdata) =>
|
||||
@@ -65,7 +50,7 @@ namespace Barotrauma.Items.Components
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
var outputArea = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.25f), paddedFrame.RectTransform), isHorizontal: true);
|
||||
var outputArea = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.3f), paddedFrame.RectTransform), isHorizontal: true);
|
||||
|
||||
selectedItemFrame = new GUIFrame(new RectTransform(new Vector2(0.75f, 1.0f), outputArea.RectTransform), style: "InnerFrame");
|
||||
outputInventoryHolder = new GUIFrame(new RectTransform(new Vector2(0.25f, 1.0f), outputArea.RectTransform), style: null);
|
||||
@@ -76,7 +61,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
foreach (FabricationRecipe fi in fabricationRecipes)
|
||||
{
|
||||
GUIFrame frame = new GUIFrame(new RectTransform(new Point(itemList.Rect.Width, 30), itemList.Content.RectTransform), style: null)
|
||||
GUIFrame frame = new GUIFrame(new RectTransform(new Point(itemList.Rect.Width, 50), itemList.Content.RectTransform), style: null)
|
||||
{
|
||||
UserData = fi,
|
||||
HoverColor = Color.Gold * 0.2f,
|
||||
@@ -93,7 +78,7 @@ namespace Barotrauma.Items.Components
|
||||
var itemIcon = fi.TargetItem.InventoryIcon ?? fi.TargetItem.sprite;
|
||||
if (itemIcon != null)
|
||||
{
|
||||
GUIImage img = new GUIImage(new RectTransform(new Point(30, 30), frame.RectTransform, Anchor.CenterLeft) { AbsoluteOffset = new Point(3, 0) },
|
||||
GUIImage img = new GUIImage(new RectTransform(new Point(40, 40), frame.RectTransform, Anchor.CenterLeft) { AbsoluteOffset = new Point(3, 0) },
|
||||
itemIcon, scaleToFit: true)
|
||||
{
|
||||
Color = fi.TargetItem.InventoryIconColor,
|
||||
@@ -103,7 +88,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
|
||||
activateButton = new GUIButton(new RectTransform(new Vector2(0.8f, 0.07f), paddedFrame.RectTransform),
|
||||
TextManager.Get("FabricatorCreate"), style: "GUIButtonLarge")
|
||||
TextManager.Get("FabricatorCreate"))
|
||||
{
|
||||
OnClicked = StartButtonClicked,
|
||||
UserData = selectedItem,
|
||||
@@ -272,41 +257,6 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
private bool FilterEntities(string filter)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(filter))
|
||||
{
|
||||
itemList.Content.Children.ForEach(c => c.Visible = true);
|
||||
return true;
|
||||
}
|
||||
|
||||
filter = filter.ToLower();
|
||||
foreach (GUIComponent child in itemList.Content.Children)
|
||||
{
|
||||
FabricationRecipe recipe = child.UserData as FabricationRecipe;
|
||||
if (recipe?.DisplayName == null) { continue; }
|
||||
child.Visible = recipe.DisplayName.ToLower().Contains(filter);
|
||||
}
|
||||
itemList.UpdateScrollBarSize();
|
||||
itemList.BarScroll = 0.0f;
|
||||
|
||||
float requiredTime = user == null ? selectedItem.RequiredTime : GetRequiredTime(selectedItem, user);
|
||||
string requiredTimeText = TextManager.Get("FabricatorRequiredTime") + ": " + ToolBox.SecondsToReadableTime(requiredTime);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform),
|
||||
requiredTimeText, textColor: ToolBox.GradientLerp(degreeOfSuccess, Color.Red, Color.Yellow, Color.LightGreen), font: GUI.SmallFont);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool ClearFilter()
|
||||
{
|
||||
FilterEntities("");
|
||||
itemList.UpdateScrollBarSize();
|
||||
itemList.BarScroll = 0.0f;
|
||||
itemFilterBox.Text = "";
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool SelectItem(Character user, FabricationRecipe selectedItem)
|
||||
{
|
||||
selectedItemFrame.ClearChildren();
|
||||
@@ -368,7 +318,29 @@ namespace Barotrauma.Items.Components
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool StartButtonClicked(GUIButton button, object obj)
|
||||
Rectangle slotRect = inputContainer.Inventory.slots[slotIndex].Rect;
|
||||
|
||||
itemIcon.Draw(
|
||||
spriteBatch,
|
||||
slotRect.Center.ToVector2(),
|
||||
color: requiredItem.ItemPrefab.InventoryIconColor * 0.3f,
|
||||
scale: Math.Min(slotRect.Width / itemIcon.size.X, slotRect.Height / itemIcon.size.Y));
|
||||
|
||||
if (slotRect.Contains(PlayerInput.MousePosition))
|
||||
{
|
||||
string toolTipText = requiredItem.ItemPrefab.Name;
|
||||
if (!string.IsNullOrEmpty(requiredItem.ItemPrefab.Description))
|
||||
{
|
||||
toolTipText += '\n' + requiredItem.ItemPrefab.Description;
|
||||
}
|
||||
tooltip = new Pair<Rectangle, string>(slotRect, toolTipText);
|
||||
}
|
||||
|
||||
slotIndex++;
|
||||
}
|
||||
}
|
||||
}
|
||||
private void DrawOutputOverLay(SpriteBatch spriteBatch, GUICustomComponent overlayComponent)
|
||||
{
|
||||
if (selectedItem == null) { return false; }
|
||||
if (!outputContainer.Inventory.IsEmpty())
|
||||
@@ -381,16 +353,28 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
StartFabricating(selectedItem, Character.Controlled);
|
||||
}
|
||||
else
|
||||
|
||||
if (tooltip != null)
|
||||
{
|
||||
CancelFabricating(Character.Controlled);
|
||||
GUIComponent.DrawToolTip(spriteBatch, tooltip.Second, tooltip.First);
|
||||
tooltip = null;
|
||||
}
|
||||
}
|
||||
|
||||
if (GameMain.Client != null)
|
||||
{
|
||||
item.CreateClientEvent(this);
|
||||
FabricationRecipe recipe = child.UserData as FabricationRecipe;
|
||||
if (recipe?.DisplayName == null) { continue; }
|
||||
child.Visible = recipe.DisplayName.ToLower().Contains(filter);
|
||||
}
|
||||
itemList.UpdateScrollBarSize();
|
||||
itemList.BarScroll = 0.0f;
|
||||
|
||||
float requiredTime = user == null ? selectedItem.RequiredTime : GetRequiredTime(selectedItem, user);
|
||||
string requiredTimeText = TextManager.Get("FabricatorRequiredTime") + ": " + ToolBox.SecondsToReadableTime(requiredTime);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform),
|
||||
requiredTimeText, textColor: ToolBox.GradientLerp(degreeOfSuccess, Color.Red, Color.Yellow, Color.LightGreen), font: GUI.SmallFont);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -425,7 +425,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (steerArea.Rect.Contains(PlayerInput.MousePosition))
|
||||
{
|
||||
if (!PlayerInput.KeyDown(InputType.Select) && !PlayerInput.KeyHit(InputType.Select))
|
||||
if (!PlayerInput.KeyDown(InputType.Deselect) && !PlayerInput.KeyHit(InputType.Deselect))
|
||||
{
|
||||
Character.DisableControls = true;
|
||||
}
|
||||
|
||||
@@ -607,9 +607,6 @@ namespace Barotrauma
|
||||
if (GameMain.GameSession?.CrewManager != null)
|
||||
{
|
||||
disallowedAreas.Add(GameMain.GameSession.CrewManager.GetCharacterListArea());
|
||||
disallowedAreas.Add(new Rectangle(
|
||||
HUDLayoutSettings.ChatBoxArea.X - 50, HUDLayoutSettings.ChatBoxArea.Y,
|
||||
HUDLayoutSettings.ChatBoxArea.Width + 50, HUDLayoutSettings.ChatBoxArea.Height));
|
||||
}
|
||||
|
||||
GUI.PreventElementOverlap(elementsToMove, disallowedAreas,
|
||||
|
||||
@@ -76,10 +76,6 @@ namespace Barotrauma
|
||||
|
||||
partial void InitProjSpecific()
|
||||
{
|
||||
Prefab.Sprite?.EnsureLazyLoaded();
|
||||
Prefab.SpecularSprite?.EnsureLazyLoaded();
|
||||
Prefab.DeformableSprite?.EnsureLazyLoaded();
|
||||
|
||||
CurrentSwingAmount = Prefab.SwingAmountRad;
|
||||
CurrentScaleOscillation = Prefab.ScaleOscillation;
|
||||
|
||||
|
||||
@@ -78,8 +78,9 @@ namespace Barotrauma.Lights
|
||||
|
||||
AmbientLight = new Color(20, 20, 20, 255);
|
||||
|
||||
visionCircle = Sprite.LoadTexture("Content/Lights/visioncircle.png", preMultiplyAlpha: false);
|
||||
highlightRaster = Sprite.LoadTexture("Content/UI/HighlightRaster.png", preMultiplyAlpha: false);
|
||||
visionCircle = Sprite.LoadTexture("Content/Lights/visioncircle.png");
|
||||
|
||||
highlightRaster = Sprite.LoadTexture("Content/UI/HighlightRaster.png");
|
||||
|
||||
CreateRenderTargets(graphics);
|
||||
GameMain.Instance.OnResolutionChanged += () =>
|
||||
@@ -291,11 +292,6 @@ namespace Barotrauma.Lights
|
||||
spriteBatch.Draw(HighlightMap, Vector2.Zero, Color.White);
|
||||
spriteBatch.End();
|
||||
}
|
||||
GameMain.ParticleManager.Draw(spriteBatch, true, null, Particles.ParticleBlendState.Additive);
|
||||
spriteBatch.End();
|
||||
|
||||
//draw a black rectangle on hulls to hide background lights behind subs
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
|
||||
//draw characters to obstruct the highlighted items/characters and light sprites
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
|
||||
@@ -91,7 +91,7 @@ namespace Barotrauma.Lights
|
||||
}
|
||||
break;
|
||||
case "lighttexture":
|
||||
OverrideLightTexture = new Sprite(subElement, preMultiplyAlpha: false);
|
||||
OverrideLightTexture = new Sprite(subElement);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -211,7 +211,7 @@ namespace Barotrauma.Lights
|
||||
{
|
||||
if (lightTexture == null)
|
||||
{
|
||||
lightTexture = TextureLoader.FromFile("Content/Lights/pointlight_bright.png", preMultiplyAlpha: false);
|
||||
lightTexture = TextureLoader.FromFile("Content/Lights/pointlight_bright.png");
|
||||
}
|
||||
|
||||
return lightTexture;
|
||||
|
||||
@@ -52,7 +52,7 @@ namespace Barotrauma
|
||||
damageEffect.Parameters["aMultiplier"].SetValue(50.0f);
|
||||
damageEffect.Parameters["cMultiplier"].SetValue(200.0f);
|
||||
|
||||
distortTexture = TextureLoader.FromFile("Content/Effects/distortnormals.png", preMultiplyAlpha: false);
|
||||
distortTexture = TextureLoader.FromFile("Content/Effects/distortnormals.png");
|
||||
postProcessEffect.Parameters["xDistortTexture"].SetValue(distortTexture);
|
||||
}
|
||||
|
||||
|
||||
@@ -172,11 +172,6 @@ namespace Barotrauma
|
||||
{
|
||||
base.Select();
|
||||
|
||||
foreach (LevelObjectPrefab levelObjPrefab in LevelObjectPrefab.List)
|
||||
{
|
||||
levelObjPrefab.Sprite?.EnsureLazyLoaded();
|
||||
}
|
||||
|
||||
pointerLightSource = new LightSource(Vector2.Zero, 1000.0f, Color.White, submarine: null);
|
||||
GameMain.LightManager.AddLight(pointerLightSource);
|
||||
topPanel.ClearChildren();
|
||||
|
||||
@@ -219,9 +219,9 @@ namespace Barotrauma
|
||||
//spacing
|
||||
new GUIFrame(new RectTransform(new Vector2(0.01f, 0.0f), optionHolder.RectTransform), style: null);
|
||||
|
||||
var optionButtons = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 1.0f), parent: optionHolder.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.05f) });
|
||||
var optionButtons = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 1.0f), parent: optionHolder.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.15f) });
|
||||
|
||||
var optionList = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 0.3f), parent: optionButtons.RectTransform))
|
||||
var optionList = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 0.15f), parent: optionButtons.RectTransform))
|
||||
{
|
||||
Stretch = false,
|
||||
RelativeSpacing = 0.035f
|
||||
@@ -688,7 +688,7 @@ namespace Barotrauma
|
||||
|
||||
if (backgroundSprite == null)
|
||||
{
|
||||
backgroundSprite = (LocationType.List.Where(l => l.UseInMainMenu).GetRandom())?.GetPortrait(0);
|
||||
backgroundSprite = (LocationType.List.Where(l => l.UseInMainMenu).GetRandom()).GetPortrait(0);
|
||||
}
|
||||
|
||||
if (backgroundSprite != null)
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace Barotrauma
|
||||
"CrewExperienceHigh"
|
||||
};
|
||||
|
||||
private readonly Point defaultPreviewImageSize = new Point(512, 368);
|
||||
private readonly Point defaultPreviewImageSize = new Point(1200, 600);
|
||||
|
||||
private Camera cam;
|
||||
|
||||
@@ -65,9 +65,6 @@ namespace Barotrauma
|
||||
|
||||
private readonly string containerDeleteTag = "containerdelete";
|
||||
|
||||
private Color primaryColor = new Color(12, 14, 15, 190);
|
||||
private Color secondaryColor = new Color(12, 14, 15, 215);
|
||||
|
||||
public override Camera Cam
|
||||
{
|
||||
get { return cam; }
|
||||
@@ -192,17 +189,16 @@ namespace Barotrauma
|
||||
return true;
|
||||
};
|
||||
|
||||
LeftPanel = new GUIFrame(new RectTransform(new Vector2(0.08f, 1.0f), GUI.Canvas) { MinSize = new Point(170, 0) }, style: null) { Color = primaryColor };
|
||||
|
||||
GUILayoutGroup paddedLeftPanel = new GUILayoutGroup(new RectTransform(new Point((int)(LeftPanel.Rect.Width), (int)(GameMain.GraphicsHeight - TopPanel.Rect.Height * 0.95f)),
|
||||
LeftPanel.RectTransform, Anchor.Center))
|
||||
LeftPanel = new GUIFrame(new RectTransform(new Vector2(0.08f, 1.0f), GUI.Canvas) { MinSize = new Point(170, 0) }, "GUIFrameLeft");
|
||||
GUILayoutGroup paddedLeftPanel = new GUILayoutGroup(new RectTransform(
|
||||
new Point((int)(LeftPanel.Rect.Width * 0.8f), (int)(GameMain.GraphicsHeight - TopPanel.Rect.Height * 0.95f)),
|
||||
LeftPanel.RectTransform, Anchor.Center)
|
||||
{ AbsoluteOffset = new Point(0, TopPanel.Rect.Height) })
|
||||
{
|
||||
RelativeSpacing = 0.01f,
|
||||
Stretch = true
|
||||
};
|
||||
|
||||
//empty guiframe as a separator
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), paddedLeftPanel.RectTransform) { AbsoluteOffset = new Point(0, TopPanel.Rect.Height) }, style: null);
|
||||
|
||||
GUITextBlock itemCount = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedLeftPanel.RectTransform), "ItemCount")
|
||||
{
|
||||
TextGetter = GetItemCount
|
||||
@@ -244,9 +240,10 @@ namespace Barotrauma
|
||||
//Entity menu
|
||||
//------------------------------------------------
|
||||
|
||||
EntityMenu = new GUIFrame(new RectTransform(new Point(GameMain.GraphicsWidth - LeftPanel.Rect.Width, (int)(359 * GUI.Scale)), GUI.Canvas, Anchor.BottomRight), style: null) { Color = primaryColor };
|
||||
EntityMenu = new GUIFrame(new RectTransform(new Point(GameMain.GraphicsWidth - LeftPanel.Rect.Width + 20, (int)(300 * GUI.Scale)), GUI.Canvas, Anchor.BottomRight),
|
||||
style: "GUIFrameBottom");
|
||||
|
||||
toggleEntityMenuButton = new GUIButton(new RectTransform(new Vector2(0.15f, 0.1f), EntityMenu.RectTransform, Anchor.TopCenter, Pivot.BottomCenter) { RelativeOffset = new Vector2(0.0f, -0.05f) },
|
||||
toggleEntityMenuButton = new GUIButton(new RectTransform(new Vector2(0.25f, 0.1f), EntityMenu.RectTransform, Anchor.TopCenter, Pivot.BottomCenter) { RelativeOffset = new Vector2(0.0f, -0.12f) },
|
||||
style: "GUIButtonVerticalArrow")
|
||||
{
|
||||
OnClicked = (btn, userdata) =>
|
||||
@@ -262,25 +259,7 @@ namespace Barotrauma
|
||||
}
|
||||
};
|
||||
|
||||
var paddedTab = new GUIFrame(new RectTransform(new Vector2(1.0f, 1.0f), EntityMenu.RectTransform, Anchor.Center), style: null);
|
||||
|
||||
var filterArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), paddedTab.RectTransform), isHorizontal: true)
|
||||
{
|
||||
Color = secondaryColor,
|
||||
Stretch = true,
|
||||
UserData = "filterarea"
|
||||
};
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.05f, 1.0f), filterArea.RectTransform), TextManager.Get("FilterMapEntities"), font: GUI.Font);
|
||||
entityFilterBox = new GUITextBox(new RectTransform(new Vector2(0.8f, 1.0f), filterArea.RectTransform), font: GUI.Font);
|
||||
entityFilterBox.OnTextChanged += (textBox, text) => { FilterEntities(text); return true; };
|
||||
var clearButton = new GUIButton(new RectTransform(new Vector2(0.02f, 1.0f), filterArea.RectTransform), "x")
|
||||
{
|
||||
OnClicked = (btn, userdata) => { ClearFilter(); entityFilterBox.Flash(Color.White); return true; }
|
||||
};
|
||||
|
||||
var entityListHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.85f), paddedTab.RectTransform, Anchor.Center) { RelativeOffset = new Vector2(0.0f, 0.05f) });
|
||||
|
||||
var tabButtonHolder = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.1f), entityListHolder.RectTransform, Anchor.TopRight, Pivot.BottomRight),
|
||||
var tabButtonHolder = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.1f), EntityMenu.RectTransform, Anchor.TopRight, Pivot.BottomRight),
|
||||
isHorizontal: true)
|
||||
{
|
||||
RelativeSpacing = 0.01f,
|
||||
@@ -301,7 +280,21 @@ namespace Barotrauma
|
||||
});
|
||||
}
|
||||
|
||||
entityList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.9f), entityListHolder.RectTransform, Anchor.BottomCenter))
|
||||
var paddedTab = new GUIFrame(new RectTransform(new Vector2(0.95f, 0.8f), EntityMenu.RectTransform, Anchor.Center), style: null);
|
||||
var filterArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.15f), paddedTab.RectTransform), isHorizontal: true)
|
||||
{
|
||||
AbsoluteSpacing = 5,
|
||||
Stretch = true,
|
||||
UserData = "filterarea"
|
||||
};
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.15f, 1.0f), filterArea.RectTransform), TextManager.Get("FilterMapEntities"), font: GUI.SmallFont);
|
||||
entityFilterBox = new GUITextBox(new RectTransform(new Vector2(0.8f, 1.0f), filterArea.RectTransform), font: GUI.SmallFont);
|
||||
entityFilterBox.OnTextChanged += (textBox, text) => { FilterEntities(text); return true; };
|
||||
var clearButton = new GUIButton(new RectTransform(new Vector2(0.05f, 1.0f), filterArea.RectTransform), "x")
|
||||
{
|
||||
OnClicked = (btn, userdata) => { ClearFilter(); entityFilterBox.Flash(Color.White); return true; }
|
||||
};
|
||||
entityList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.85f), paddedTab.RectTransform, Anchor.BottomCenter))
|
||||
{
|
||||
OnSelected = SelectPrefab,
|
||||
UseGridLayout = true,
|
||||
@@ -312,10 +305,7 @@ namespace Barotrauma
|
||||
//empty guiframe as a separator
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), paddedLeftPanel.RectTransform), style: null);
|
||||
|
||||
var characterModeTickBoxHolder = new GUILayoutGroup(new RectTransform(new Vector2(paddedLeftPanel.RectTransform.RelativeSize.X, 0.01f), paddedLeftPanel.RectTransform) { MinSize = new Point(0, 32) })
|
||||
{ Color = secondaryColor };
|
||||
|
||||
characterModeTickBox = new GUITickBox(new RectTransform(new Point(32, 32), characterModeTickBoxHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("CharacterModeButton"))
|
||||
characterModeTickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.025f), paddedLeftPanel.RectTransform), TextManager.Get("CharacterModeButton"))
|
||||
{
|
||||
ToolTip = TextManager.Get("CharacterModeToolTip"),
|
||||
OnSelected = (GUITickBox tBox) =>
|
||||
@@ -324,11 +314,7 @@ namespace Barotrauma
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
var wiringModeTickBoxHolder = new GUILayoutGroup(new RectTransform(new Vector2(paddedLeftPanel.RectTransform.RelativeSize.X, 0.01f), paddedLeftPanel.RectTransform) { MinSize = new Point(0, 32) })
|
||||
{ Color = secondaryColor };
|
||||
|
||||
wiringModeTickBox = new GUITickBox(new RectTransform(new Point(32, 32), wiringModeTickBoxHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("WiringModeButton"))
|
||||
wiringModeTickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.025f), paddedLeftPanel.RectTransform), TextManager.Get("WiringModeButton"))
|
||||
{
|
||||
ToolTip = TextManager.Get("WiringModeToolTip"),
|
||||
OnSelected = (GUITickBox tBox) =>
|
||||
@@ -347,13 +333,9 @@ namespace Barotrauma
|
||||
OnClicked = GenerateWaypoints
|
||||
};
|
||||
|
||||
// empty guiframe as a separator
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), paddedLeftPanel.RectTransform), style: null);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.03f), paddedLeftPanel.RectTransform), TextManager.Get("ShowEntitiesLabel"));
|
||||
|
||||
var showEntitiesHolder = new GUILayoutGroup(new RectTransform(new Vector2(paddedLeftPanel.RectTransform.RelativeSize.X, 0.3f), paddedLeftPanel.RectTransform))
|
||||
{ Color = secondaryColor, Stretch = true, RelativeSpacing = 0.05f };
|
||||
|
||||
var tickBox = new GUITickBox(new RectTransform(new Point(32, 32), showEntitiesHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowLighting"))
|
||||
var tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.03f), paddedLeftPanel.RectTransform), TextManager.Get("ShowLighting"))
|
||||
{
|
||||
Selected = lightingEnabled,
|
||||
OnSelected = (GUITickBox obj) =>
|
||||
@@ -375,49 +357,52 @@ namespace Barotrauma
|
||||
return true;
|
||||
}
|
||||
};
|
||||
tickBox = new GUITickBox(new RectTransform(new Point(32, 32), showEntitiesHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowWalls"))
|
||||
tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.03f), paddedLeftPanel.RectTransform), TextManager.Get("ShowWalls"))
|
||||
{
|
||||
Selected = Structure.ShowWalls,
|
||||
OnSelected = (GUITickBox obj) => { Structure.ShowWalls = obj.Selected; return true; }
|
||||
};
|
||||
tickBox = new GUITickBox(new RectTransform(new Point(32, 32), showEntitiesHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowStructures"))
|
||||
tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.03f), paddedLeftPanel.RectTransform), TextManager.Get("ShowStructures"))
|
||||
{
|
||||
Selected = Structure.ShowStructures,
|
||||
OnSelected = (GUITickBox obj) => { Structure.ShowStructures = obj.Selected; return true; }
|
||||
};
|
||||
tickBox = new GUITickBox(new RectTransform(new Point(32, 32), showEntitiesHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowItems"))
|
||||
tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.03f), paddedLeftPanel.RectTransform), TextManager.Get("ShowItems"))
|
||||
{
|
||||
Selected = Item.ShowItems,
|
||||
OnSelected = (GUITickBox obj) => { Item.ShowItems = obj.Selected; return true; }
|
||||
};
|
||||
tickBox = new GUITickBox(new RectTransform(new Point(32, 32), showEntitiesHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowWaypoints"))
|
||||
tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.03f), paddedLeftPanel.RectTransform), TextManager.Get("ShowWaypoints"))
|
||||
{
|
||||
Selected = WayPoint.ShowWayPoints,
|
||||
OnSelected = (GUITickBox obj) => { WayPoint.ShowWayPoints = obj.Selected; return true; }
|
||||
};
|
||||
tickBox = new GUITickBox(new RectTransform(new Point(32, 32), showEntitiesHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowSpawnpoints"))
|
||||
tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.03f), paddedLeftPanel.RectTransform), TextManager.Get("ShowSpawnpoints"))
|
||||
{
|
||||
Selected = WayPoint.ShowSpawnPoints,
|
||||
OnSelected = (GUITickBox obj) => { WayPoint.ShowSpawnPoints = obj.Selected; return true; }
|
||||
};
|
||||
tickBox = new GUITickBox(new RectTransform(new Point(32, 32), showEntitiesHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowLinks"))
|
||||
tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.03f), paddedLeftPanel.RectTransform), TextManager.Get("ShowLinks"))
|
||||
{
|
||||
Selected = Item.ShowLinks,
|
||||
OnSelected = (GUITickBox obj) => { Item.ShowLinks = obj.Selected; return true; }
|
||||
};
|
||||
tickBox = new GUITickBox(new RectTransform(new Point(32, 32), showEntitiesHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowHulls"))
|
||||
tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.03f), paddedLeftPanel.RectTransform), TextManager.Get("ShowHulls"))
|
||||
{
|
||||
Selected = Hull.ShowHulls,
|
||||
OnSelected = (GUITickBox obj) => { Hull.ShowHulls = obj.Selected; return true; }
|
||||
};
|
||||
tickBox = new GUITickBox(new RectTransform(new Point(32, 32), showEntitiesHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowGaps"))
|
||||
tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.03f), paddedLeftPanel.RectTransform), TextManager.Get("ShowGaps"))
|
||||
{
|
||||
Selected = Gap.ShowGaps,
|
||||
OnSelected = (GUITickBox obj) => { Gap.ShowGaps = obj.Selected; return true; },
|
||||
};
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.025f), paddedLeftPanel.RectTransform, Anchor.BottomCenter) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("PreviouslyUsedLabel"));
|
||||
previouslyUsedList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.2f), paddedLeftPanel.RectTransform, Anchor.BottomCenter) { AbsoluteOffset = new Point(10, 0) })
|
||||
//empty guiframe as a separator
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.025f), paddedLeftPanel.RectTransform), style: null);
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.025f), paddedLeftPanel.RectTransform), TextManager.Get("PreviouslyUsedLabel"));
|
||||
previouslyUsedList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.25f), paddedLeftPanel.RectTransform))
|
||||
{
|
||||
OnSelected = SelectPrefab
|
||||
};
|
||||
|
||||
@@ -12,8 +12,6 @@ namespace Barotrauma
|
||||
{
|
||||
private static List<DeformableSprite> list = new List<DeformableSprite>();
|
||||
|
||||
private bool initialized = false;
|
||||
|
||||
private int triangleCount;
|
||||
|
||||
private VertexBuffer vertexBuffer, flippedVertexBuffer;
|
||||
@@ -36,7 +34,7 @@ namespace Barotrauma
|
||||
private Point spritePos;
|
||||
private Point spriteSize;
|
||||
|
||||
partial void InitProjSpecific(XElement element, int? subdivisionsX, int? subdivisionsY, bool lazyLoad)
|
||||
partial void InitProjSpecific(XElement element, int? subdivisionsX, int? subdivisionsY)
|
||||
{
|
||||
if (effect == null)
|
||||
{
|
||||
@@ -58,30 +56,11 @@ namespace Barotrauma
|
||||
throw new ArgumentException("Deformable sprites must have one or more subdivisions on each axis.");
|
||||
}
|
||||
|
||||
if (!lazyLoad)
|
||||
{
|
||||
Init();
|
||||
}
|
||||
|
||||
list.Add(this);
|
||||
}
|
||||
|
||||
public void EnsureLazyLoaded()
|
||||
{
|
||||
if (!initialized) { Init(); }
|
||||
}
|
||||
|
||||
private void Init()
|
||||
{
|
||||
if (initialized) { return; }
|
||||
initialized = true;
|
||||
|
||||
foreach (DeformableSprite existing in list)
|
||||
{
|
||||
if (!existing.initialized || existing == this) { continue; }
|
||||
//share vertex and index buffers if there's already
|
||||
//an existing sprite with the same texture and subdivisions
|
||||
if (existing.Sprite.Texture == Sprite.Texture &&
|
||||
if (existing.sprite.Texture == sprite.Texture &&
|
||||
existing.subDivX == subDivX &&
|
||||
existing.subDivY == subDivY &&
|
||||
existing.Sprite.SourceRect == Sprite.SourceRect)
|
||||
@@ -104,18 +83,19 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
if (Sprite.Texture != null)
|
||||
if (sprite.Texture != null)
|
||||
{
|
||||
SetupVertexBuffers();
|
||||
SetupIndexBuffer();
|
||||
}
|
||||
list.Add(this);
|
||||
}
|
||||
|
||||
private void SetupVertexBuffers()
|
||||
{
|
||||
Vector2 textureSize = new Vector2(Sprite.Texture.Width, Sprite.Texture.Height);
|
||||
var pos = Sprite.SourceRect.Location;
|
||||
var size = Sprite.SourceRect.Size;
|
||||
Vector2 textureSize = new Vector2(sprite.Texture.Width, sprite.Texture.Height);
|
||||
var pos = sprite.SourceRect.Location;
|
||||
var size = sprite.SourceRect.Size;
|
||||
|
||||
uvTopLeft = Vector2.Divide(pos.ToVector2(), textureSize);
|
||||
uvBottomRight = Vector2.Divide((pos + size).ToVector2(), textureSize);
|
||||
@@ -139,7 +119,7 @@ namespace Barotrauma
|
||||
uvTopLeft + (uvBottomRight - uvTopLeft) * relativePos;
|
||||
|
||||
vertices[x + y * (subDivX + 1)] = new VertexPositionColorTexture(
|
||||
position: new Vector3(relativePos.X * Sprite.SourceRect.Width, relativePos.Y * Sprite.SourceRect.Height, 0.0f),
|
||||
position: new Vector3(relativePos.X * sprite.SourceRect.Width, relativePos.Y * sprite.SourceRect.Height, 0.0f),
|
||||
color: Color.White,
|
||||
textureCoordinate: uvCoord);
|
||||
}
|
||||
@@ -173,8 +153,8 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
spritePos = Sprite.SourceRect.Location;
|
||||
spriteSize = Sprite.SourceRect.Size;
|
||||
spritePos = sprite.SourceRect.Location;
|
||||
spriteSize = sprite.SourceRect.Size;
|
||||
}
|
||||
|
||||
private void SetupIndexBuffer()
|
||||
@@ -215,8 +195,6 @@ namespace Barotrauma
|
||||
/// </summary>
|
||||
public void Deform(Func<Vector2, Vector2> deformFunction)
|
||||
{
|
||||
if (!initialized) { Init(); }
|
||||
|
||||
var deformAmount = new Vector2[subDivX + 1, subDivY + 1];
|
||||
for (int x = 0; x <= subDivX; x++)
|
||||
{
|
||||
@@ -230,8 +208,6 @@ namespace Barotrauma
|
||||
|
||||
public void Deform(Vector2[,] deform)
|
||||
{
|
||||
if (!initialized) { Init(); }
|
||||
|
||||
deformArrayWidth = deform.GetLength(0);
|
||||
deformArrayHeight = deform.GetLength(1);
|
||||
if (deformAmount == null || deformAmount.Length != deformArrayWidth * deformArrayHeight)
|
||||
@@ -258,8 +234,6 @@ namespace Barotrauma
|
||||
|
||||
public Matrix GetTransform(Vector3 pos, Vector2 origin, float rotate, Vector2 scale)
|
||||
{
|
||||
if (!initialized) { Init(); }
|
||||
|
||||
return
|
||||
Matrix.CreateTranslation(-origin.X, -origin.Y, 0) *
|
||||
Matrix.CreateScale(scale.X, -scale.Y, 1.0f) *
|
||||
@@ -269,19 +243,18 @@ namespace Barotrauma
|
||||
|
||||
public void Draw(Camera cam, Vector3 pos, Vector2 origin, float rotate, Vector2 scale, Color color, bool flip = false)
|
||||
{
|
||||
if (Sprite.Texture == null) { return; }
|
||||
if (!initialized) { Init(); }
|
||||
if (sprite.Texture == null) { return; }
|
||||
|
||||
// If the source rect is modified, we should recalculate the vertex buffer.
|
||||
if (Sprite.SourceRect.Location != spritePos || Sprite.SourceRect.Size != spriteSize)
|
||||
if (sprite.SourceRect.Location != spritePos || sprite.SourceRect.Size != spriteSize)
|
||||
{
|
||||
SetupVertexBuffers();
|
||||
}
|
||||
|
||||
#if (LINUX || OSX)
|
||||
effect.Parameters["TextureSampler+xTexture"].SetValue(Sprite.Texture);
|
||||
effect.Parameters["TextureSampler+xTexture"].SetValue(sprite.Texture);
|
||||
#else
|
||||
effect.Parameters["xTexture"].SetValue(Sprite.Texture);
|
||||
effect.Parameters["xTexture"].SetValue(sprite.Texture);
|
||||
#endif
|
||||
|
||||
Matrix matrix = GetTransform(pos, origin, rotate, scale);
|
||||
@@ -301,8 +274,8 @@ namespace Barotrauma
|
||||
|
||||
public void Remove()
|
||||
{
|
||||
Sprite?.Remove();
|
||||
Sprite = null;
|
||||
sprite?.Remove();
|
||||
sprite = null;
|
||||
|
||||
list.Remove(this);
|
||||
|
||||
|
||||
@@ -55,28 +55,6 @@ namespace Barotrauma
|
||||
if (sourceVector.W == 0.0f) sourceVector.W = texture.Height;
|
||||
}
|
||||
|
||||
public void EnsureLazyLoaded()
|
||||
{
|
||||
if (!lazyLoad || texture != null) { return; }
|
||||
|
||||
Vector4 sourceVector = Vector4.Zero;
|
||||
bool temp2 = false;
|
||||
LoadTexture(ref sourceVector, ref temp2, preMultipliedAlpha);
|
||||
if (sourceRect.Width == 0 && sourceRect.Height == 0)
|
||||
{
|
||||
sourceRect = new Rectangle((int)sourceVector.X, (int)sourceVector.Y, (int)sourceVector.Z, (int)sourceVector.W);
|
||||
size = SourceElement.GetAttributeVector2("size", Vector2.One);
|
||||
size.X *= sourceRect.Width;
|
||||
size.Y *= sourceRect.Height;
|
||||
RelativeOrigin = SourceElement.GetAttributeVector2("origin", new Vector2(0.5f, 0.5f));
|
||||
}
|
||||
foreach (Sprite s in list)
|
||||
{
|
||||
if (s == this) { continue; }
|
||||
if (s.FullPath == FullPath && s.texture != null) { s.texture = texture; }
|
||||
}
|
||||
}
|
||||
|
||||
public void ReloadTexture()
|
||||
{
|
||||
var sprites = LoadedSprites.Where(s => s.Texture == texture).ToList();
|
||||
@@ -98,12 +76,11 @@ namespace Barotrauma
|
||||
|
||||
public static Texture2D LoadTexture(string file, bool preMultiplyAlpha = true)
|
||||
{
|
||||
|
||||
if (string.IsNullOrWhiteSpace(file)) { return new Texture2D(GameMain.GraphicsDeviceManager.GraphicsDevice, 1, 1); }
|
||||
file = Path.GetFullPath(file);
|
||||
foreach (Sprite s in list)
|
||||
{
|
||||
if (s.FullPath == file && s.texture != null) { return s.texture; }
|
||||
if (s.FullPath == file) return s.texture;
|
||||
}
|
||||
|
||||
if (File.Exists(file))
|
||||
|
||||
Reference in New Issue
Block a user